Posts from Which faction poses the greatest challenge for the Dwarves?
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For some reason, it seems to me that dwarves are a weak race. They should just sit in their castle and do nothing else. And why didn't anyone mention Chaos magic? After all, dwarves have this school in their guild?
Bears also block archers when you have an energy rune!!! You can always create an antimagic defense against Mages (put antimagic on the warriors). These tough guys are really effective... So next time, think carefully before calling Gnomes a weak race, and saying that they are weak at the start (Look for more accurate wording!!!)
Helmar, who has light at the start?
Ingvar, who specializes in melee combat?
Erling with spellcasting?
Inge, whose education is only Chaos or light, what kind of siege weapons is she supposed to learn about!
Ibba – maybe, but only for fire arrows! No, there are better perks that are more useful!!
...Is it difficult to start with Night Elves? No, you can defeat all the archers with just scouts, and all the mines will be taken in the second week!
Maybe with the Forest faction, but when the archers are already around 18-25, it's not that difficult to defeat the mobs!
...What I'm getting at:
Dwarves are powerful, everyone knows that, but their potential for destroying archers is revealed after the priests appear – because I know that on veteran difficulty, the mines can be guarded by quite good guys with archers (and this happens often)... Karl is the solution, and maybe Ingvar, to whom they will deal a little damage to the warriors... Ingvar the Tall, do you play as dwarves? Or did you just decide to argue with me about them? If not, then ask someone who plays, are dwarves strong at the start? I think not... and .
...you know how many resources it takes to build priests?... a lot... and why do priests need Arcana to increase evasion when there is a wall of fire or just shoot (but they are not that strong... maybe they won't even manage to kill anyone before they reach them)
...You didn't know about the anti-magic skill at the start!! And also mass anti-magic? (it's not a fact that it will be in the guild, and upgrading it to level 4 takes time? And also runes, where will we find the resources?! How were you going to avoid mages with fireballs + fist = physical damage!
...It's a different story if a bear is enough to block the archers (the trick is how they will stand? And also, if the bears reach them, that's good, but you still need to level them up, and the energy rune might not even drop, then wait for Ingvar in the tavern:)...
Developing runes at the start?... well, I don't know, a couple of perks are enough (for now), we only need the energy rune and berserk (if it drops)... later we upgrade the runes only after the necessary skills, closer to the battle!!!!!!!!.. Ingvar, play as dwarves more and then criticize my posts!! I've been playing them since the release of Lords of the North...
Please don't delete the post (there is some off-topic, but it's still about dwarves and who they have the most difficulty against... I told you how difficult it is for them at the START, their weaknesses)...
I've said everything...!
Before the battle, the forces were roughly equal. The artifacts were a bow (unicorn horn bow, lion's necklace). I played as Crag, and he played as Brand. With the first strike, my Crag took out 2 lava dragons (out of 17). He couldn't block my centaurs right away because, using the terrain, they were positioned behind natural obstacles. And then it all went downhill for him... In general, after the battle, my forces had 3/4 of their initial strength. His... I can't call my friend a newbie in Heroes. We've been playing for a long time, since Heroes 3. But, for the second time in a row, I'm beating his dwarves. I myself like to play with different races. Now, if he takes orcs, I'll take dwarves, mages, or something else. It would be interesting to read about the tactics for developing dwarves against orcs. Hello.
Added 2 minutes ago
I see that a brotherhood of dwarves has gathered here. I want to tell you about how I just defeated a friend who was playing as dwarves. I had orcs under my command. For the orcs, I maxed out leadership, luck (magic resistance, soldier's luck, see misfortune), defense (resilience, protect us all - before the decisive battle), and attack (frenzy, stunning strike). My shouts included: rallying cry, call of blood, fear my cry, and wrath of the crowd. Knowledge 80. Strength 5. Attack 15, Defense 9.
Before the battle, the forces were roughly equal. The artifacts were a bow (unicorn horn bow, lion's necklace). I played as Crag, and he played as Brand. With the first strike, my Crag took out 2 lava dragons (out of 17). He couldn't block my centaurs right away because, using the terrain, they were positioned behind natural obstacles. And then it all went downhill for him... In general, after the battle, my forces had 3/4 of their initial strength. His... I can't call my friend a newbie in Heroes. We've been playing for a long time, since Heroes 3. But, for the second time in a row, I'm beating his dwarves. I myself like to play with different races. Now, if he takes orcs, I'll take dwarves, mages, or something else. It would be interesting to read about the tactics for developing dwarves against orcs. Hello.
The Dwarves' initiative is rather low. When I play as Naadir (he's my favorite hero), the Dwarves are easily defeated by Necromancers with black magic. I've never considered the runes to be a source of strength. Well, the energy rune is okay, and the dragon rune too, but how do you think the Dwarves will cope with the Necromancers' vastly superior forces? Machines look ridiculous here. Cast Dispel, and that's it – the Dwarves turn into minced meat. The only threat comes from dragons with luck, but luck can be drastically reduced. With Naadir, you can't revive corpses, pikemen with mages get blocked, undead with vampirism eat up the warlords, spirits equal dragons, and vampires easily deal with the rest. And you still call Dwarves a strong race?
2. So, you think the Necromancers' initiative is higher than the Dwarves'?
3. You didn't consider the Dwarves' runes to be a source of strength??? Can I ask if you've ever played with Dwarves? Their runes are among the strongest racial abilities! The rune of incorporeality, resurrection, battle rage... The list goes on, and explaining the actual great benefit of each one would take even longer.
4. Of course, we're not talking about machines. But who says you have to use them? Only on small maps, and then the Dwarves really lose many of their advantages.
5. Can I ask how the pikemen and mages are supposed to block? Are you unaware that it's not that easy to block archers against a player who knows what they're doing? Now it's clear where these judgments come from – from playing with unskilled players.
1. The growth rate of dwarves is quite high. There's no need to talk about a very large difference in terms of unit strength, especially considering the comparison of dwarves' and necromancers' health.
2. So, you think that necromancers have more initiative than dwarves?
3. You didn't consider the power of dwarven runes??? May I ask, have you ever played with dwarves? Their runes are arguably the strongest racial ability! The runes of incorporeality, resurrection, and battle rage... The list goes on, and explaining the actual great benefit of each one would take even longer.
4. Of course, we're not talking about machines. But who says we need to? Only on small maps do dwarves really lose many of their advantages.
5. May I ask, how are spearmen and mages supposed to block? Are you unaware that it's not that easy to block archers against a reasonably skilled player? Now it's clear where such judgments come from – from playing against unskilled players.
What kind of growth are you talking about? Necromancers have 6 ways to replenish their army, in addition to their growth rate. Necromancers definitely have more initiative; you can check it yourself. Incorporeality and resurrection (plus "fight to the last," if that's what you meant) won't work with the spirits of Naadir. :rolleyes: Even if you don't block the ranged units, after a mass dispel, they're still just – MEAT. As I said, the real danger comes from melee units, but there's also the phoenix! Eternal Light won't help here, I think, because it doesn't affect mind-based spells, as far as I know.
Besides, while the bears and yetis are running, the dragons will most likely already be destroyed – I prefer to use several packs of Death Messengers. After that, consider the battle won; thick skin won't help the dwarves here...
Added after 3 minutes
Moreover, 20 dragons look insignificant against 2,000 ghosts.
I take: Defense + / Machines + Knowledge + Luck / Leadership + Light Magic.
Believe me - this is a very strong advantage!!!
Machines are essential!!! Even to increase the HP of the ammunition cart!!!
Regarding replenishment - runes are just AMAZING! "In skilled hands, you can create such tactical maneuvers that little will remain of your enemy"! :smile30:
Forget about the increase, what are you talking about! Necromancers have 6 ways to replenish their army, besides the increase.
Regarding Necromancers - you'll understand later that it's the weakest race in the game, you'll see!!! Play online - you'll understand everything! They may have a lot of warriors, but practically all of them are weak, and they were also significantly nerfed and given a Tech Tree. Believe me - the Necromancer army can't even compare to the Dwarf army!!!
The supply wagon and ballista are taken down by skeletons (which, admittedly, aren't very effective in other situations). But I disagree with the statement that something was nerfed – on the contrary, they strengthened an already invincible faction.
