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How much time do you usually spend thinking about it (let’s say, during the first two weeks of playing)?
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In reply to Alessandro
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#32
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Alessandro

It's a different story when a player wins against Jebus in the final not because of their skill.

Like, Cobra won unfairly?
Is it okay to write such nonsense out of the blue?

You're all praising SoD, but it's designed in a way that time doesn't pass in battles. Of course, you can spend 30 minutes on Jebus. It's a standard tactic. Cobra spent a long time, which means he wanted to maximize the use of all the game's resources to win! If you want fast games, play 4-minute skirmishes at 200%. Jebus on SoD is a very long game, especially in the final. Moreover, Cobra won one game, and the second one wasn't finished. Did he deserve the victory less than Vitalik?
It's all just my opinion.

Added 18 minutes later
Alessandro
In my opinion, "IMHO-bay" is "going downhill"; they used to play 1800+300, now it's 4000+400.

Maybe the "bay" is going downhill, but not for this reason.
No one ever played massively at 1800+300; that's a lie.
For example, I've never played like that in my life (except for M&M). There were individual experiments, but everyone played 3000+400. When they switched to 8mm6, it became 4000. If you're going to spend time on random maps, do it on a control map where you can show your best game.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Alessandro
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#33
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Alessandro
It's a different matter when a player wins against Jebus in the final not through skill.
Can you clarify how to understand this phrase? Does it mean that Cobra doesn't know how to play and just won through attrition? Or is it a pity that Cobra won with his skill, but through attrition? It can be understood both ways :)
In my humble opinion, "it's going downhill," they used to play 1800+300, now 4000+400.
Where did you get this information? I don't remember them holding any tournaments with that time limit (1800+300).
In reply to Forrest
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#34
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Forrest
Is it true that Cobra won unfairly?
Is it not embarrassing to write such nonsense?

You are all praising SOD, but it is structured in such a way that time does not pass in battles. Of course, you can spend 30 minutes on Jebus right away. This is a template. Cobra spent a long time, which means he wanted to use all the game's resources to the maximum for victory! If you want quick games, play 4-minute skirmishes with 200%. Jebus on SOD is a very long game. Especially in the final. Cobra won one game, and the second was not finished. Did he deserve the victory less than Vitalik?
It's all IMHO.

Added 18 minutes ago


Maybe Bay and Bwiz will go down, but not for this reason.
No one ever played massively on 1800+300, this is a lie.
I, for example, have never played like this in my life (except for M&O). There were separate experiments. But everyone played 3000+400, and when they switched to 8mm6, it became 4000. If you are going to spend time on random, then do it on control, where you can show your best game.
It's not embarrassing. This was quoted from Vitalik's response to my questions in the inter-clan wars. I trust Vitalik. On the portal, in the time limit topic http://www.heroesportal.net/tavern/?id=262648&pagenum=2, Cobra wrote about the time limit: "...I choose chess clocks 4000+400 and still get into time trouble in the middle of the 2nd-3rd game", and I won't even talk about SOD without a limit in battles. They recently removed it from the rules, but if you watch Dream's replays, you'll end up with the rules for Bay: 1800+300 with battles or 4 minutes without battles.
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In reply to Alessandro
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#35
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Alessandro
battle arena rules: 1800+300 with battles or 4 minutes without battles.

It's still written that way. So where does the decline in participation come from?)
But no one plays by those rules; each tournament has its own rules.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
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#36
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I'm looking for Heroes players who play quickly (1-2 minutes per turn, but WITHOUT a timer!). (c)

As I understand it, this is about playing with battles. Then the computer can help you! :) It plays quickly and won't tire you out.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Volodymyr
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#37
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Volodymyr
Could you clarify how to understand this phrase? Does it mean that Cobra doesn't know how to play and just won through attrition? Or is it a pity that Cobra won with his skill, but through attrition? It can be understood both ways :)

Where did you get this information? I don't remember them holding any tournaments with such a time limit (1800+300).
Cobra knows how to play, but he won against Vitalik through attrition, as I already wrote.
The thing is that the rules stated a time limit of 1800+300, but the ORP and the selection for the ORP are played with 4000+400

Added 4 minutes later
Forrest
It says so even now. So where did the decline come from?)
But no one plays by those rules in every tournament; everyone has their own rules.
It doesn't say so now. Although when I tried to organize such a tournament on the portal, it was written that way.
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In reply to Alessandro
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#38
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Alessandro
Cobra knows how to play, but he won against Vitalik through attrition, which I already wrote about.
He won the first game cleanly and without giving him a chance. They didn't finish the second game, but even if it was through attrition. But really, in the final of a tournament that lasted half a year, does he need to play like Vovan? :D
In reply to Lider1
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#39
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Lider1
I'm looking for players for Heroes who play quickly (1-2 minutes per turn, but WITHOUT a timer!) (c)

I understand that this is with battles. Then the computer will help you! :) It plays quickly and won't tire you out.
Or Counter-Strike :D. Starcraft at the maximum speed as a last resort :rolleyes:
Всем удачи ! И Морали !
In reply to Wlk777
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#40
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Well, everyone's talking about different things.
Anyway, they've cluttered up the thread, so it can be closed.
Vovan, no one here plays quickly (1-2 minutes per turn, but without a timer).
Sorry - I posted in the wrong place.

Added after Pasha

Well, maybe Pasha will cheer you up. His ads have disappeared, so I'm afraid of him now.
In reply to Kash
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#41
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Everything is fine – the ads for sex shop products have disappeared, so I'm ready to play a 2-minute game (but with a time limit, otherwise you might spend 3-4 minutes just walking around).
Vovan, give me a call – it'll bring back memories.
482071082
С истиной где-то рядом...





Лето 2010.
In reply to Forrest
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#42
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I looked at the Spring 2008 rules on the forum: http://www.heroes.by/rules.php:

"Current game version: TE 1.03q with the latest scripts.
A random map is played.
Difficulty - 160%.
Number of players - 2, computers - 0, teams - 0, no water, strong monsters.
Map size - L with a Dungeon.
Time limit per turn - 4 minutes.
By mutual agreement of the players, you can play with chess clocks; two configuration options are recommended:
1) if the battle time is included in the turn time, then 1800-300
2) if the battle time is not included in the turn time, then 240-240
(when using chess clocks, keep in mind that the settings should be written in TE.ini on both computers).
Templates - 2sm4d, 2sm4d(2), 2sm4d(3), 8mm6..."
But very few players on the forum want to play with their own time limit. IMHO: because of this, the game becomes long, and the number of players decreases (although the players there are of a high level). There are players on HP and HB with whom I have played with such a limit.
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In reply to Alessandro
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#43
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We’ve discussed this many times – those rules that are posted on the main page were written a long time ago, haven’t been updated since, and no one reads them. Currently, the rules for tournaments and regular games are based on the RP rules – http://www.forum.heroes.by/viewtopic.php?t=680&start=0. Any differences are either agreed upon before the game or specified by the tournament organizer in the main post of the thread.
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#44
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There's this comedic sketch where they read some pages, skip others, flip some, and cross out others, and so on. :)

As we can see, the statement "no one reads" is incorrect here – at least Alessandro read it. In my opinion, the texts should simply be changed on the forum. :)

And regarding the game time, I'll say it again: the less time per turn, the faster the game progresses. Yesterday, on GameSpy (wcl), for example, we played a game that lasted 3 weeks in just 2 hours.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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#45
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Captain
As for the game time, I'll say again that the less time per turn, the faster the game progresses.
Unfortunately, this factor isn't significant enough in the eyes of players to establish different time control standards.

Many are already used to playing Heroes "in the background" while doing household chores, browsing the internet; for them, a slow and relaxed pace is more than suitable. Often, games are played without any time control at all.

A stricter time control (2 minutes in SoD, 3-5 minutes added in ToE) is better suited for club tournaments, where the overall duration of the match is limited by external factors.

It's quite difficult to find someone online to play a blitz game. I've played with Mr.Nobody a few times with a time control of something like 600+200, and he's also a fan. Other players couldn't handle more than 1-2 games without damaging their self-esteem.
In reply to Wicc
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#46
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There was a discussion in this thread about a game with a 2-minute time limit. Who will organize it?
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