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I didn't post it because it's practically impossible, but to show players that it's okay and they shouldn't be afraid to try.
Well, it depends on luck. Once, I encountered a guard of 47 monks on the grass; I didn't take the angel's lair, but I did manage to build angels in the first fort.
By the way, can you tell me if there are fewer unupgraded archers than upgraded ones? ... I encountered 18 or 19... just regular archers.
In general, there's a very large variation in what's generated... the same objects can be guarded by completely different army strengths, and not depending on the type of your troops - sometimes it's 2-3 times harder to break through.
I recently played against Britvochka, and he had 91 angels guarding his stronghold! A Grand Elf! How do you even break through that? :D
Pavel, please attach the save file to your post by adding it to an archive with the *.zip extension, or send it to someone via ICQ, and that person will attach it. It would be helpful to include a screenshot of how you defeated the Scorpion.
Tried it out of boredom. It turned out like this. I don't feel like improving it.
Kostya, what did you do after encountering the Nagas, and where did you position your Gogs in the battle against them? And what about your and the Nagas' morale?
Kostya, what did you do after encountering the Nagas, and where did you position your Gogs in the battle against them? And what about your and the Nagas' morale?
I played it smart. First, I attacked the Goblins and transformed 3 Harpies and 27 Imps into 4 Demons. I attacked the Naga with 6 Pit Lords, 9 Demons, 15 Gogs, and a few Imps. During the battle, the Gogs also transformed into Demons. The Nagas had incredibly high morale, and mine seemed to be boosted by the whips, and the Demons' morale also improved towards the end (but it didn't really matter anymore). I ended up with 4 Pit Lords and 10 Demons. My tent was destroyed :(
Against the Dendroids, I positioned my units like this: 7 Demons, 2+1+1 Pit Lords, 1+1+1 Demons, to raise new Demons from the single units. The Dendroids often had high morale, but when only 2 stacks remained, morale no longer mattered. After the battle, I had 5 Demons and 3 Pit Lords left. After the battle, the Ballista had about -20 shots left, which means the battle lasted over 40 rounds.
Against the Devils, I positioned my units like this: 1+1 Pit Lords, 2+1+1 Demons, 1 Pit Lord. We block the Pit Lords with Demons in the corner so that the Devils cannot attack them. The Devils kill a Demon, and we resurrect a new one. When we run out of mana, we throw the Pit Lords into the fray. And in the battle between a Devil and a Ballista, the latter turns out to be stronger. After the battle, a Pit Lord and a Demon remain. The rest of the battles were won without losses, due to the presence of the Devil. In general, I could have saved a lot more units, but for that, I would have had to accurately predict the positioning, morale, and breeding, etc... But this is an online game, so I didn't want to take too many risks. :D
Javdet
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I cheated a little:), but respect... You could have also added some dogs. And still, the task is probably similar to a chess problem - to create something good from what you have. I managed to get out from the Nagas either without a ballista or with almost no Gogs - which is critical later on... And a question for Scorpio - in reality, is it useful against this faction, or did you leave it for the challenge?:)
In general, there is a very large variation in the generated values... the same objects can be guarded by completely different army strengths, and this is not dependent on the type of your troops - sometimes it can be 2-3 times harder to break through.
and there is a direct formula for the number of guardians based on the importance of the object on the map. That is, if the map location is rich, then the guard on it will be stronger.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
There is a direct formula for the number of guards based on the significance of the object on the respawn. That is, if the respawn is rich, the guards there are stronger.
But doesn't the number of guards depend only on the value of the guarded object(s)? Number of monsters = (object value / monster value)*k k - random dispersion coefficient. Or am I confusing something? Maybe k isn't that random after all? :smile11:
Added after 3 minutes Javdet
Cheated a little :), but respect... You could have brought dogs too.. and still, the puzzle is probably like a chess one - make something good out of what you have. I managed to escape from nagas either without a ballista, or almost without gogs - which is critical later... And a question for Scorp - did you actually attack this group in real play or leave it as a puzzle? :)
And why do you need gogs after nagas? They turn into demons, nothing more is needed. And without a ballista, it's definitely impossible... I talked to Scorp, he said that after the devils, he had 7 demons left :cool:
Yesterday we played with Alex the Great on a SoD map. In one generation, we both got level 7 dwellings—my external dwelling of giants was guarded by 47 wolves, and his drake dwelling by 26 minotaurs. I don't quite understand the logic :)
"Это нам идеально подходит!" [Новосибирск, 2013] "Красавчик! Если только не читер.." [Киев, 2014] "Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015] Сам ты фиш (с) :D
LeBronyesterday played with Alex the Great on SoD smk. In one generation, we both got level 7 dwellings—my giants external dwelling was guarded by 47 upgraded wolves, his drakes dwelling by 26 upgraded minotaurs. I don't quite understand the logic :)In one game, my fire bird external dwelling was guarded by 105 Orc Chieftains, and Vikk had about 60 upgraded griffins; both are equivalent to 26 upgraded minotaurs. And 47 upgraded dogs are 3 times weaker. Apparently, this means the giants external dwelling is "highly valued"... But unlikely! Also for reference. own same-//Scorp's devil external dwelling is guarded by 43 dendroids, which also corresponds to the "norm". But I played with Dream recently, and his monster external dwelling was guarded by 20-49 upgraded lizards, which is somewhere around wolves... So you can't figure it out without a bottle :D
Wicc
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The guarding logic for hidden locations is quite strange. For example, in one of the games, a hidden location with giants was guarded by 33 griffin-bulls.
Doesn't the number of guards depend only on the value of the guarded object(s)? Number of monsters = (object value / monster value) * k k is a random variance coefficient. Or am I mistaken? Maybe k isn't that random? :smile11:
Do you know the value of hidden caches?
The calculation for hidden caches is different. The type of spawn is also taken into account - human, computer, treasure + the size of the zone, and the zones are assigned a monster strength - "no", "weak", "average", or "tough".
The size of the zone plays a significant role.
LeBron, perhaps you had different spawn sizes?
In general, I'll attach an explanation from ZDO.
Treasure Blocks
Zones specify treasures in terms of a range of total value, and a density. Each zone can have 3 different sets of treasure value / density specs. Treasure blocks may contain any number of treasures, a guarding monster or border guard, and an obstacle mask.
Creating a Treasure Block
Total desired value of each treasure block is random within a range. Choose treasures from those worth 1/4 of unused value to all of remaining value. Must be able to trace a path from any treasure’s trigger point to any other inside the block. First treasure in block can be a permanent object. Additional treasures must be placed adjacent to an earlier trigger point. Remaining treasures must be removable. Many objects can only be approached from the south. New treasures cannot block or be blocked by earlier treasures. Some treasure objects have restricted quantities. A second Temple in the same zone is not valuable, and can appear repetitive.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
I don't know, but I assume that a specific number exists, because for some reason, guards are still stationed there.
And also, I understand that some people's knowledge of foreign languages allows them to even rob the American embassy, but if you're going to post something not in Russian, at least take the time to provide a literal translation in two or three words. Not everyone did well in school. :smile06:
Lider1
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According to Scorpa's task: I killed a nag, now I don't know what to do next. There are 2 weaklings with whips and 10 gogs left. And a question: Would you attack them in an online game???
With the spirit of despondency, you can deal some damage, but that's about it... In the first round, we killed one harpy, and in the second, another, and that's it :D
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
And the question: Would you attack them in an online game???
Scorp attacked and won. I think I would attack too, because tempo is crucial. Lider1
You can deal with the despairing spirits, but... In the first round, they killed one harpy, in the second, the other, and that's it :D
Maybe you should take a few more troops? Lure the pit lords with single units, and attack those who break through with demons. Replay the battle with the nagas, save your pit lords.
Gentlemen, please help a newbie. Does the "Archery" skill affect the damage dealt by a ballista? Also, I heard that you can buy a hero from the tavern even if they lost in battle, as long as you have enough money, by repeatedly checking the available heroes, buying them, and then dismissing them. Is this true, and is there a method to buy a hero in the shortest time and with the least amount of money? I hope for your help!