Auto-translated
I looked at the Spring 2008 rules on the forum: http://www.heroes.by/rules.php:
"Current game version: TE 1.03q with the latest scripts.
A random map is played.
Difficulty - 160%.
Number of players - 2, computers - 0, teams - 0, no water, strong monsters.
Map size - L with a Dungeon.
Time limit per turn - 4 minutes.
By mutual agreement of the players, you can play with chess clocks; two configuration options are recommended:
1) if the battle time is included in the turn time, then 1800-300
2) if the battle time is not included in the turn time, then 240-240
(when using chess clocks, keep in mind that the settings should be written in TE.ini on both computers).
Templates - 2sm4d, 2sm4d(2), 2sm4d(3), 8mm6..."
But very few players on the forum want to play with their own time limit. IMHO: because of this, the game becomes long, and the number of players decreases (although the players there are of a high level). There are players on HP and HB with whom I have played with such a limit.
"Current game version: TE 1.03q with the latest scripts.
A random map is played.
Difficulty - 160%.
Number of players - 2, computers - 0, teams - 0, no water, strong monsters.
Map size - L with a Dungeon.
Time limit per turn - 4 minutes.
By mutual agreement of the players, you can play with chess clocks; two configuration options are recommended:
1) if the battle time is included in the turn time, then 1800-300
2) if the battle time is not included in the turn time, then 240-240
(when using chess clocks, keep in mind that the settings should be written in TE.ini on both computers).
Templates - 2sm4d, 2sm4d(2), 2sm4d(3), 8mm6..."
But very few players on the forum want to play with their own time limit. IMHO: because of this, the game becomes long, and the number of players decreases (although the players there are of a high level). There are players on HP and HB with whom I have played with such a limit.
Discord 5884