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Title: + The Last Crusade + (the Russian title didn't fit in the editor) Map name: + The Last Crusade + Two-level map: yes Number of players: 8 Size: ExtraLarge Difficulty level: Impossible Map author: Hazar Map description: size 144, levels 2, players 4, computers 4 Plot: The hero sets out in search of the Temple of the Holy Grail. Traveling from continent to continent and winning victories over increasingly powerful opponents, he heads towards the decisive battle with the army of demons guarding the Temple
(re-uploaded 17:35 27.05.2009)
----------- update: The attachment is outdated. The working version is available here: The Last Crusade
a) Computer-controlled opponents are no longer pushovers. b) The map is not time-limited, but this is an illusion ;) (in fact, it's a triple illusion). c) The map is not overloaded with text messages, so you need to read the ones that are there carefully. d) There are a lot of various surprises hidden in the bushes. e) You will have to think hard when completing some sections. f) No skills are given here for free – everything must be earned. g) The map is built on a phased development of the plot, i.e., first, you need to achieve a small intermediate victory in one stage, and only then will you be able to move on to the next. In this, it is similar to a Campaign, but it lacks the main drawback of Campaigns – there are no restrictions on skills or the hero's level on the map. Each subsequent stage is more difficult than the previous one (either the strength of the enemies increases, or the complexity of the quests, or the logical tasks, or all together). And, of course, no phased approach is absolute; there are also alternative paths :)
! There is one small drawback in the map: when using numerous two-way monoliths, you need to disable sound effects I had to make this sacrifice for the sake of maneuverability :o
Hmm, an interesting map:rolleyes: I probably won't have time to play it through (besides, I prefer scenarios with lots of text-based stories). But what immediately caught my attention... if you fight with the second hero against the Azure Dragons, they surround the Hydra but don't attack it... and you can easily kill them. I don't know, maybe it's another minor bug, but it's cool, it might be useful). By the way, are there definitely 35 Hydras there? I think about 15 would be enough...
I'm not saying it's a bug on the map; it's just a way to outsmart the AI. There's a similar method – you can take over a max-level Hive with two Hydras on auto-battle, but how to do it manually is unclear.
The map is very nice, everything is arranged perfectly, I only played a couple of turns. It usually takes me about two days to complete it, but unfortunately, I don't have time right now.
I made an Antagarich map today. I'm posting it here. I'll say right away that the map is still in its early stages; there are no quests, storyline, or alliances, but it's fun to play (I've already played it once). People, please help me balance it; Krewlod and Deyya are currently the weakest. If there are any problems with the geography, let me know, and I'll fix them. The map is made for The Restoration of Erathia, but it will work with any version of the game because everything that's in RoE is also in AB, SoD, and WoG. The map will be updated periodically. I'm attaching the Enroth map here as well. When I make a Jadama map, I'll do the same.
Not bad, not bad, I like it. I should also make a map for eight players. As for the balance, I would give the Barbarians and Necropolis one more castle each (their territories would have to be expanded), and I would remove one castle from Haven.
P.S. I clicked "check map" and it said that three fortresses are unreachable. Did you do that on purpose?
Oops... it wasn't intentional. I noticed it and then forgot to rearrange them. Erathia doesn't need to lose a Castle; it's already weakening quickly because it's surrounded by enemies and can't hold that much territory. If you expand the Barbarian and Necropolis lands, the map will deviate from the original. Maybe they should get another dwelling?
I'm uploading a new version of the Antagarich map. Here's the list of changes:
1. All shipyards are now accessible.
2. An unguarded level 2 artifact has been added to the Cruloda land.
3. An unguarded level 3 artifact has been added to the Deia land.
4. Two vampire dwellings, originally belonging to Deia, have been added to the Deia land.
5. One orc dwelling and one Rukh dwelling, originally belonging to Cruloda, have been added to the Cruloda land.
6. One of the crystal mines on the Cruloda land has been replaced with a gold mine.
7. The number of decorative objects on the Erathia and Nighon lands has been increased.
8. Two pillar of fire objects have been added to the Dungeon.
I'm posting the third version of the Antagarich map. Here's a list of the main changes:
1. Several new dungeons have been added.
2. Two neutral castles (Barbarian and Necromancer) have been added in the new dungeons.
3. Quests for finding artifacts have been added.
4. Two small islands have been added near Tatalia.
5. The number of lootable objects on the map has been increased.