Posts from Tactics for the Stronghold.
P.S. Crypts don't depend on the difficulty level. It's common knowledge that the maximum reward always drops if you have 3 heroes and troops of level 1 and 2 in the castle (and even that's not always necessary). Exceptions are rare, like having a Gnomish hero as the second hero, or Pikeldr.
I, for example, really loved playing as Dungeon. I played on 200% difficulty and thought it was incredibly cool how I dominated.
Thought I was mega cool :D
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
A very interesting Castle, but I still can't master it properly. I start with Gurney. Is this a good choice, or are creatures like Creggs, Tyraxors, and Jabberwocks better? (I'm talking about SoD, of course). So far, I've come to the conclusion that the strongest move on level 111 is to upgrade the "hooligans" (even if the wolves are already there). Am I thinking correctly? The "technology" of taking the bird nest with minimal troops is not entirely clear to me:confused:. Anyone have any advice?
For heroes, I pick Terek (I used to pick Crag and Dessa) for a more challenging game. Of course, I don't even look at diplomacy.
I think it's 200% foolish to go for fast-moving units.
In my opinion, it's completely pointless to rush for fast-producing units. I initially gather Orcs (and later upgrade them to Ultimate Orcs) and clear the lands quite easily.
Besides, they only slow down the army, and without an upgrade, they rarely participate in battles. I recommend building a Citadel instead of Ogres in the first week.
I think it's 200% stupid to rush for fast-attacking units. I initially build Orcs (and later upgrade them to elite).
For heroes, I pick Terek (I used to pick Crag and Dessa) for a more challenging game. Of course, I don't even look at diplomacy.
I don't understand this illogical action. To upgrade Orcs, you need to build a Forge.
Apparently, you've never played against the AI.
At 200% difficulty and in such an offline game, in the early days, you build the buildings you can afford, including the Forge, which is needed for the popular Town Hall and Capitol, which are essential in this type of game. And, in fact, upgrading Orcs is one of the cheapest upgrades, at least among their rank – 1000 gold and 2 wood and 2 stone... of course, there is a direct dependence between the unit's upgrade and the cost of that upgrade – from this, it is clear that Orcs don't become much stronger, although +5 health and +1 speed are always nice... and probably a little attack/defense and arrow capacity as well.
Clearly, he has never played against the AI.
Given the financial crisis in week 1, I definitely wouldn't spend 1000 on upgrading Orcs. I'd rather save up for a municipal building, if that's what it comes down to.
Inadequate?
Apparently, you've never played against the AI.
At 200% difficulty, and in a game that's so far removed from online play in terms of pace, in the early days, you build the structures you have enough money for, including the forge, which is needed for the popular town hall and capitol, which are essential in this type of game. And, of course, upgrading orcs is one of the cheapest upgrades, at least among their tier – 1000 gold and 2 wood and 2 stone... of course, there's a direct correlation between upgrading a unit and the cost of that upgrade – from this, it's clear that orcs don't become much stronger, although +5 health and +1 speed are always nice... and probably a little attack/defense and arrow capacity.
P.S. I play with AI opponents, and I win in 50% of cases. If I chose diplomacy and overpowered heroes, it would be 80%).