Auto-translated
Let me elaborate on my previous idea by drawing an analogy to tennis.
The main idea is that Tournaments are held constantly, one after another, on a regular schedule. The schedule is tight, with about 2-3 games in 2 weeks.
Let's have 4 tournament categories:
1) A regular tournament with 16 players. Something like SoD, S&M, or a quick draft. At the same time, there's a tournament on TE-Lite or Full, also S&M or a quick draft.
2) A Grand Slam tournament – a truly large-scale tournament, with nothing else running concurrently. It has 32-64 players.
3) Non-standard tournaments. Like SoY, Balance. 8-16 players. At the same time, there's another non-standard tournament running.
4) Masters. At the end of the year, for the TOP-8 players from the tournament ranking.
As I said before, players should play in tournaments as often as possible. To achieve this, regular tournaments will run 2-3 in parallel, giving players a choice. They can either play in only one, or the best of their 2 results will be counted towards the ranking.
Points are awarded for reaching a certain stage of the tournament – 1/4, 1/2, etc. Different categories of tournaments will award different numbers of points.
The tournament schedule could be something like this:
1) Category 1
3) Category 3
1) Category 1
3) Category 3
2) Category 2
1) Category 1
3) Category 3
1) Category 1
2) Category 2
1) Category 1
3) Category 3
1) Category 1
4) At the end of the year
The result is that all players have an equal chance of making it into the TOP if they play in tournaments consistently.
Again, there are some challenges – players need to play promptly, without dragging out the tournament. There shouldn't be too many problems with organizing the tournaments. To ensure the ranking covers all portals, players from all resources can be invited.
That's the gist of it.