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Posts from Which faction poses the greatest challenge for the Dwarves?

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16 years ago
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I don't see the point in taking luck against Orcs – we don't need dwarven luck, and soldier luck is too expensive! But attack with hydra and retribution – that's just amazing! Try it, you won't regret it (but this is for small and medium-sized maps), on larger maps, you can probably still take luck...
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16 years ago
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Here's the usefulness of the Soldier's Luck skill for Dwarves (Avenger already mentioned it somewhere): crippling injury for ranged attackers, claw attack and minor roar for bear riders, fire sign for priests, and overwhelming strike for ARKAT fighters – and Dwarves also have problems with attack, so this skill compensates for that. :smile20: Plus, leadership and attack!

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16 years ago
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For some reason, it seems to me that dwarves are a weak race. They should just stay in their castle and that's it. And why didn't anyone mention Chaos magic? After all, this school is available to dwarves in the guild, right?
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16 years ago
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Probably because it’s difficult for them to acquire spells, and a Chaos hero will cast them less often. However, Erling is quite good, in my opinion. He starts with rare spells right away. And Gnomes have high magic skills!
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16 years ago
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Dwarves are weak at the start and can be easily rushed.

Moderated: OFF-TOPIC in the message

But give them some time, when they gather a decent group of priests and a horde of bears... then:
1. Dwarves have the best defense (in my opinion) because the maximum benefit of defense is most noticeable with them, and with the Elves. It's hard to defeat them when their stacks have high defense.
2. The hero starts casting spells quite well... with Light or Chaos magic.
3. Runes turn into a "fast grinding machine" (rune of battle rage, rune of combat, rune of berserk) or into an elixir of immortality (rune of resurrection, rune of energy)....
4. The most difficult to obtain but very powerful units appear (tarns and dragons), which greatly increase the chances of victory..
5. The castle is defended by warriors who increase in number every month..

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Peasant-ZOMBIE
For some reason, it seems to me that dwarves are a weak race. They should just sit in their castle and do nothing else. And why didn't anyone mention Chaos magic? After all, dwarves have this school in their guild?
....Try playing as dwarves for a longer time and develop them to Jarls with lava dragons, and level up some hero well---->they are incredibly resilient, armored, and deadly... Level up luck, you won't regret it, it's just as useful as with the Elves....:D

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16 years ago
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Are Gnomes weak at the start??? That's just noob talk, and I hope the moderators forgive me for saying so!! What about Ingvar? What about Karl? Are they weak in your opinion too??? And what about the 15% chance of getting a war machine - is that nothing to you???? I don't understand why people say such nonsense. It's true that it's difficult to start with Night Elves and Sylvan Elves. It's also difficult with Demons (if you don't split them up), but it's definitely not difficult with Gnomes! Take Ingvar, choose the Light faction, upgrade Runes, and everything will be fine. And with evasion (priests of Arkat provide it) + an energy rune, all the archers are doomed!!!
Bears also block archers when you have an energy rune!!! You can always create an antimagic defense against Mages (put antimagic on the warriors). These tough guys are really effective... So next time, think carefully before calling Gnomes a weak race, and saying that they are weak at the start (Look for more accurate wording!!!)
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16 years ago
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...What I mean is that the main strength of the dwarves appears when there are priests in the army (I think this is because they easily defeat many archers)... Secondly, most of the maps are without snow, thirdly, everyone has heroes that are easiest to start with, and it is difficult to lose to archer mobs with this race (except for Inferno, it's just...). That's why dwarves are a little unstable in ranged combat at the start and, at the same time, vulnerable to it, unlike, for example, Elves with bows, Dark Elves with invisibility, Order with archers, Wizards with gremlins and mages, Orcs with centaurs, Necropolis with a lot of meat. The only heroes who look good are Karl and Ingvar – it's harder for the others... And why would dwarves need siege weapons? The damage from a ballista is small, just for a tent or rune machines! 7... I'd rather try to get lucky with attack or defense... The best option for siege weapons is Karl, and only he... Who else are you going to give them to? Ingvar the Tall?
Helmar, who has light at the start?
Ingvar, who specializes in melee combat?
Erling with spellcasting?
Inge, whose education is only Chaos or light, what kind of siege weapons is she supposed to learn about!
Ibba – maybe, but only for fire arrows! No, there are better perks that are more useful!!
...Is it difficult to start with Night Elves? No, you can defeat all the archers with just scouts, and all the mines will be taken in the second week!
Maybe with the Forest faction, but when the archers are already around 18-25, it's not that difficult to defeat the mobs!
...What I'm getting at:
Dwarves are powerful, everyone knows that, but their potential for destroying archers is revealed after the priests appear – because I know that on veteran difficulty, the mines can be guarded by quite good guys with archers (and this happens often)... Karl is the solution, and maybe Ingvar, to whom they will deal a little damage to the warriors... Ingvar the Tall, do you play as dwarves? Or did you just decide to argue with me about them? If not, then ask someone who plays, are dwarves strong at the start? I think not... and .
...you know how many resources it takes to build priests?... a lot... and why do priests need Arcana to increase evasion when there is a wall of fire or just shoot (but they are not that strong... maybe they won't even manage to kill anyone before they reach them)
...You didn't know about the anti-magic skill at the start!! And also mass anti-magic? (it's not a fact that it will be in the guild, and upgrading it to level 4 takes time? And also runes, where will we find the resources?! How were you going to avoid mages with fireballs + fist = physical damage!
...It's a different story if a bear is enough to block the archers (the trick is how they will stand? And also, if the bears reach them, that's good, but you still need to level them up, and the energy rune might not even drop, then wait for Ingvar in the tavern:)...
Developing runes at the start?... well, I don't know, a couple of perks are enough (for now), we only need the energy rune and berserk (if it drops)... later we upgrade the runes only after the necessary skills, closer to the battle!!!!!!!!.. Ingvar, play as dwarves more and then criticize my posts!! I've been playing them since the release of Lords of the North...
Please don't delete the post (there is some off-topic, but it's still about dwarves and who they have the most difficulty against... I told you how difficult it is for them at the START, their weaknesses)...
I've said everything...!

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16 years ago
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I also think that Ingvar Vysokiy is overly optimistic about the starting capabilities of the Dwarves (I'm talking about fast maps like "Key to Victory," "Mysterious Valley," "Art of Strategy," and so on).
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16 years ago
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The Dwarves lack initiative. When I play as Naadir (my favorite hero), the Dwarves are easily defeated by Necromancers with black magic. I've never considered Runes to be useful for strength. The Energy Rune is okay, and the Dragon Rune is decent, but how can the Dwarves possibly cope with the Necromancers' vastly superior forces? Their machines look ridiculous here. Cast Confusion, and that's it – the Dwarves become mincemeat. The only threat comes from Dragons with Luck, but Luck can be quickly reduced. With Naadir, corpses cannot be resurrected, pikemen and mages are blocked, undead with Vampirism eat the Jarls, spirits equal dragons, and vampires easily deal with the rest. And you still call the Dwarves a strong race?
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16 years ago
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The Dwarves are a strong race! They can easily level up the Eternal Light (for example, Helmar), and then the Necromancer with Darkness becomes less effective... well, almost. There are Dwarven artifacts (though that's a bit of a stretch). When I play Dwarves against Necromancers, I rush in with runes (Dragon, Battle Fury + Erls). Staying put is only good for Dwarves when they're being attacked... IMHO. If you get teleport, immediately teleport the dragons into the fray with the Battle Fury rune + Light magic. The rest follow with the Energy rune. Main points: 1. Helmar with Light magic will definitely out-magic the Necromancer (in my opinion). 2. Dwarves are the best in terms of toughness. 3. Against the Necromancer, it's desirable to find a skill that attacks with healing. If the dragons have already teleported or reached the enemy, boldly rush in with Erls and bears. 4. In the Light skill tree, there are perks like Anti-Magic, Holy Word, and Divine Retribution. 5. Try to use the dragons to eliminate the undead and vampires, with Erls and bears helping them. Berserkers wait for their turn, covering the spellcasters and priests, etc. If you play for a long time until you get dragons, the chances are equal against a Necromancer. Moreover, Dwarves can build dragons faster, while the Necromancer's building is very resource-intensive

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In reply to Крестьянин-ZOMBIE
16 years ago
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I see that a brotherhood of dwarves has gathered here. I want to tell you about how I just defeated a friend who was playing as dwarves. I had orcs under my command. For the orcs, I maxed out leadership, luck (magic resistance, soldier's luck, see misfortune), defense (resilience, protect us all - before the decisive battle), and attack (frenzy, stunning strike). My shouts included: rallying cry, call of blood, fear my cry, and wrath of the crowd. Knowledge 80. Strength 5. Attack 15, Defense 9.
Before the battle, the forces were roughly equal. The artifacts were a bow (unicorn horn bow, lion's necklace). I played as Crag, and he played as Brand. With the first strike, my Crag took out 2 lava dragons (out of 17). He couldn't block my centaurs right away because, using the terrain, they were positioned behind natural obstacles. And then it all went downhill for him... In general, after the battle, my forces had 3/4 of their initial strength. His... I can't call my friend a newbie in Heroes. We've been playing for a long time, since Heroes 3. But, for the second time in a row, I'm beating his dwarves. I myself like to play with different races. Now, if he takes orcs, I'll take dwarves, mages, or something else. It would be interesting to read about the tactics for developing dwarves against orcs. Hello.

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I see that a brotherhood of dwarves has gathered here. I want to tell you about how I just defeated a friend who was playing as dwarves. I had orcs under my command. For the orcs, I maxed out leadership, luck (magic resistance, soldier's luck, see misfortune), defense (resilience, protect us all - before the decisive battle), and attack (frenzy, stunning strike). My shouts included: rallying cry, call of blood, fear my cry, and wrath of the crowd. Knowledge 80. Strength 5. Attack 15, Defense 9.
Before the battle, the forces were roughly equal. The artifacts were a bow (unicorn horn bow, lion's necklace). I played as Crag, and he played as Brand. With the first strike, my Crag took out 2 lava dragons (out of 17). He couldn't block my centaurs right away because, using the terrain, they were positioned behind natural obstacles. And then it all went downhill for him... In general, after the battle, my forces had 3/4 of their initial strength. His... I can't call my friend a newbie in Heroes. We've been playing for a long time, since Heroes 3. But, for the second time in a row, I'm beating his dwarves. I myself like to play with different races. Now, if he takes orcs, I'll take dwarves, mages, or something else. It would be interesting to read about the tactics for developing dwarves against orcs. Hello.
In reply to Крестьянин-ZOMBIE
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16 years ago
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Peasant-ZOMBIE
The Dwarves' initiative is rather low. When I play as Naadir (he's my favorite hero), the Dwarves are easily defeated by Necromancers with black magic. I've never considered the runes to be a source of strength. Well, the energy rune is okay, and the dragon rune too, but how do you think the Dwarves will cope with the Necromancers' vastly superior forces? Machines look ridiculous here. Cast Dispel, and that's it – the Dwarves turn into minced meat. The only threat comes from dragons with luck, but luck can be drastically reduced. With Naadir, you can't revive corpses, pikemen with mages get blocked, undead with vampirism eat up the warlords, spirits equal dragons, and vampires easily deal with the rest. And you still call Dwarves a strong race?
1. The Dwarves' growth rate is quite high. There's no need to talk about a very large difference in numbers, especially considering the comparison of the health of Dwarves and Necromancers.

2. So, you think the Necromancers' initiative is higher than the Dwarves'?

3. You didn't consider the Dwarves' runes to be a source of strength??? Can I ask if you've ever played with Dwarves? Their runes are among the strongest racial abilities! The rune of incorporeality, resurrection, battle rage... The list goes on, and explaining the actual great benefit of each one would take even longer.

4. Of course, we're not talking about machines. But who says you have to use them? Only on small maps, and then the Dwarves really lose many of their advantages.

5. Can I ask how the pikemen and mages are supposed to block? Are you unaware that it's not that easy to block archers against a player who knows what they're doing? Now it's clear where these judgments come from – from playing with unskilled players.
In reply to Мститель
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16 years ago
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Avenger
1. The growth rate of dwarves is quite high. There's no need to talk about a very large difference in terms of unit strength, especially considering the comparison of dwarves' and necromancers' health.

2. So, you think that necromancers have more initiative than dwarves?

3. You didn't consider the power of dwarven runes??? May I ask, have you ever played with dwarves? Their runes are arguably the strongest racial ability! The runes of incorporeality, resurrection, and battle rage... The list goes on, and explaining the actual great benefit of each one would take even longer.

4. Of course, we're not talking about machines. But who says we need to? Only on small maps do dwarves really lose many of their advantages.

5. May I ask, how are spearmen and mages supposed to block? Are you unaware that it's not that easy to block archers against a reasonably skilled player? Now it's clear where such judgments come from – from playing against unskilled players.

What kind of growth are you talking about? Necromancers have 6 ways to replenish their army, in addition to their growth rate. Necromancers definitely have more initiative; you can check it yourself. Incorporeality and resurrection (plus "fight to the last," if that's what you meant) won't work with the spirits of Naadir. :rolleyes: Even if you don't block the ranged units, after a mass dispel, they're still just – MEAT. As I said, the real danger comes from melee units, but there's also the phoenix! Eternal Light won't help here, I think, because it doesn't affect mind-based spells, as far as I know.
Besides, while the bears and yetis are running, the dragons will most likely already be destroyed – I prefer to use several packs of Death Messengers. After that, consider the battle won; thick skin won't help the dwarves here...

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Moreover, 20 dragons look insignificant against 2,000 ghosts.
In reply to Крестьянин-ZOMBIE
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16 years ago
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I don't know about you, but with Dwarves, specifically Ingvar, you can defeat many opponents!

I take: Defense + / Machines + Knowledge + Luck / Leadership + Light Magic.

Believe me - this is a very strong advantage!!!
Machines are essential!!! Even to increase the HP of the ammunition cart!!!

Regarding replenishment - runes are just AMAZING! "In skilled hands, you can create such tactical maneuvers that little will remain of your enemy"! :smile30:

Forget about the increase, what are you talking about! Necromancers have 6 ways to replenish their army, besides the increase.

Regarding Necromancers - you'll understand later that it's the weakest race in the game, you'll see!!! Play online - you'll understand everything! They may have a lot of warriors, but practically all of them are weak, and they were also significantly nerfed and given a Tech Tree. Believe me - the Necromancer army can't even compare to the Dwarf army!!!
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16 years ago
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I regularly play Necropolis in multiplayer – I win in 80% of cases. All your highly praised heroes won't help against Plague plus Unholy Word. Besides, there's a feature for Necropolis in artifacts – Sar-Iss's Robe and the Crown. After that, Liches cast Plague incredibly effectively. You can even just sit in defense – I've done that many times.
The supply wagon and ballista are taken down by skeletons (which, admittedly, aren't very effective in other situations). But I disagree with the statement that something was nerfed – on the contrary, they strengthened an already invincible faction.

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