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The priorities are the same as in the field, except in the case of artillery and ballistics skills. First, ranged towers move, then the catapult, and then everything proceeds as usual.
but here's the catch... :p and even without ballistics, if the opponent doesn't have artillery, the attacker will always move first, regardless of who finished the round last!:smile04:
Here's a specific example of why you should disable viewing your opponent's Castle. In a Might & Magic tournament match, when Aldehir triggered the Grand Orb, he didn't head for the main Castle, but for a secondary one – because he noticed my stockpile there and based all his subsequent strategic decisions on that observation.
bRitvo4kA
16 years ago
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Both players can view the opponent's castles during their turn, while those who prefer to play without this feature can do so in Test Mode.
Both players can view the opponent's castles during the game, and those who want to play without viewing can do so in Team Edition.
Sorry, are you now going to complain about every little thing like a Warlock?... Misha explained perfectly how viewing the castle affects the game!... Everything was to the point! Therefore, your post is meaningless...
Viewing castles is definitely a bug, and it might even make things fairer if it weren't there, but since it exists, let it be. And if it can't be tracked, then it should be allowed! I think using some kind of patch that disables bugs is a step in the wrong direction for the tournament. Let SOD be SOD! I think each of us would gladly make some changes to the game, but you can't change the game in a way that pleases everyone! Therefore, playing in SOD is the only way out!
Van
16 years ago
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Regarding the game, on turn 113, with 5011 gold, I can’t capture the consulate. The minimum requirements are 57 Grogoths, 18 Grolaks, and 6 Orcs. Maybe someone can manage it? If so, please share the algorithm. Thank you in advance. I can provide a save file from the next day.
If something cannot be tracked, then it should be allowed.
Wow... Finally, I heard a well-formulated explanation of the principles behind creating laws and rules. Instead of quoting Roman writers and historians, let's look at more recent history. Tukhachevsky used to say something like, "If you declare a threat, you must be prepared to carry it out, otherwise, never make empty threats..." In my opinion, applying this to the current situation: Controlling the execution of this condition (not being able to view castles) is practically impossible, so we should simply allow it, declaring it as a feature (moving it from the category of conditional bug-features, or feature-bugs...). To appease the souls and consciences of those who are zealous about purity, we should declare it everywhere so that newcomers are aware of it and everyone is on equal footing. END OF MY OPINION.
Avern
16 years ago
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In addition to viewing the garrison, viewing the secondary units of the opponent can be used as an additional means of orientation on the map. For example, if the opponent has captured a Tower, and you are heading into snowy terrain, the probability of encountering the enemy is higher.
The situation in the game on turn 113, with 5011 gold, is that I can't take the consulate with a minimum of 57 Goblins, 18 Wolf Riders, and 6 Orcs. Maybe someone can manage it; if so, please write down the algorithm. I'd be grateful in advance, and I'll save the game for the next day.
I took it on the last turn, after first clearing the surrounding area and defeating the zombies (both "packs") and ghosts (I defeated them using cheats, so I don't know about the ghosts... zombies aren't a problem for a Haven unit with a magic weapon). In the end, the parameters were 6111. I took it with the condition of 1 morale for the Goblins (in the first round) and either no morale or 1 morale for the Griffins - the remaining army was 21 Goblins + 1 Angel. The arrangement was: 1 Goblin, 4 Orcs, 18 Wolf Riders, 54 Goblins, 1 Goblin, 2 Orcs, 1 Goblin. Of course, it's possible to do better; I just tried it quickly. :o In a real game, I wouldn't rush; I'd wait another day. I think so =// besides, Harpies and the Haven Ballista are not compatible. xDD
Viewing castles is a bug, of course; perhaps it would be fairer without it, but since it exists, let it be, and if it cannot be tracked, then it should be allowed! And using some patch that disables bugs is, in my opinion, a step toward TE! Let SoD be SoD!
Revealing the map also cannot be tracked. So I don't consider this argument in defense of the castle viewing bug to be all that decisive!
It's also impossible to track when a map is being exploited. So, I don't consider this argument in favor of the bug being a major issue!
Yes, there's some truth in the words of Mr. Forrest... But, I think this is a matter of definition (after all, map hacking is undoubtedly a bad thing...) and acknowledging the current state of affairs. Since almost everyone uses it, everyone is on equal footing, and this "feature" isn't a decisive advantage in the game, it's simply easier to explicitly include it in the rules (as Mr. vbn intends). Forcing everyone to unlearn how to exploit the map is, in my opinion, not very feasible...