Posts from Solmyr, Demeer, and Aislin are cheaters (and/or) kamikazes; do the rest have a right to exist?
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What do you think?
introduce a rule for one season with the caveat that the rule can be canceled at the request of one of the opponents
In my opinion, it's a great practical idea.
as for non-combat mages, I don't think there's anything to think about - it's long overdue to unban them.
I also agree 100%. Loins and Co. simply fell under the same category. So, unbanning such mages is more of a technical issue - I don't even think there's a need to vote on it. Change the rules and notify the players, and that's it - the gameplay will hardly change, but the rules will improve.
P.S. My gut feeling tells me that they won't reject reports with a stat-based Alamar instead of Shakti, or Loins instead of Vali)))
Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)
Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
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After all, this Castle was conceived by the developers as a balance between strength and magic.
I think the Tower should allow any number of Mages.
My heart tells me that the reports won't bring down Loi with stats – instead of Vali)))
Well, Valera, you're being quite categorical. :)
There were good old times when Loi didn't rush to give up the leading position to Vali.
I think there will be others who choose Loi and eventually become excellent Heroes players. :)
We've discussed this issue many times, and it's unclear why things are progressing this way.
We play on the 2cm template... they often appear on the 2nd week... and imagine, you have few troops, and you run into a suicide attacker... and then a leader.
This is why progress is hindered in life...:mad: People don't even have time to write a topic, and here they are already posting - "this has already been discussed :eek: "...:smile17: There are more and more people on the forum, and perhaps there will be new opinions + repetition won't hurt anyone.
I like the idea, but if you allow these heroes to use 4th-level spells, I would only play as Solmyr... I probably wouldn't try the others. You have to take risks for what I think is not such a big advantage, because on the 2nd week, I don't think anyone will build magic at the expense of development... And by week 3-4, the power of magic will probably be equal to the opponent's if the generator doesn't fail...
And if you allow the use of other, less harmful spells without building magic, I think it would be possible to experiment:)
Regarding tactics, probably whoever chooses such a hero will think about where to further strengthen magic... and the opponent - where to find a red orb or a cloak:D :D ;)
Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
Here's another option: a random hero at the start and unban all the specialists. Feel free to suggest any changes. And let's see how many people are interested.
Все в ней нулево и кукольно.
A random start is unlikely to provide new information.
A random start will significantly diversify the game, although the dependence on the initial setup will increase slightly, but overall, the starts for each faction will be approximately averaged out.
I would participate in the tournament, but most likely not before November.
Все в ней нулево и кукольно.
I'm talking about the fact that in a random start, mages might not even appear in the game.
For a tournament, if testing is needed, it would indeed be desirable to require playing only with these heroes (specialists in 4th-level magic).
But for a season, a random start is better, and after the experiment, either the ban on mages will be kept or lifted.
P.S. The topic, although it suggests banning/unbanning specialists in 4th-level magic, if you read carefully, you would also see a suggestion to make the starting hero random... both of these issues are independent.
Все в ней нулево и кукольно.
I mean that in a random start, mages might not even be in the game.
Here's what came to my mind:
something like "Sword vs Magic"
1. We determine by drawing lots who of the opponents will use a sword and who will use magic.
2. The lucky one chooses a starting mage from three: Solmyr, Deemer, Aislin, and uses him without restrictions, either as the main hero or as a kamikaze.
3. The opponent chooses a castle:
a) against Aislin - any, except Necropolis, as well as a color.
b) against Deemer - any, except Necropolis, Fortress, and Dungeon, color change after restart.
c) against Solmyr - Castle, Swamp, Barbarian, or Inferno, color change after restart.
4. A Swiss system would probably be preferable.
5. The template will most likely be a CM (Challenge Map), or by agreement.
Based on the results, we can definitely provide real examples of using these "cheaters" and judge the rationality of this. Will there be any opinions or additions, or is it just me who needs this?
Все в ней нулево и кукольно.
The template is, of course, good.
I don't see the need for restrictions on Solmyr.
+ it doesn't have to be a Swiss system, it can be a wall-to-wall system.
and you can also reduce the rest time between matches to at least 115.
Although, in reality, this is all a bit off. It will be difficult to play against mages, but there will be chances.
Imbalance is, for example, when, with any herbal Castle, they go to the tavern for Solmyr or a meteor mage on the first turn. Here, if the opponent doesn't have a mega-good build, there's a gap.
