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Posts from Tactics for the Stronghold.

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17 years ago
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Having bears on the first level is too much.
No, this is reality! Or, even better, it's a necessity! (Of course, it's all for level 160, although you can try it on level 200)! Bears are good!
In reply to Featon
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17 years ago
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Featon
Why do you dislike playing on 200% difficulty? And why shouldn't you build a Tower? Are you not playing as Orcs? Having bears on the first week is an overkill! Although, it depends on the difficulty level!
When playing on 200% difficulty, there is a minimum program and a normal development path.
The minimum program for the first week is to get birds in the Stronghold. A normal option is to get units 1, 2, 5, and 7, depending on what's available. You need to deploy bears. Orcs are good troops, but they have several significant drawbacks compared to bears:
1. They are slow. And the hero moves slowly on the map with them. And many enemy troops move before them.
2. They have a penalty in melee combat. So, when taking Hive castles, they usually have a very hard time.
3. Without magical support in the form of speed boosts/slows, some difficulties may arise when taking Griffin Conservatories. Orcs are not so easily cornered.
4. In Utopia, Orcs die quite ingloriously.
5. For the Stronghold on 200%, Gurnisson, Crag Hack, Dessa, and Gundula are good choices. There isn't a hero specializing in Orcs among the first four...

In light of the above, it is recommended to reconsider the approach to building in the first week and try to deploy bears. And if you want to breed Orcs, in my opinion, if there are no ambushes and no hero specializing in them, it is better to build a Castle, because you will need a double increase in birds, and the hero moves quickly with them.
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17 years ago
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I'm building Orcs to take out Dwarf Mines and Dungeons – and some random hero shows up. (20 Orcs and a couple of Goblins). Meanwhile, my main hero is roaming around with Birds and Ogres, giving resources to some neutral creatures. As a result, I have two fairly strong heroes who quickly explore the map and gather resources. By the end of the second week, I've almost completely upgraded my castle. And I don't have any money problems. :-) at 200% difficulty.
In reply to Featon
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17 years ago
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Featon
I build Orcs to take Gnomish Mines and Crypts – and at the same time, some random hero shows up. (20 Orcs and a couple of Goblins). And the main hero walks around with Griffins and Ogres, giving them to some neutral creatures. And I end up with two fairly strong heroes who quickly explore the map and gather resources. And by the end of the second week, I've almost conquered the entire castle. And I don't have any money problems. :-) at 200% difficulty.
With the second hero, 20 Orcs, and a couple of Goblins, you take several Crypts and Gnomish Mines? Awesome. It's not clear why Ogres are needed for the hero with Griffins, though. It's better to keep all the slow units with one hero...
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17 years ago
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I build Orcs to take out Dwarven Mines and Crypts – and then some random hero shows up. (20 Orcs and a couple of Goblins). Meanwhile, my main hero is wandering around with Birds and Ogres, giving resources to some neutral creatures. And I end up with two fairly strong heroes who quickly explore the map and gather resources. By the end of the second week, I've almost completely conquered the castle. And I don't have any money problems. :-) at 200% difficulty.
I have a question: if it's random, what kind of neutral creatures are they? (Weak/Strong)? :)
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17 years ago
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And, by the way, the strength of monsters set in the editor does not affect the generation of content for dungeons and gnome lairs; you can also set the monster strength to be random.
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17 years ago
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By the way, the strength of monsters set in the editor does not affect the generation of content in crypts and dwarven mines; you can also set the monster strength to be random.
Of course. :)
However, it's unlikely that a couple of Orcs accompanied by Goblins will be able to clear a map with "strong" neutral creatures.
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17 years ago
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I just can't understand how 2 goblins + 20 orcs, after taking one crypt, can move on to another, and then to a dwarven stronghold. Well, you can take one building – it's your territory and all that. But after that, there will be losses. Let's take even a near-maxed-out crypt with 5 vampires. Apparently, those infamous goblins will immediately be sent as fodder to the vampires and ghosts, and they'll eat them. Okay, let's say the orcs didn't kill 3 vampires, but 5 (it happens). But in the second round, you can't just start attacking because skeletons and even zombies will arrive, so you need to do something else. There will be at least 2 orcs lost to the ghosts, okay, then they run away and kill everyone. Fine, they came out of the crypt with 18 orcs, and they only lost 2 goblins and 2 orcs (although that's quite an achievement, in my opinion). But how do you then go into another crypt? That's what I don't understand. Vampires and ghosts quickly overwhelm you, and even with a near-maxed-out crypt with 5 vampires, you can not only lose your army but theoretically even be completely wiped out. And after that, how do you even go into a dwarven stronghold? Maybe it's better to do it without orcs? Birds will take a crypt in one or two turns.
In reply to Featon
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17 years ago
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Featon
And why don't you like 200%? And why shouldn't the Tower be built, do you not play as orcs? Well, bears on the first one are overkill! Although it depends on the difficulty!
In my opinion, 200 creates a greater imbalance than 160 because so much begins to depend on the respawn, or more accurately, its financial contents.
The part about wolves in utopias made me smile :) question: for what purpose do you even take them there? They don't represent any hit power, and they simply won't have time to demonstrate a lethal attack; hence the conclusion that they shouldn't be taken to Dragon Utopia. As Dirty absolutely correctly said, "fat" stacks like ogres etc. should be taken to Dragon Utopia, and in order to reduce losses of your own army, it would be good to take units from other towns as fodder; for example, dwarves and elves from Rampart, demons from Inferno, swordsmen from Castle, etc., would be very suitable.
Regarding orcs: the unit is generally not bad, but it's extremely rare to see them as a shock stack. However, there are exceptions: in the school there is a task—a battle fought by Forest and described by Antoshka—where 22 orcs, 40 goblins, and 3 ruhs wipe out a max dwarf stack (30 per stack) with a loss of 4 goblins. Personally, this unit is of little interest to me due to the small numbers and low combat qualities
In reply to LeBron
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17 years ago
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LeBron

The part about wolves in the utopias made me smile :) question: for what purpose do you even take them there? They don't possess any hit power, and they simply won't have time to demonstrate a lethal attack; hence the conclusion that they shouldn't be taken to the utopias. As Dirty absolutely correctly said, you should take "fat" stacks like ogres etc. to the utopias, and in order to reduce losses of your own army, it would be good to take units from other castles as fodder; for example, these would work very well: dwarves and elves from Rampart, demons from Inferno, swordsmen from Castle, etc.
as well as golems, earth elementals, basilisks, and others. That is, they need to be fairly "meaty" and inexpensive troops (ogres, elves, and golems), which, due to their insignificant speed, cannot be used anywhere else—only to be exchanged for gold and artifacts in the Dragon Utopia and for angels in conservatories. And besides a distraction for the dragons, you need 1-2 squads that will actually destroy those dragons. For this purpose, bears are very well suited, while orcs are not at all. Therefore, put bears in the first line, and orcs wherever they fit. Bears are stronger for most tasks and faster as well.
In reply to Qwerty
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17 years ago
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In SoD, there are no crypts on Barbarian land!
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17 years ago
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Both of them, thanks Dirty Player; that means the option with your own land no longer works. So how is this whole thing handled? Honestly, I get the feeling that it wasn't just a couple of goblins and 20 orcs intended, but a couple of goblins, a hoard from a third hero + 20 upgraded orcs. Otherwise, the tasty fruits called plums could be ...
In general, on 200% orcs are usually placed either because of an orc hero, or because of an external dwelling, or because there's simply nothing better that can be slotted in on the seventh day. Although you also find options with ogres on the first (and consequently orcs) due to their external dwelling and a Dragon Utopia nearby — straight into the meat grinder, but in this case, orcs are built only as a path to ogres, not as an end goal.
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17 years ago
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Here's an example from my game yesterday: the hero Crag Hack had an army of 121 units – 5 dogs, 63 hobgoblins, and 21 orcs. Then, more dogs were purchased. 1) 10 gnomes in a group; losses – 5 wolves, 8 hobgoblins, and 50 gnomes. 2) 20 in a group + 50 hobgoblins + 5 dogs. Losses: everything, and -2 orcs. Dogs were purchased (+23), but not all at once because there wasn't enough gold. 3) Max crypt – 7 orcs and all the dogs. 4) Min crypt – 1 orc. Tactic: run and attack! :-) At the same time, the main hero also takes out medusas and neutral creatures.
In reply to Featon
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17 years ago
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Featon
Here's an example from my game yesterday: the hero Crag Hack had an army of 121 – 5 dogs, 63 hobgoblins, and 21 orcs. Then there was another purchase of dogs. 1) Gnomes in groups of 10; losses – 5 wolves, 8 hobgoblins, and 50 gnomes. 2) Groups of 20 + 50 hobgoblins + 5 dogs. Losses: everything and -2 orcs. Dog purchase +23 not immediately because there wasn't enough gold. 3) Max crypt – 7 orcs and all dogs. 4) Min crypt – 1 orc. Tactics: run around and attack! :-) At the same time, the main hero also takes out medusas and neutral creatures.
Ugh, things are really bad... if you really want to learn, you should read this thread /topic/3588/. With the army you specified, gnomes can be taken on in groups of 10 without any losses at all, provided they have no morale. Gnomes in groups of 20 with a loss of 4 goblins again, assuming they have no morale
In reply to Featon
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17 years ago
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How could so many units be lost in the crypt? And with upgraded wolves, clearing the dungeon is done without significant losses. Army: all wolves and 6 goblins, with only a few goblins lost!

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