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#29
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Avenger
1. The growth rate of dwarves is quite high. There's no need to talk about a very large difference in terms of unit strength, especially considering the comparison of dwarves' and necromancers' health.

2. So, you think that necromancers have more initiative than dwarves?

3. You didn't consider the power of dwarven runes??? May I ask, have you ever played with dwarves? Their runes are arguably the strongest racial ability! The runes of incorporeality, resurrection, and battle rage... The list goes on, and explaining the actual great benefit of each one would take even longer.

4. Of course, we're not talking about machines. But who says we need to? Only on small maps do dwarves really lose many of their advantages.

5. May I ask, how are spearmen and mages supposed to block? Are you unaware that it's not that easy to block archers against a reasonably skilled player? Now it's clear where such judgments come from – from playing against unskilled players.

What kind of growth are you talking about? Necromancers have 6 ways to replenish their army, in addition to their growth rate. Necromancers definitely have more initiative; you can check it yourself. Incorporeality and resurrection (plus "fight to the last," if that's what you meant) won't work with the spirits of Naadir. :rolleyes: Even if you don't block the ranged units, after a mass dispel, they're still just – MEAT. As I said, the real danger comes from melee units, but there's also the phoenix! Eternal Light won't help here, I think, because it doesn't affect mind-based spells, as far as I know.
Besides, while the bears and yetis are running, the dragons will most likely already be destroyed – I prefer to use several packs of Death Messengers. After that, consider the battle won; thick skin won't help the dwarves here...

Added after 3 minutes
Moreover, 20 dragons look insignificant against 2,000 ghosts.

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