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In reply to Dirty_Player
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Dirty_Player


The priorities are the same as in the field, except in the case of artillery and ballistics skills. First, ranged towers move, then the catapult, and then everything proceeds as usual.

but here's the catch... :p and even without ballistics, if the opponent doesn't have artillery, the attacker will always move first, regardless of who finished the round last!:smile04:
In reply to AlexTheGreat
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Here's a specific example of why you should disable viewing your opponent's Castle. In a Might & Magic tournament match, when Aldehir triggered the Grand Orb, he didn't head for the main Castle, but for a secondary one – because he noticed my stockpile there and based all his subsequent strategic decisions on that observation.
http://www.twitch.tv/mikevalentine/
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Both players can view the opponent's castles during their turn, while those who prefer to play without this feature can do so in Test Mode.
В дикім полі
In reply to bRitvo4kA
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bRitvo4kA
Both players can view the opponent's castles during the game, and those who want to play without viewing can do so in Team Edition.

Sorry, are you now going to complain about every little thing like a Warlock?... Misha explained perfectly how viewing the castle affects the game!... Everything was to the point! Therefore, your post is meaningless...
In reply to AlexTheGreat
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Viewing castles is definitely a bug, and it might even make things fairer if it weren't there, but since it exists, let it be. And if it can't be tracked, then it should be allowed! I think using some kind of patch that disables bugs is a step in the wrong direction for the tournament. Let SOD be SOD!
I think each of us would gladly make some changes to the game, but you can't change the game in a way that pleases everyone! Therefore, playing in SOD is the only way out!
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Regarding the game, on turn 113, with 5011 gold, I can’t capture the consulate. The minimum requirements are 57 Grogoths, 18 Grolaks, and 6 Orcs. Maybe someone can manage it? If so, please share the algorithm. Thank you in advance. I can provide a save file from the next day.
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If something cannot be tracked, then it should be allowed.
Wow...
Finally, I heard a well-formulated explanation of the principles behind creating laws and rules.
Instead of quoting Roman writers and historians, let's look at more recent history. Tukhachevsky used to say something like, "If you declare a threat, you must be prepared to carry it out, otherwise, never make empty threats..."
In my opinion, applying this to the current situation:
Controlling the execution of this condition (not being able to view castles) is practically impossible, so we should simply allow it, declaring it as a feature (moving it from the category of conditional bug-features, or feature-bugs...). To appease the souls and consciences of those who are zealous about purity, we should declare it everywhere so that newcomers are aware of it and everyone is on equal footing.
END OF MY OPINION.
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
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In addition to viewing the garrison, viewing the secondary units of the opponent can be used as an additional means of orientation on the map. For example, if the opponent has captured a Tower, and you are heading into snowy terrain, the probability of encountering the enemy is higher.
In reply to Van
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Haven
The situation in the game on turn 113, with 5011 gold, is that I can't take the consulate with a minimum of 57 Goblins, 18 Wolf Riders, and 6 Orcs. Maybe someone can manage it; if so, please write down the algorithm. I'd be grateful in advance, and I'll save the game for the next day.
I took it on the last turn, after first clearing the surrounding area and defeating the zombies (both "packs") and ghosts (I defeated them using cheats, so I don't know about the ghosts... zombies aren't a problem for a Haven unit with a magic weapon). In the end, the parameters were 6111. I took it with the condition of 1 morale for the Goblins (in the first round) and either no morale or 1 morale for the Griffins - the remaining army was 21 Goblins + 1 Angel. The arrangement was: 1 Goblin, 4 Orcs, 18 Wolf Riders, 54 Goblins, 1 Goblin, 2 Orcs, 1 Goblin.
Of course, it's possible to do better; I just tried it quickly. :o
In a real game, I wouldn't rush; I'd wait another day. I think so =// besides, Harpies and the Haven Ballista are not compatible. xDD
играю на уровне AI !!:smile32: ;)
In reply to Dirty_Player
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Dirty_Player
Viewing castles is a bug, of course; perhaps it would be fairer without it, but since it exists, let it be, and if it cannot be tracked, then it should be allowed! And using some patch that disables bugs is, in my opinion, a step toward TE! Let SoD be SoD!

Revealing the map also cannot be tracked. So I don't consider this argument in defense of the castle viewing bug to be all that decisive!
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
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Forrest
It's also impossible to track when a map is being exploited. So, I don't consider this argument in favor of the bug being a major issue!
Yes, there's some truth in the words of Mr. Forrest...
But, I think this is a matter of definition (after all, map hacking is undoubtedly a bad thing...) and acknowledging the current state of affairs. Since almost everyone uses it, everyone is on equal footing, and this "feature" isn't a decisive advantage in the game, it's simply easier to explicitly include it in the rules (as Mr. vbn intends). Forcing everyone to unlearn how to exploit the map is, in my opinion, not very feasible...
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to Forrest
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Forrest
It's also impossible to track map reveals. So, I don't consider this argument in favor of the bug allowing castle viewing to be that decisive!
Well, you can allow map reveals too. It's much easier to allow all cheats and bugs than to trust that they won't be used.
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Eeeeh. It's practically offline now.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
Well, it's almost an offline game now.
They are playing with fixes, though.
In reply to Dirty_Player
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Dirty_Player
It's much easier to allow all cheats and bugs than to blindly trust that they won't be used.

Galina Sergeevna, people need to be trusted ;)

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