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ahaha...:D :D :D ..+1
And when starting with Warlock, do you only use archers until the end of the game? :D
Of course, we used everything. But we thought starting with Katherine was better.
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ahaha...:D :D :D ..+1
The topic title guides us, and the attached poll is incredibly stimulating for creative thought :D
According to statistics: Castle + Valeska is the most popular option, and also the saddest in terms of results. 127 wins out of 338 games for Valeska, which is less than 40%. This is especially sad compared to Kairn and Tazar, who have a success rate of around 60%.
In my opinion, the root of the problem lies in the fact that Valeska, who is excellent in the first week, is no longer as good by the time you need to take Tier 3 towns or face your opponent. In comparison, when playing as the Tower, the battles in the first week are strictly ranged, but with the appearance of Golems and Nagas, the melee strength becomes more and more pronounced. That is why Neela is chosen (with an eye on the 2nd week), and not a hero with ranged skills is recruited in the tavern.
The one who relies on the melee talent of this Castle will win. But this does not mean that ranged units should not be used.
The strength of the Castle lies in the coordination of ranged units and infantry.
Unfortunately, there are no heroes with the same skill as Nella in the castle.
And when starting with Valkyria, do you only use archers until the end of the game? :D
Of course, everyone used them. But we thought starting with Katya was better.
Statistics are very important, because not everything can be seen, but everything can be measured.
Edric, I understand, is not a good choice? Or do you need a specialization in Armor? Starting with Valkyria, you start the game with two skills: Leadership and Archery, the value of which decreases with each week.
Statistics are very important because not everything can be seen, but everything can be measured.
to Gomunguls
Finally convinced him, that talkative devil. I agree, Leadership and Ranged Attack are necessary even in the later stages of the game. Especially when taking Confluxes, Hives, Dungeons, and storming Castles.
The question is, when does it make sense to upgrade pathfinding?
Of course, it makes sense when there's a chance of traversing snowy, marshy, or sandy terrains.
It's kind of obvious, but I meant, is it worth leveling up this skill if the secondary stats are in these zones, or if it's against the opponent's castle? Or is it better not to spend levels on it at all? How often do you take it in your games?
I would like to know – what makes it better? Can someone tell me what the point is? But please, don't rely on the opinions of experienced players... like, "this person started playing with her, and everything was great."
I would choose Caitlyn as a starting hero only with the hope that there will be a decent hero in the tavern who will become the main hero, and Caitlyn will just provide money... I don't see any other point... or will someone defeat everyone with wisdom and intelligence?;)
And why does the value of leadership and ranged attack decrease???:confused: Morale means a lot in battle; I've had it happen many times that because of the morale of the troops, an additional attack immediately changed the outcome of the battle, and no matter what you say... there are also few situations where it won't matter, so I think ranged attack won't hurt either!:cool:
Can anyone tell me: out of 338 games played with Valesk in the Spring 2009 season, how many were played against newbies?
Even approximately, within a range of 10.
Caitlin brings in money, and that's why she was a 200% guaranteed pick. But why are people playing her now? Well, that's a question for Mirael, as he's the classic expert... I think he probably knows that Valeska exists :D. Hopefully, he'll respond, and we'll all understand the logic.