Posts from Discussion about Dungeon (Dark Elves).
First, we removed the mold and cobwebs that had accumulated in the Necropolis over the years, then we drove the dragons out of the Utopias, and now there is cleanliness and order!
Are you saying that after me, some dirt remains?
Liches are tough, and in a normal battle, 4 shots are more than enough... and they can cast spells 3 more times... I very rarely have to move my witches.
Liches are bulky, and in a normal battle, 4 shots are more than enough... and they can cast spells about 3 times... I very rarely have to move my witches.
"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
To ensure you don't run out of ammunition, use a cart! And at your level, witches are the weakest!
1. Pit Lord - one hit is enough - no Witch is needed (even if she manages to shoot a couple of times, nothing will change)
2. Death Knight - you just need to reach the Witch, as in the previous case
3. Ent - he has a lot of health and armor
4. With its charge, it will destroy the Witches easily
5. Rakshasa - its decent damage guarantees that the Witch will die quickly and painlessly
Witches are the price to pay for a very, very good Tier 2 unit.
"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
If you don't consider them weak, compare them to other Tier 6 units:
1. Pit Lord - one hit - no Witch (even if she manages to fire a couple of times, nothing will change)
2. Death Knight - you just need to reach the Witch, as in the previous case
3. Ent - he has a lot of health and armor
4. With his charge, he will destroy the Witches easily
5. Rakshasa - decent damage guarantees that the Witch will die quickly and painlessly
Witches are the price to pay for a very, very good Tier 2 unit.
Witches are not only a valuable... that is, an attacking unit, but also magical support for the army.
Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
If you don't consider them weak, then compare them to other Tier 6 units:
1. Pit Lord - one strike - no Witch (even if she manages to fire a couple of times, it won't change anything)
2. Undead - you just need to get to the Witch, as in the previous case
3. Ent - it has a lot of health and armor
4. With its charge, it will crush the Witches easily
5. Rakshasa - deals quite good damage, ensuring that the Witch dies quickly and painlessly
Witches are the price to pay for a very good Tier 2 unit.
In terms of stats, Witches are weaker simply because they are ranged units. That's one thing.
They are the only ranged unit at this level that doesn't occupy 4 squares.
Now let's compare them to the listed creatures.
1. One strike... by the time it reaches the Witch, she will have already fired all 4 of her shots, and if there's a War Machine, even more + if she also casts Slow, the Pit Lord is doomed, and even a Meteor Shower won't help him. And besides, who would let such a fat unit get close to the Witch???
2. As in the previous case... Who would let it get close to the Witch? Such a fat unit:p
3. The Ent is a defensive unit in general. It's incredibly slow. Or only if the hero spends his turn teleporting it... but again, Witches are usually protected... and no one in their right mind would let an Ent teleport to block her. Once, in a duel, a guy teleported an Ent after being charged by Dark Riders... not only did the Ent end up in the direct line of fire of my Witches, but it also took another charge attack:D
4. The Paladin won't be allowed to get close either. The reason is, he's fat:D
5. The Rakshasa, with its initiative of 8, is just chilling... and if it spends its turns increasing its initiative, it will be destroyed ten times over by the same Imps... or Riders. And again... it's fat!!!!!!!
Please remember that only neutrals use Witches on their own, but usually, Witches are always protected and primarily provide support! They slow down the enemy, protect their own, neutralize archers... and if necessary, they can deal a lot of damage.
I want to emphasize once again that Witches are the ONLY unit occupying one square at such a high level!
I played against a Necropolis player on the Dungeon map. The opponent played skillfully, trying to prolong the game, but it didn't save him. The difficulty was Veteran.
Final stats for the Iranian hero: level 20, 16-8-25-22.
202 Assassins, 197 Furies, 73 Lizards, 66 Hydras (upgraded)
20+15+4 Matrons (not upgraded)
Zoltan: 14-12-26-15
Approximately 1500 Skeletons, 267 Zombies, 250 Ghosts, 73 Vampires, 15 Liches, 15 Messengers, 6 Bone Dragons.