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Posts from Discussion about Dungeon (Dark Elves).

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In reply to Fireball
20 years ago
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Firstly, we removed the accumulated mold and cobwebs from the Necropolis, then we drove the dragons out of the Utopia, and now there is cleanliness and order.
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20 years ago
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vbs;27409
First, we removed the mold and cobwebs that had accumulated in the Necropolis over the years, then we drove the dragons out of the Utopias, and now there is cleanliness and order!
Good approach... burn everything with Armageddon, and then say how "clean it is now... beautiful!"
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
20 years ago
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are you saying that after me, there will be some mess left behind?)
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20 years ago
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vbs;27418
Are you saying that after me, some dirt remains?
Quote: No, Flame leaves no dirt or corruption!
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
20 years ago
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Exactly! As they say, everything beautiful lies ahead, and everything bad is behind us.
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20 years ago
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Liches are tough, and in a normal battle, 4 shots are more than enough... and they can cast spells 3 more times... I very rarely have to move my witches.
Long battles also happen. Sometimes you have to take turns 10 times (and sometimes even more). Besides, you can also overconsume mana.
In reply to Supreme
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20 years ago
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Supreme;27401
Liches are bulky, and in a normal battle, 4 shots are more than enough... and they can cast spells about 3 times... I very rarely have to move my witches.
And liches can also cast something nasty!!!
И пусть тьма освещает Ваш путь.

"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
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20 years ago
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to avoid running out of ammunition, use the cart! and at your level, the witches are the weakest!
Скоро! Всем ждать! Они явятся!:smile20:
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20 years ago
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To ensure you don't run out of ammunition, use a cart! And at your level, witches are the weakest!
It's easy to destroy the ammunition cart, and it also costs money. But I still don't consider witches to be weak.
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20 years ago
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Since you don't consider them weak, compare them to other Tier 6 units:
1. Pit Lord - one hit is enough - no Witch is needed (even if she manages to shoot a couple of times, nothing will change)
2. Death Knight - you just need to reach the Witch, as in the previous case
3. Ent - he has a lot of health and armor
4. With its charge, it will destroy the Witches easily
5. Rakshasa - its decent damage guarantees that the Witch will die quickly and painlessly

Witches are the price to pay for a very, very good Tier 2 unit.
И пусть тьма освещает Ваш путь.

"- Так кто же ты, наконец?
- Я - часть той силы, что вечно хочет зла и вечно совершает благо."
"Фауст" Гете
In reply to ML.
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20 years ago
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ML.;27493
If you don't consider them weak, compare them to other Tier 6 units:
1. Pit Lord - one hit - no Witch (even if she manages to fire a couple of times, nothing will change)
2. Death Knight - you just need to reach the Witch, as in the previous case
3. Ent - he has a lot of health and armor
4. With his charge, he will destroy the Witches easily
5. Rakshasa - decent damage guarantees that the Witch will die quickly and painlessly

Witches are the price to pay for a very, very good Tier 2 unit.
And who among them casts spells, besides the Pit Lord with his laughable initiative???
Witches are not only a valuable... that is, an attacking unit, but also magical support for the army.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
20 years ago
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I played against a Necromancer on the Underground map. The player skillfully prolonged the game, but it didn't save him. Difficulty: Veteran. Final Iran, level 20, 16-8-25-22. 202 Assassins, 197 Furies, 73 Lizards, 66 Hydras (upgraded). 20+15+4 Matrons (not upgraded). Zoltan, 14-12-26-15. Approximately 1500 Skeletons, 267 Zombies, 250 Ghosts, 73 Vampires, 15 Liches, 15 Messengers, 6 Bone Dragons. My losses: all Lizards, 2 Assassins, 4 Matrons, 62 Furies. He cast Blind on the Furies and also applied Weakness and Slow debuffs on me, all as mass spells. I attacked with melee units once using Chain Lightning, and the rest of the time with Implosion. Implosion destroyed 462 Skeletons (boots +50% damage to Earth). He was summoning 120 Skeletons at a time. There was no summoning spell. In general, as always, the dungeon was easy and I passed it without any problems. P.S. The game lasted about 4 hours. The guy skillfully left me the castles, and he himself rushed to collect Skeletons. In my opinion, the outcome was decided by the fact that I had upgraded my magic to level 5, where I got Implosion. In his native castles, the main castle had level 2, and the second castle had level 1, meaning there were no melee spells, and it seems he didn't get Plague either
In reply to ML.
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20 years ago
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ML.;27493
If you don't consider them weak, then compare them to other Tier 6 units:
1. Pit Lord - one strike - no Witch (even if she manages to fire a couple of times, it won't change anything)
2. Undead - you just need to get to the Witch, as in the previous case
3. Ent - it has a lot of health and armor
4. With its charge, it will crush the Witches easily
5. Rakshasa - deals quite good damage, ensuring that the Witch dies quickly and painlessly

Witches are the price to pay for a very good Tier 2 unit.
You're just funny, I can't help but laugh.

In terms of stats, Witches are weaker simply because they are ranged units. That's one thing.
They are the only ranged unit at this level that doesn't occupy 4 squares.
Now let's compare them to the listed creatures.
1. One strike... by the time it reaches the Witch, she will have already fired all 4 of her shots, and if there's a War Machine, even more + if she also casts Slow, the Pit Lord is doomed, and even a Meteor Shower won't help him. And besides, who would let such a fat unit get close to the Witch???
2. As in the previous case... Who would let it get close to the Witch? Such a fat unit:p
3. The Ent is a defensive unit in general. It's incredibly slow. Or only if the hero spends his turn teleporting it... but again, Witches are usually protected... and no one in their right mind would let an Ent teleport to block her. Once, in a duel, a guy teleported an Ent after being charged by Dark Riders... not only did the Ent end up in the direct line of fire of my Witches, but it also took another charge attack:D
4. The Paladin won't be allowed to get close either. The reason is, he's fat:D
5. The Rakshasa, with its initiative of 8, is just chilling... and if it spends its turns increasing its initiative, it will be destroyed ten times over by the same Imps... or Riders. And again... it's fat!!!!!!!

Please remember that only neutrals use Witches on their own, but usually, Witches are always protected and primarily provide support! They slow down the enemy, protect their own, neutralize archers... and if necessary, they can deal a lot of damage.

I want to emphasize once again that Witches are the ONLY unit occupying one square at such a high level!
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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20 years ago
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I played against a Necropolis player on the Dungeon map. The opponent played skillfully, trying to prolong the game, but it didn't save him. The difficulty was Veteran.

Final stats for the Iranian hero: level 20, 16-8-25-22.

202 Assassins, 197 Furies, 73 Lizards, 66 Hydras (upgraded)

20+15+4 Matrons (not upgraded)

Zoltan: 14-12-26-15

Approximately 1500 Skeletons, 267 Zombies, 250 Ghosts, 73 Vampires, 15 Liches, 15 Messengers, 6 Bone Dragons.
Necromancer creatures have at least as good growth rates as Dungeon creatures, plus they have Rise Dead, so, all other things being equal, their armies are more numerous, and this applies to any unit. Your numbers don't reflect this, especially if you look at levels 4, 5, and 6. From this (and from the fact that your hero is much stronger), it follows that either your opponent made a significant mistake during the game, or you simply played better.
20 years ago
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Regarding the hero, I wouldn't say he's that much better. I have expert training, but I don't know if he does. As for the troops, he clearly has more minor units. Also, keep in mind that I took his home castles on week 5, although it was a secondary castle and practically not built up.

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