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#22
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...What I mean is that the main strength of the dwarves appears when there are priests in the army (I think this is because they easily defeat many archers)... Secondly, most of the maps are without snow, thirdly, everyone has heroes that are easiest to start with, and it is difficult to lose to archer mobs with this race (except for Inferno, it's just...). That's why dwarves are a little unstable in ranged combat at the start and, at the same time, vulnerable to it, unlike, for example, Elves with bows, Dark Elves with invisibility, Order with archers, Wizards with gremlins and mages, Orcs with centaurs, Necropolis with a lot of meat. The only heroes who look good are Karl and Ingvar – it's harder for the others... And why would dwarves need siege weapons? The damage from a ballista is small, just for a tent or rune machines! 7... I'd rather try to get lucky with attack or defense... The best option for siege weapons is Karl, and only he... Who else are you going to give them to? Ingvar the Tall?
Helmar, who has light at the start?
Ingvar, who specializes in melee combat?
Erling with spellcasting?
Inge, whose education is only Chaos or light, what kind of siege weapons is she supposed to learn about!
Ibba – maybe, but only for fire arrows! No, there are better perks that are more useful!!
...Is it difficult to start with Night Elves? No, you can defeat all the archers with just scouts, and all the mines will be taken in the second week!
Maybe with the Forest faction, but when the archers are already around 18-25, it's not that difficult to defeat the mobs!
...What I'm getting at:
Dwarves are powerful, everyone knows that, but their potential for destroying archers is revealed after the priests appear – because I know that on veteran difficulty, the mines can be guarded by quite good guys with archers (and this happens often)... Karl is the solution, and maybe Ingvar, to whom they will deal a little damage to the warriors... Ingvar the Tall, do you play as dwarves? Or did you just decide to argue with me about them? If not, then ask someone who plays, are dwarves strong at the start? I think not... and .
...you know how many resources it takes to build priests?... a lot... and why do priests need Arcana to increase evasion when there is a wall of fire or just shoot (but they are not that strong... maybe they won't even manage to kill anyone before they reach them)
...You didn't know about the anti-magic skill at the start!! And also mass anti-magic? (it's not a fact that it will be in the guild, and upgrading it to level 4 takes time? And also runes, where will we find the resources?! How were you going to avoid mages with fireballs + fist = physical damage!
...It's a different story if a bear is enough to block the archers (the trick is how they will stand? And also, if the bears reach them, that's good, but you still need to level them up, and the energy rune might not even drop, then wait for Ingvar in the tavern:)...
Developing runes at the start?... well, I don't know, a couple of perks are enough (for now), we only need the energy rune and berserk (if it drops)... later we upgrade the runes only after the necessary skills, closer to the battle!!!!!!!!.. Ingvar, play as dwarves more and then criticize my posts!! I've been playing them since the release of Lords of the North...
Please don't delete the post (there is some off-topic, but it's still about dwarves and who they have the most difficulty against... I told you how difficult it is for them at the START, their weaknesses)...
I've said everything...!

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