Skip to content

Posts from Discussion about Dungeon (Dark Elves).

5.0 (1 rating)
In reply to celt
User Avatar
20 years ago
Auto-translated
celt;26080
Only the Minotaurs and Witches in Dungeon are weak!
Minotaurs are actually a pretty good unit, although their initiative is low (why? The slave owner should whip them, so they should be the first to run), and the Witches are indeed weak!!!
User Avatar
20 years ago
Auto-translated
Minotaurs have weak defense! For example, a Knight has 25 hit points and 9 units of defense, and there are 10 of them. Compared to them, a Minotaur looks rather weak!
Скоро! Всем ждать! Они явятся!:smile20:
User Avatar
20 years ago
Auto-translated
That’s why they hit twice!!!
20 years ago
Auto-translated
Yeah, and the morale is always positive. It’s just a shame to have to give up 10 stones to build them on a hero, so I don’t usually have many Minotaurs in my army.
User Avatar
20 years ago
Auto-translated
And the mine units have more hit points than the armored units.
И пусть тьма освещает Ваш путь.

"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
In reply to ML.
User Avatar
20 years ago
Auto-translated
ML.;27248
And minos have more health than the man-at-arms
Well, I wouldn't compare a minos to a man-at-arms... As a defensive unit, the man-at-arms is better than the minos. Even though they have 24 health, they grow by 10... that's a total of 240 health per week, while the minos only has 210. The defense of the minos is an absolute disaster :D 2, whereas the man-at-arms has 9! The minos is more like a half-back ;) Higher speed, double the damage + morale... although IMHO it turned out to be neither fish nor fowl. Why are Elven Archers better than minotaurs in every stat except health? And their growth is higher too... Well, apparently someone in the Dungeon's uber race had to be humiliated... they decided to take it out on the minos ;)
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
User Avatar
20 years ago
Auto-translated
Are Witches weak? Ahahaha, you made me laugh.

Slow (Advanced Magic level) - it's game over for high-initiative units.
Punishing Strike (Advanced Magic level) = +9 attack to any stack. A devastating ability.
Dispel (no level required) = 50% damage reduction for ranged attackers.
Disrupting Ray (Advanced Magic level) = tank armor will be weakened.

And after all that, Witches are weak? That's funny...
Rean's Ghost :smile24:
20 years ago
Auto-translated
basically, Minotaurs are only useful if you need them for the final battle, and even then, only if you've already bought everything else. At least, that's how I do it. Theoretically, you can also use them as cannon fodder to take down casters if you can't get Hydras for some reason... but that hasn't happened yet.

Oh! Rynn has emerged from the shadows! Everyone, hide! It looks like he's about to strike!

Yesterday, I played against the Light Elves on the Outcast faction, on Warrior difficulty.
I reached the final battle on day 2, week 6, and my Rynn, with stats 16-5-20-18, found a Well of Mana Doubling, so I didn't even put the Ring of Salian in a slot.

He had a Winged Serpent with stats 4-12-6-12.

110 Griffins, 54 Imps, 41 Minotaurs, 34 Lizardmen, 18 Hydras (lost the rest on the swamps), 16+2 Matrons, all upgraded.

72 Dancers, 60 Hunters, 37 Druids, 34 Succubi, 25 Unicorns, 18 Dryads, 7 Draconians (Oaks and Driders are not upgraded).

After the battle, I had 110 Griffins, 24 Imps, 38 Minotaurs, 5 Lizardmen, 13 Hydras, 13 Matrons...

I used Meteor Shower, dealing over 1000 damage, and Implosion, dealing over 1800 damage. There were also +50% Earth damage bonuses.

In general, as always, the dungeon was easy and I passed it without any problems
User Avatar
20 years ago
Auto-translated
in the final battle on day 2 of week 6, I faced Iran with a 16-5-20-18 score, and the "mana doubling well" appeared, so I didn't even put the "Ring of Salian" in a slot.

He had a Winged Serpent with 4-12-6-12 stats.

110 Archers, 54 Fury, 41 Minotaur, 34 Lizardmen, 18 Hydras (lost the rest on the Utopian map). 16+2 Matrons, all upgraded.

72 Dancers, 60 Hunters, 37 Druids, 34 Succubi, 25 Unique units, 18 Dendroids, 7 Draconians (Oaks and Dryads not upgraded).

After the battle, I had 110 Archers, 24 Fury, 38 Minotaurs, 5 Lizardmen, 13 Hydras, 13 Matrons...

I used Meteor Shower (damage >1000) and Implosion (damage >1800), with +50% earth damage.

In general, as always, Dungeon was easy and I passed it without any problems.
You crushed a child (an elf, good and green) with a tank and you're happy. And don't you feel sorry for your fellow creatures? Think about what you've done: you looted ancient monuments, killed the local inhabitants of the map, and cut down the foundation of Green Peace. It's a shame, comrades...
20 years ago
Auto-translated
don't worry, there are still so many landmarks left on the map) and they destroy them not out of malice, but solely for the sake of progress, because a destroyed landmark evokes memories of what it used to be and inspires the desire to create a new one, no worse... and such a desire arises not in one person)) so instead of one old, dilapidated landmark, we get several new, modern ones, using advanced technologies))
In reply to Rean
User Avatar
20 years ago
Auto-translated
Rean;27349
Are Witches weak? Ahahaha, you made me laugh.

Slow (Advanced Magic level) - a death sentence for high-initiative units.
Punishing Strike (Advanced Magic level) = +9 attack to any stack. A devastating ability.
Dispersion (no level required) = 50% damage reduction for ranged attackers.
Disrupting Ray (Advanced Magic level) = weakens the armor of tanks.

And after all that, Witches are weak? That's funny...
+ the ability to cast these spells automatically in melee combat. ;)
In reply to Archer
User Avatar
20 years ago
Auto-translated
Archer;27365
+ the ability to cast these spells in melee automatically.;)
Not exactly these... only slow matches...
but as ranged units they are the best IMHO. Titans and Liches get blocked somehow quickly, and low-level ones have a poor attack parameter.... well, elven archers are cooler of course, and thousands of skeleton archers (as ranged), but witches are more multifunctional ;)

And regarding non-forced victories for Dungeon I want to add.. Yesterday I played against an academic... right before the main battle, by mistake I lost 15 minors out of 25 (accidentally clicked to teleport minors instead of hydras against 132 crossbowmen... instead of blocking two stacks out of three and hitting both at once, I folded one and took two crossbow bolts point-blank...) and through stupidity all the furies (put them for some reason against monks when I have empowered Hydra spells and teleport...)! So then I attacked the academic (Ora) and wiped her out simply with ease. I would have easily wiped out two of her armies...
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
User Avatar
20 years ago
Auto-translated
no.
manual slow, berserk, or weakness.
Rean's Ghost :smile24:
User Avatar
20 years ago
Auto-translated
as ranged units, they are the best IMO. Titans get blocked too quickly, and low-level units have a low attack stat... well, elven archers are definitely better, and thousands of skeleton archers (as ranged units), but witches are more versatile.
Witches are the best support unit, and archers are just normal, and that's only because they are level 6. They only have 4 shots, and the damage isn't that great. Three archliches will hit harder than two matrons, plus they have the cloud of death. But the spells of the matrons are definitely great.
so instead of one old, dilapidated monument, we get several new, modern ones, using advanced technologies))
And what advanced technologies did you use to "build" the ruins?
In reply to Fireball
User Avatar
20 years ago
Auto-translated
Fireball;27398
Witches are the best support unit, and archers are just normal, and that's only because they are level 6. They only have 4 shots, and the damage isn't that great. Three Archliches will hit harder than two Matrons, plus they have Death Cloud. But the spells of the Matrons are definitely great.

And what advanced technologies did you use to "build" the ruins?
Liches are tough, and in a normal battle, 4 shots are more than enough... and they can cast spells 3 more times... I very rarely have to move my witches.
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!

Statistics

Welcome our newest member: recijeb