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Карты - Maps для Heroes 3

#169
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What interesting features are inside: p

a) Computer-controlled opponents are no longer pushovers.
b) The map is not time-limited, but this is an illusion ;) (in fact, it's a triple illusion).
c) The map is not overloaded with text messages, so you need to read the ones that are there carefully.
d) There are a lot of various surprises hidden in the bushes.
e) You will have to think hard when completing some sections.
f) No skills are given here for free – everything must be earned.
g) The map is built on a phased development of the plot, i.e., first, you need to achieve a small intermediate victory in one stage, and only then will you be able to move on to the next. In this, it is similar to a Campaign, but it lacks the main drawback of Campaigns – there are no restrictions on skills or the hero's level on the map. Each subsequent stage is more difficult than the previous one (either the strength of the enemies increases, or the complexity of the quests, or the logical tasks, or all together).
And, of course, no phased approach is absolute; there are also alternative paths :)

! There is one small drawback in the map:
when using numerous two-way monoliths, you need to disable sound effects
I had to make this sacrifice for the sake of maneuverability :o

...
I might add something else later :cool:
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