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Solmyr, Demeer, and Aislin are cheaters (and/or) kamikazes; do the rest have a right to exist?

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#105
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The template is, of course, good.
As an option – 8mm6, why not. And those who don't believe in the power of mages might even play on panic.
I don't see the need for restrictions on Solmyr.
Well, I don't know, giving Kiryu/Shakhtar against Solmyr... there are few chances for the latter to rush them, in my opinion. We can leave this point to the players' discretion then.
+ it doesn't have to be a Swiss system, it can be a wall-to-wall system.
That's also an option. So far, no one has really responded to play as mages/fighters.
and you can also reduce the rest time between matches to at least 115.
And there are a lot of other things you can do, but let's deal with the mages first.
Although, in reality, this is all a bit off. It will be difficult to play against mages, but there will be chances.
And you want it to be a guaranteed one-sided game? I want it to be more interesting. If 15-20 people gather to play, there will be interesting matches anyway, from which some conclusions can be drawn.
Imbalance is, for example, when, with any herbal Castle, they go to the tavern for Solmyr or a meteor mage on the first turn. Here, if the opponent doesn't have a mega-good build, there's a gap.
I don't see how this can be implemented in practice, unless there are people willing to play one or two games, I don't know how many generations it would take for Solmyr to appear in a Castle. But the experiment could be interesting