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Posts from Tactics for the Stronghold.

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In reply to Dirty_Player
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17 years ago
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Here it is! If only they didn't glow every turn! :-( And how can you possibly clear the maximum Crypt with such an army and zero skills?
In reply to Qwerty
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17 years ago
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Everyone was a newbie at some point. For example, I really loved playing as Dungeon, and I played on 200% difficulty, thinking I was incredibly skilled when I built a Town Hall on the first turn. I definitely considered Malekith to be the strongest hero. Yes, there were many funny moments.

P.S. Crypts don't depend on the difficulty level. It's common knowledge that the maximum reward always drops if you have 3 heroes and troops of level 1 and 2 in the castle (and even that's not always necessary). Exceptions are rare, like having a Gnomish hero as the second hero, or Pikeldr.
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17 years ago
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I, for example, really loved playing as Dungeon. I played on 200% difficulty and thought it was incredibly cool how I dominated.
Same here. I played as Necromancer on 200% difficulty with weak neutral creatures and beat the computer in 2 weeks. I thought I was mega awesome :D
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17 years ago
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And in general, I had a rather weak hero there, and I played with him however I could! I'm not saying I'm some kind of super-skilled player.
In reply to kcfgogbfalgfl
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17 years ago
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Maggot
Thought I was mega cool :D
Everyone thought that at some point... Back then, the game brought me more enjoyment, to be honest...
In reply to Dirty_Player
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17 years ago
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A very interesting Castle, but I still can’t figure out how to play it properly. I start as Gurmi. Is this a good choice, or would it be better to play as Kreig, Tyraxor, Jabrak, etc.? (we’re talking about SoD, of course). For now, I’ve come to the conclusion that the strongest move on level 111 is to build a Goblin Town upgrade (even if the Wolves are already there). Am I thinking correctly? I’m not quite clear on the “technique” of taking the Bird Nests with minimal troops:confused:. Anyone have any tips?
In reply to КостяN
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17 years ago
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KostyaN
A very interesting Castle, but I still can't master it properly. I start with Gurney. Is this a good choice, or are creatures like Creggs, Tyraxors, and Jabberwocks better? (I'm talking about SoD, of course). So far, I've come to the conclusion that the strongest move on level 111 is to upgrade the "hooligans" (even if the wolves are already there). Am I thinking correctly? The "technology" of taking the bird nest with minimal troops is not entirely clear to me:confused:. Anyone have any advice?
Well, I'll try to offer some advice ;) I think the most versatile tactic is to start with Gurney, upgrade the birds on levels 112-113, and then Gurney easily defeats (within reasonable limits) mobile monsters with ballista-archer birds, some battles are fought with the entire army, but most only with birds. The bird nest is taken very easily, you just need to have at least advanced artillery. In one of the last games, I took the first bird nest with 1 bird and 5 goblins, losing 3 goblins, without magic. I don't consider goblins to be good as shock troops, even when upgraded, as well as wolves (there are exceptions, of course), so I rarely upgrade them, and never in the first week (well, maybe someday I'll upgrade them if I get a Gretchen and a lot of goblins). Ideally, I think that when playing as barbarians, you should have at least two shock heroes in the first week, and possibly later. For example, Gurney runs around with birds, and some Dessa with all the other troops, combining forces only for the most difficult battles. In the first week, you need to try to place bears in the Castle (at least in the fort), otherwise it will be difficult later. However, if you have a native secondary hero or a bird nest, then this is a valid reason not to build bears. That's roughly it. If you have any more questions, I'll try to answer them ;)
17 years ago
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I think it's foolish to invest 200% in fast-producing bird units. I initially build Orcs (and later upgrade them to elite units) and can easily clear most of the map. Of course, I try to avoid attacking archers. After that, I build a Town Hall and start producing bird units and Ogres. Then, after building a Capitol, I upgrade the Ogres and gather the first four levels, and if I have enough, I also gather bird units. This leads to a massive clearing of the map. If I'm lucky with crystals, I'll get Cyclops. After 5-6 Cyclops, I try to save up for the Cyclops upgrade, and only then do I build Cyclops. There's no denying that Cyclops are strong, but they are too expensive; not everyone has 20 crystals in their pocket.
For heroes, I pick Terek (I used to pick Crag and Dessa) for a more challenging game. Of course, I don't even look at diplomacy.
In reply to Uniquebane
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17 years ago
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Uniquebane
I think it's 200% foolish to go for fast-moving units.
Playing online with a 200% speed setting is long and tedious, and I haven't played against the AI for at least 5 years. Although, with bird units, you can clear everything much faster and more efficiently than with orcs, that's for sure.
In reply to Uniquebane
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17 years ago
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Uniquebane
In my opinion, it's completely pointless to rush for fast-producing units. I initially gather Orcs (and later upgrade them to Ultimate Orcs) and clear the lands quite easily.
IMHO, it's debatable. Unless it's on very resource-scarce maps, when there's almost no money and you're playing against AI. If I understand correctly, by the end of the first week, you have 1-5 units in the Fortress? Then, in the second week, you have a total of 6 fast-producing units and a growth of 7 Orcs? That's not enough for taking on serious neutral creatures and Gnomish Encampments. + it requires 15 wood for the Town Hall (Market + Blacksmith + Guild), and more wood is needed for the Orcs. Where do you get 20 wood for Ogres then? O_o
Besides, they only slow down the army, and without an upgrade, they rarely participate in battles. I recommend building a Citadel instead of Ogres in the first week.
In reply to Uniquebane
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17 years ago
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Uniquebane
I think it's 200% stupid to rush for fast-attacking units. I initially build Orcs (and later upgrade them to elite).
I don't understand this illogical action. To upgrade Orcs, you need to build a forge first. Do Orcs become that much stronger after the upgrade? Maybe they shoot twice like Grand Archers? :D
Uniquebane
For heroes, I pick Terek (I used to pick Crag and Dessa) for a more challenging game. Of course, I don't even look at diplomacy.
Why not Zhubarkas then? If you say A, say B, and then there won't be any questions.
In reply to Dirty_Player
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17 years ago
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Dirty_Player
I don't understand this illogical action. To upgrade Orcs, you need to build a Forge.
Illogical?
Apparently, you've never played against the AI.
At 200% difficulty and in such an offline game, in the early days, you build the buildings you can afford, including the Forge, which is needed for the popular Town Hall and Capitol, which are essential in this type of game. And, in fact, upgrading Orcs is one of the cheapest upgrades, at least among their rank – 1000 gold and 2 wood and 2 stone... of course, there is a direct dependence between the unit's upgrade and the cost of that upgrade – from this, it is clear that Orcs don't become much stronger, although +5 health and +1 speed are always nice... and probably a little attack/defense and arrow capacity as well.
In reply to Alex_R
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17 years ago
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Alex_R
Clearly, he has never played against the AI.
Who hasn't played? :)
Given the financial crisis in week 1, I definitely wouldn't spend 1000 on upgrading Orcs. I'd rather save up for a municipal building, if that's what it comes down to.
In reply to Alex_R
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17 years ago
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Alex_R
Inadequate?
Apparently, you've never played against the AI.
At 200% difficulty, and in a game that's so far removed from online play in terms of pace, in the early days, you build the structures you have enough money for, including the forge, which is needed for the popular town hall and capitol, which are essential in this type of game. And, of course, upgrading orcs is one of the cheapest upgrades, at least among their tier – 1000 gold and 2 wood and 2 stone... of course, there's a direct correlation between upgrading a unit and the cost of that upgrade – from this, it's clear that orcs don't become much stronger, although +5 health and +1 speed are always nice... and probably a little attack/defense and arrow capacity.
As for the capitol, even at 200% difficulty, you shouldn't expect to have it by week 3. Why would you start preparing for it from day 2? Wouldn't it be easier to form a strike force of birds and gather resources for bears, and then for the capitol?
17 years ago
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I meant that building the town hall takes 2-3 weeks. Where does the wood come from? In 80% of cases, we find at least 20 wood at the sawmill, plus what we capture and the regular income. Also, I used to underestimate the Orcs, considering them very weak, but now I understand that with buffs, they are quite strong. If you choose birds, there is a high probability of losing at least one in a battle with neutral creatures.
P.S. I play with AI opponents, and I win in 50% of cases. If I chose diplomacy and overpowered heroes, it would be 80%).

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