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Only the Minotaurs and Witches in Dungeon are weak!
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Only the Minotaurs and Witches in Dungeon are weak!
And minos have more health than the man-at-arms
in the final battle on day 2 of week 6, I faced Iran with a 16-5-20-18 score, and the "mana doubling well" appeared, so I didn't even put the "Ring of Salian" in a slot.
He had a Winged Serpent with 4-12-6-12 stats.
110 Archers, 54 Fury, 41 Minotaur, 34 Lizardmen, 18 Hydras (lost the rest on the Utopian map). 16+2 Matrons, all upgraded.
72 Dancers, 60 Hunters, 37 Druids, 34 Succubi, 25 Unique units, 18 Dendroids, 7 Draconians (Oaks and Dryads not upgraded).
After the battle, I had 110 Archers, 24 Fury, 38 Minotaurs, 5 Lizardmen, 13 Hydras, 13 Matrons...
I used Meteor Shower (damage >1000) and Implosion (damage >1800), with +50% earth damage.
In general, as always, Dungeon was easy and I passed it without any problems.
Are Witches weak? Ahahaha, you made me laugh.
Slow (Advanced Magic level) - a death sentence for high-initiative units.
Punishing Strike (Advanced Magic level) = +9 attack to any stack. A devastating ability.
Dispersion (no level required) = 50% damage reduction for ranged attackers.
Disrupting Ray (Advanced Magic level) = weakens the armor of tanks.
And after all that, Witches are weak? That's funny...
as ranged units, they are the best IMO. Titans get blocked too quickly, and low-level units have a low attack stat... well, elven archers are definitely better, and thousands of skeleton archers (as ranged units), but witches are more versatile.
so instead of one old, dilapidated monument, we get several new, modern ones, using advanced technologies))
Witches are the best support unit, and archers are just normal, and that's only because they are level 6. They only have 4 shots, and the damage isn't that great. Three Archliches will hit harder than two Matrons, plus they have Death Cloud. But the spells of the Matrons are definitely great.
And what advanced technologies did you use to "build" the ruins?