Skip to content

Posts from [МАТЧ] Wic vs HeroesWorld

No ratings yet — be the first to rate!
In reply to Hermit
User Avatar
17 years ago
Auto-translated
I'm starting to write the report. I hope to finish it by evening. We decided to play on Balance XL without underground levels. The castle ranking in terms of strength seems to be as follows: 1-2) Necropolis, Fortress (just like in SoD :) ) This is because there are Necropolis and Fortress villages and towns on the map. 3) Barbarian. Tyras rules, there are wolves from the village, and there's a chance to develop this village up to Behemoths, and overall, the castle is very cheap and undemanding. 4-6) Swamp, Castle, Dungeon. Start with a specialist at level 1-2, replenish from the village. Swamp isn't that strong because there are no hives. That's why we start with Vistan. Dungeon isn't that strong because the start is on the surface, and there aren't many resources. 7-9) Inferno, Rampart, Tower Inferno is bad because there's no one to recruit Demons from, and these demons aren't really needed anyway; there are no Hydras, and in other battles, Dogs and Gogs look more solid. You need to start with Pyr or Kalgha. Rampart is bad because it's difficult to get Elves from secondary structures; you have to build them. Tower is just weak, although additional Gremlins somewhat improve the situation. However, it makes sense to develop a Mage for Tower – there's little meat, so early contact with combat units can be an advantage. In the end, I got Inferno, and my opponent got Swamp. I think I messed up a bit during the draft; the above considerations came to me after the game. And both of us started with classic heroes - Maarik against Brogh. Although we should have chosen different starting heroes, naturally.
User Avatar
17 years ago
Auto-translated
Regarding the weakness of the Fortress faction, I'll definitely argue – I played in a tournament once on a balanced map (the rest was single-player), and the Fortress faction is actually quite strong, especially on bad terrain...

P.S., sorry for showing off in your thread.
User Avatar
17 years ago
Auto-translated
I'll take a risk and post my noob report, although I barely had the patience to finish it up to 121; I was composing it as I played, then things came up, and I got distracted... I really didn't like the RP3 rules, especially the rule about allowing red-rushing and the fact that you can enter another respawn if the guards have been moved without breaking through them... I didn't know this when I was playing...

111  

    4 heroes, two with ballistas: Gervulf and Pyrrhus. Sawmill captured, ore mine scouted, boars defeated with the loss of 4 gnolls. No idea what to build or how to hire wyverns.. A pile of sulfur is visible.


112  

    The only path hit a wall of 50-99 nags... No clue where to look for secondary resources... But some kind of flag is visible. Charna found a gnoll hideout with a bit of gold and a water mill, but first and foremost, gold must be found; the hideout can wait, although if she stumbles upon a non-empty secondary resource, the gnolls from the hideout could help capture it.


113  

    Turned out it wasn't a secondary resource, but two whole wyvern hideouts. Wyverns are built, but there is absolutely no money for purchasing.


114  

    Both wyvern hideouts captured, but while capturing the second one, I stupidly lost one wyvern in a total noob move. Result: two wyverns, three not purchased, and no money—not even for some buildings, let alone for buying the three wyverns—but two suspicious medusa-related things are visible... And a monolith with a passage to who-knows-where behind a horde of lizards. Pyrrhus found a pile of gold, and I was able to build a market.


115  

   
All gems and crystals exchanged for money. All wyverns purchased, basilisks built. Broghild wants to take one of the medusas.


116  

   
D... she's level 8 :( lost 4 wyverns and all the gnolls, though only one lizard. But hope of building hydras has actually appeared. Charna is scouting; no secondary resources visible, but three piles of gold, a pile of crystals, a stable, and a cow hideout are visible. Building nothing, saving money for hydras.



117  

   
Lost another wyvern while fighting for two piles of gold, but hydras are up! I think I finally found a village; Broghild is heading there, just needs to buy a book first.



121  

   
GM1 built in the capital, Broghild with a book is heading to the village, which Charna riskily captured with two magic arrows and a snake, and she is moving along the path; all four exits from the respawn are known.


User Avatar
17 years ago
Auto-translated
How do I attach a thumbnail on the side?
User Avatar
17 years ago
Auto-translated
Upload it somewhere, create a table without lines, and then in the right column of each row of the table, create links to the uploaded images. I can't explain how, as they won't be recognized as text...
In reply to Wicc
User Avatar
17 years ago
Auto-translated
Wicc
How do I attach a miniature image to the side?
Click on the quote and take a look ;)
In reply to Hermit
User Avatar
17 years ago
Auto-translated
Day 131

    Lox reveals a passage to another zone.


    But Papa heads toward the area with a Pandora's Box and 2 passages. He breaks through one of them.


    Lox enters and sees another dead-end village. Meanwhile, at home, a chain is set up to gather all growth and transport it through the castle gate to Papa.



Day 132

    Growth from external dwellings and secondary heroes is funneled to the main hero, upgraded, portaled to Necropolis, and transferred via Pasis to Papa, capturing a village along the way. Papa then sits in a strong village, in front of which a guard gives him the coveted Haste!



Day 133

    Papa makes another long march and sits in the blue (!) village. It seems the opponent was "lucky" with the map layout — the path to their home village is through rough terrain. Gnolls and Lizardmen haven't been recruited.


    A scout Lox sent reveals a Stable, an external dwelling of Beholders, an Observation Tower, and Crag Hack on a flyer near it.



Day 134

    On her turn, Crag Hack chases away the scout and buys out the external dwelling of Beholders, but retribution in the form of Sinka with a Loga and Swamp growth catches up to her. After losing a flyer and a Beholder, Crag Hack buys his way out.


    Lox finds a rough terrain passage to the Blue player's respawn. And a Conservatory near it.


    Papa is defeated and runs to the main entrance, trying to force his way through the Guard Oblivion. You really shouldn't do what I did (placed Marik on 7 units of skeletons), but Brogh shows stats of 4-6-1-1, making it hard to hope for either breaking the GO or having Expert Tactics.



Day 135

    Marik runs strictly along the path, only distracted by a Pandora's Box — 20 Air Elementals, something to feed the GO with.



Day 136

    On his turn, Brogh emerges from the respawn, takes a Conservatory, and stands against a few Hydras, Angels, and Greater Lizardmen, as well as several Ducks.


    Marik, meanwhile, breaks through the GO of Phoenixes. This formation allows avoiding burns, blocking Gogs, and also enables all melee stacks to fight. Losses — 5 Dogs, 90 Imps, and part of the Air Elementals.


    Next, a second GO (60 Naga) falls with losses of single units, a couple of Loxes, and finally the opponent's castle with a bunch of unrecruited treasure inside. A surrender followed.


User Avatar
17 years ago
Auto-translated
2 Wicc: Respect +1 for the battle against the birds. Although, I didn't check the hero's stats. I still want to ask - if I replace 12 ifrits with 1 demon in the formation, will the losses be greater? Or was it just needed for unanswered attacks later?
In reply to Ley
User Avatar
17 years ago
Auto-translated
The second game took place.

Wic (red, Stronghold, Tyraxor) def KostyaN (blue, Castle, Valeska, Pyre) @ Jebus Cross, 127

General match score: 2-0

Played with random secondaries. We clashed in this manner. The result is acceptable; the Castle on Jebus Cross is slightly stronger (due to archangels), but playing as Tyraxor is a +1/1 bonus to morale and luck.

We seemed to start without restarts.

Day 111

The day began with Fiona taking the crypt. The image shows the standard setup for crypts as Stronghold. Vamps (if any) kill one unit on the left, another removes the retaliation, and then wolves pile onto them. In the 2nd round, witches fall (preferably damage them in the 1st first), then skeletons fall in one hit, and for zombies it's preferable to save one unit for retaliation. Otherwise, shoot them with orcs until wolves can kill them in one hit.


The lackey scouts the stable, but it's a long way there, so Fiona returns the troops home.


The lackeys scatter, spotting various goodies.


And the father goes into the gnome dwelling. Tyraxor is a real specialist in gnome dwellings. Without morale, he can clear them up to maximum on 111 (with a normal distribution of wolves or fast offense upgrade to expert). But in this case, I had a brain fart—for some reason I took orcs with me (needed an extra unit for retaliation), and then stupidly put a unit under attack. As a result, I lost all the orcs and some gobs where I could have limited losses to 5 units. I even thought about taking a restart so this shame wouldn't make it into the report. But I resisted.


Because an external dwelling of wolves, birds, cyclops, and 2 pandoras was discovered, and the father spent the night in a gold mine, dropping extra troops into the garrison


Released the 7th hero in the last unexplored direction.



Day 112

The lackey found 2 cyclops external dwellings—I'll take the bottom one, but I'll have to ignore the top one, it's just too far. Also a hive and boots of speed—also too far.


The second one found 2 hives (I'll take the bottom, and the top if possible) and a hell sword (I'll take it).


And the father messed up once again, leaving troops in the mine. Had to go back, losing tempo :(. With lackeys I took the crypt, wolf external dwelling, mill, cleared the guard from the cyclops external dwelling, set a chain to home—to upgrade wolves from the external dwelling and transport birds with orcs. The father spent the night in the crypt.



Day 113

The father attacked 67 golems for a pandora, prudently giving away extra goblins—units will still be needed. Lost all orcs, all units, 1 bird and the wagon.


The pandora turned out to be 15K exp, Tyraxor significantly improved his self-esteem. It's just a pity that no decent skills were offered (speed first and foremost), had to grab wisdom, and earth here is clearly not the dream.


Right then 41 demons fell, wolves cut the stack in one hit, units were only required to spread stacks in different directions, gave away 3 of them. The pandora turned out to be 5K exp, gave navigation (useful but dangerous, scout might not make it).


Fiona with 2 cyclops from the external dwelling and 3 goblins went to scout the lower road. Saw already the 4th cyclops external dwelling, but behind a group of djinns, it's scary.



Day 114

The lackey found 2 Dragon Utopia, but in such the middle of nowhere ...


Fiona reached the dungeon village, next to which 4 hives stand compactly (2 on screen and 2 further right). I'll need to visit here at the start of the 2nd week.


And on the upper road, money and another bird external dwelling were discovered. That's where the father headed.


Alamar meanwhile is preparing with blind to take the second cyclops external dwelling.



Day 115

Fafner took the troops, cleared the road towards the center, saw and took the hippo external dwelling and returned the troops back


The father took the troops, visited the stadium and continued moving up.


And Fiona took the dungeon village, bought 2 cyclops in the portal and began cleaning up small guards.



Day 116

The father took the 2nd bird external dwelling, dragon shield and passed troops to the lackey to take the village. But on the way a 3rd bird external dwelling was found.



Day 117

The lackey takes the bird external dwelling, the village where another hero is bought, returns troops to the father, who goes to take back the hive and legion boots.


The hive turned out to be maximum, all the healing was easier. Prudently didn't take wolves. This, by the way, is Tyraxor's weakness on Jebus Cross—that hives have to be broken without the main striking stack.
As a result of the week, 7 dwellings with citadels were established at home, the following external dwellings were cleared: 1 hippo, 2 cyclops, 3 birds, 1 wolf, 3 gobs. Legion boots are staying at home. Everything is good except Tyraxor's leveling—leveled navigation to expert, nothing useful was offered still.



Days 121-123

With the receipt of growth, the respawn resistance disappeared; now it's only a question of time.

The father smashed 2 hives and naga bank, crashed, learned word, shield, stone and ran to the center.

Lackeys smashed another 3 hives, 3rd cyclops external dwelling, 2 attack artifacts, took back the remaining money, bought up all external dwellings and passed the final army to the father.

Day 124

The father went to the center.


With such an army, ГО is defeated almost without losses.


The branch to the right is most likely either a castle or a side zone, so the father went deeper into the center. He's not distracted by trivial things like hives and small pandoras; Dragon Utopia, fat pandoras, relics, or the opponent are needed.
Got and pushed pastfight, scout still isn't here (they're mocking me). Decided not to smash the horde of monarchs on the last cell—maybe the opponent will run up, let him smash them himself.



Day 125

The father smashes the monarchs, takes wings. Just flew over the dragons for the cuirass; it's not needed at all right now—it's just an extra +200 damage to light, which doesn't matter with such armies, unlike mass earth casts. And there would be losses on dragons, you can't cast mass word.
Decided not to get distracted by the castle, cleared the prison guard so that on the next turn a lackey could free the prisoner and he could take the castle. Ran further. The center is unusually thin... in search of anything at all, I even skip the ring and pendant of speed.



Day 126

The father takes a pandora behind 2 fairies—15K exp, and with all experts as river the scout finally arrives! The opponent's respawn is visible.


Tyraxor smashes all guards and on the last cell settles in the castle. The scout just finishes leveling to expert, which allows crashing into the dungeon-village to double mana and back.
Release lackeys, take naga bank and bracers, slightly scout the territory.



Day 127

The father, properly accelerated for the first time in the game, reaches Pyre with 6 archangels.


In the finale with bracers, blind and flies (prudently taken to remove anti-magic), with a lag in stats nothing would have helped anymore.



Thanks for the game!
In reply to Wicc
User Avatar
17 years ago
Auto-translated
Wicc
The second game took place.

Wic (red, Stronghold, Tyraxor) def KostyaN (blue, Castle, Valeska, Pyre) @ Jebus Cross, 127

Total match score: 2-0


Confirmed!
I was let down by an inability to play chains, and it was hard to reach the money — which is a very critical factor for Castle on Jebus Cross — since everything is mostly scattered in the corners. But I do have some primitive personal achievements...

111. My starting hero turned out to be Edric with 2 stacks of griffins — I thought for a long time whether to restart or not (considerations: on one hand it's bad — few archers, but on the other — good, because there will be a bunch of accelerated own-units at speed 6; I should mention that the opponent-coach advised me to restart him after all, but...); I managed to buy only 5 heroes — already a guaranteed loss on this template, however, they all arrived as useful ones: Pyre, Grisha, Calt; Markov's same - 22 and less than 30 pokemon; however: a hive at the doorstep behind an army of kents and most importantly — an Angel external dwelling right there (for only 20-49 iron golems) made me forget about any restarts; Lacus goes on reconnaissance along the upper path, others linger around the external dwelling, not knowing how to take it with such a mega-army, Edric clears out a pokemon external dwelling nearby for under 100 gold of imps; Pyre spends the night on butterflies, I messed up and didn't pass the ballista back to Valya from her — already a loss of precious moves; remaining cash at end of turn: 1160.

112. Another ballista arrived with Gervulf; moving terribly slowly, I hit Pyre's golems, losing both butterflies and several pokemon; Wick shares the strategy for taking the external dwelling with me and advises doing it with Valka — even if she's level 1, if anyone is interested (but better not to do this, especially on SOD — too high a probability of total wipeout with 1-2 morale of 3 angels):
22 markov-pokemon(hereafter - p.)-p. - griffin - p. -p. -p. and naturally the ballista (it's not for damage, but simply as meat!), the essence of our tactic is shooting with markovs to the limit in hopes that the 1st turn goes to the griffin, another 2 to the ballista and a couple more to the single-unit pokemon, which we surround our shooters with as best we can; an angel didn't die in 1 round (total damage was only 100 something), but thanks to a single morale on the strike stack I managed to get out with several markovs, a pair of pokemon and 1 angel (I am 100% sure that if there were 25-30 markovs — a realistic layout for Valka — and she herself was at least level 4-5, then markovs wouldn't be lost at all, and it's not excluded that by taking something interesting and unnecessary to us as meat — even the ballista could have remained), we don't take all pokemon — so as not to waste them, anyway the angels' hit is too strong, and the use of 40 pokemon as a strike stack against angels is like squeezing milk from a goat; right then Pyre on an angel kills 90+ kents for a hive (passed by 10-19 fans guarding the arena with cash — since for a weak hero with 1 angel the probability of failing is too high); entered the hive with all picks and even almost all markovs (already in such quantity after taking the external dwelling these markovs were like one same difference) — took 6 wyverns, remaining with 18 pokemon; Pyre expert Logistics placed on an angel; Valya got Scouting; scouted a gnoll-den, cons and another level 7 external dwelling; remaining cash: 610.

113. 7th hero (in terms of tempo — I've been in the same boat for a long time); I hit a bunch of small fry with 1 angel, but was afraid to enter the gnoll-den with him and 6 ducks as a 20-stack; since the match is semi-friendly and educational, I changed my principles regarding autos and asked for 1 because of a wipeout on 9 cyclops (guarding a major shield) — thanks to Yura for it!; Pyre took Air on level up (don't even know why); biggest disappointment of the day — Gervulf with slag and 6 wyverns beat back troglodytes from an empty pandora, while I was hoping for money; 3rd external dwelling of winged guys spotted:smile09: — and all 3 are practically nearby; Valka found a stable, but it's positioned irrelevant — no one else entered except her; cash at end of turn: 2160 (still very little, but "gold deposits" are visible).

114. Gathering freebies and beating back resources in small amounts; the mother-hero is twitching, fussing, running wherever — unacceptable for Jebus Cross; the team of own-units has already raised 15,910 coins by end of turn, finances are improving, in a word :) .

115. Empty elf village taken by an own-unit, nearby a prison without guards with an elven hero (total: finally 8:D , a disgrace for this template!) — I buy kents and send a messenger with 33 of them to help the front, as almost all pokemon are gone; I clear the 2nd angel external dwelling with a mistake in placement: should have put 6 wyverns in the 1st slot, 1 angel in the 2nd and scattered various pokemon and single-units in the rest, but I put wyverns in the 2nd slot and 3 winged guards reached them in the 1st round (minus two:mad: ), overall they killed another 1u and all pokemon — as a result I have 2 angels, 3 wyverns and oh-so-far away 33 kents in the army:( ; Pyre got basic Scouting — good:) ; cash at end of turn: 19,330.

116. The day passed almost in vain due to crooked chains that couldn't deliver an angel from the capital and I didn't dare go back to those cyclops with the shield with 2 (and even as a 9th hero Gundulu had to be taken by dismissing the least important scout); why I didn't enter the 3rd external dwelling — no idea; cash at end of turn 180 (+ nothing was built in secondary today).

117. Weekly results: 3 angel external dwellings bought, 1 each of pokemon and archers; angels are home in the fort (decided this way, without a citadel, for which I'd have to take a loan anyway); Pyre level 8 and already with basic Armor 5-11-3-1; in army 4 angels, 3 wyverns (+ some small fry among own-units); bunch of hives spotted, but for some reason not taken (I don't know how to move properly as a chain:( , and mostly the own-units were jumping around corners for money, which was already barely enough); cash remaining at end of turn: basically none:D. (a 10th hero was bought, but I don't remember exactly why:rolleyes: ).

121. Pandora for 10,000 xp behind pits, gives Pathfinding, became level 12; Pyre is on the second day without acceleration for some reason:o ; bought only 2 angels so far, one of whom didn't arrive; as always, no money at all.

122. Own-unit on angels takes gnoll-den + for 17 cyclops in a box they gave 10,000 — finally some money appeared even after buying angels, a little bit remained:) .

123. Running to the center with 11 angels and slag/meat, for some reason without a book:D :confused: and for some reason turning towards home utopia... ; another 10,000 cash for wizards; remaining at end of turn: 18,080.

124. Utopia-two with the loss of all slag/meat and 2 angels:( :mad: : nothing for parameters, but there is magic — КЗ and hat +10, as well as boots of resistance — I decide to leave the center and still buy a book for all this:D , but crash into absolutely nothing on the same turn!! money: 31,530:) (this is after rebuilding archons) .

125. Pyre on archons replenishes mana in the capital, nearby I let another 2 own-units accelerate; 1 assistant-mage with troops from ramp (20 dwarves and some kents) beat back a pandora from gnolls, but hasn't taken it yet; everyone who could be bought is bought, but there's no money left:( .

126. In the pandora the mage was given 5,000 xp — got Luck, pity they didn't give Eagle Eye for Artificer class (reworking artifacts); by irony of fate Grinya on 3 archons, having beaten back a pandora from up to 50 crusaders, got exactly Eagle Eye, but didn't get Luck:D ; the mother-hero with 6 archons ran out towards the center, would have reached ГО on the next turn, but — not meant to be, a powerful and quick opponent covered her right on the road:rolleyes: ...

Huge thanks for the game and valuable advice!
User Avatar
17 years ago
Auto-translated
Will there be a sequel?
User Avatar
17 years ago
Auto-translated
Sure. Right now, I go out of town on weekends, and it's not really possible to play during the week.
In reply to Wicc
User Avatar
16 years ago
Auto-translated
Wicc
Sure. I go out of town on weekends now, and there isn't much time to play during the week.
The thread has slowed down, which is a shame.
User Avatar
16 years ago
Auto-translated
Uh, I just saw it! Let's continue, it's a good thing, and the reports with screenshots are great! :-)
In reply to Wicc
User Avatar
16 years ago
Auto-translated
It seems the difficult times are over, and I have some free time now. I'm ready to continue the match! Sign up, get in touch...

Statistics

Welcome our newest member: recijeb