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Posts from Heroes 6 - Discussion Auto-translated

4.3 (15 ratings)
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#390
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The issue isn't about the factions being perfect, but rather that everything is explained through the lore and history of Ashan. Any other combination needs to be integrated into the story. So, suggest your own setup and explain it from a historical perspective. It would be interesting to see what you come up with.
#391
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All the best features from all the games + to make everything stable and show how skilled you are, not like in Heroes 5 where a newbie playing Stronghold can beat a pro playing Dungeon or Haven!!!
#392
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I don't know what else could be better than the fifth installment. When I look at other games, as soon as I see their mediocre and dull graphics, I don't feel like playing. The standard has been set very high, so at least don't lower it, and don't ruin the plot.
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#393
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I've been looking at the superb graphics of the fifth installment for a couple of months, and ultimately, its ultra-modernity has worn me out. I happened to find the first game running on Windows, and along with the existing second and third games, I'm quite satisfied. I'd also like to get a tournament version of the fourth game to complete the set. And many acquaintances also found the fifth part unplayable. And making a sixth game in the image of the fifth is clearly an overdoing it.
Before writing that nothing is better than the fifth game, play each part for at least a few months, and then write about the mediocre, dull graphics. The high standard for Heroes was set back in the first game, and subsequent games were additions to it. And if the market and army upgrade in the second game is a great addition, then initiative and the hero skill tree are quite controversial innovations.
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#395
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but the fact that there could have been a Forge in Heroes…
Keywords: could, be.
In my opinion, a game that evokes indifference is much worse than one that has many detractors.
A real-life example.
Dom 2 is a show that carries no meaningful message. It has many, very many "detractors": D.
Military Secret is a show that is quite informative and interesting. Most people are indifferent to it, i.e., they don't care about it.
Conclusion: Dom 2 is better. :smile04:
When an author creates their own world, they have the right to put anyone and anything anywhere. If they can explain it in an accessible and understandable way, then it doesn't hurt the eyes.
Zubr said it right. :) However, fantasy has become somewhat limited. That is, everything must be this way, and no other way.
By the way, "Castle distribution" is much more original than racial division.
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#396
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However, fantasy has become somewhat limited. Everything has to be a certain way, and nothing else.
Not exactly. Rather, it has become more stereotypical. Probably due to a certain similarity among different authors, and also due to their authority. That is, Tolkien's orcs will be more similar to "real" orcs than Vasya M.'s orcs.

P.S. The castle distribution for heroes is a minor detail. The main thing is that it shouldn't be too obvious (like a devil among humans), and the rest is not so important. After all, for most people, this is a game designed for multiplayer battles, and in those battles, you think about "why are gnomes and elves in the same castle" last.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#397
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By the way, the devil creature for the Human faction looks great; I want the Dark Order faction to be added!
Tomorrow holds no promises
Except the ones we've made
In reply to Ranmaru Rei
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#398
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Irdis Evalle
The issue isn't the perfection of the factions, but rather that everything is explained through the lore and history of Ashan. Any other combination needs to be integrated into the history. So, propose your own setup and explain it from a historical perspective. It would be interesting to see what comes of it.
It's not my job to come up with the setups, but rather the developers'. And they should be guided not only by the history of Ashan (since Heroes is much more than just the 5th installment) or not be tied to it at all, but move forward... Although, this is just my personal opinion – someone will definitely want Heroes to remain in its own niche.
Further discussion simply loses its meaning –
fans of the 5th installment are waiting for the 6th installment more like some kind of addition to the game, while "fans of the 3rd installment" want something different (or don't want anything at all, because they don't believe in a worthy continuation :smile34:).
In reply to Ty3o-ny3o
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#399
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When the world of Might and Magic was replaced with Ashan, everyone immediately started complaining, but they also say that we need to move forward. Regarding the "questionable" new features, I can say... any new feature can be seen as progress or the opposite; it's just that everyone will praise their own area :smile15: :smile01:
Tomorrow holds no promises
Except the ones we've made
In reply to bonchik
#400
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bonchik
I don't know what else could be better than this; when I look at other games, as soon as I see their mediocre, dull graphics, I don't want to play. The standard is set very high, so at least don't lower it, and don't ruin the plot.
I would seriously work on optimizing the game. Both the single-player mode (even on quite powerful machines, the FPS isn't always pleasing, let alone older configurations) and the multiplayer mode. In my opinion, the plot is weak. In the original, it largely resembles... If my memory serves me correctly, it's similar to The Restoration of Erathia. But what is most disappointing is its implementation, namely, the heroes who talk to each other between missions without moving their lips, sitting on horses, periodically waving their staffs, tapping their swords on their shields, and so on. One could talk about the plot being secondary for this game if the developers hadn't teased us with quite normal cutscenes on the game engine, where the heroes have facial expressions and don't move according to just one primitive template, and they don't just sit on horses. But on the other hand, expecting an exciting, captivating plot from a strategy game is somewhat naive. For a strategy game, the heroes have a decent plot; it could be worse
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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#401
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I personally found the first campaign in Heroes 5 to be more of a tutorial, a way to get used to the game. And the plot isn't that great, although it gets more interesting as it progresses, and there are fewer clichés. I think the Hammers of Fate and the Tribes of the East should have been together, as the storyline between them is quite short; they probably just decided to split it into parts. And the addition of... I don't know how to say it, something like "alt-gateway," I think, added some variety to the game, because constantly fighting the same creatures and neutrals gets very tiresome. P.S. Let's wait for Heroes 6 and its Swamp; I'm curious where Railag went.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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#402
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Well, the sixth installment will definitely be a continuation of the fifth, at least in terms of the storyline. This was stated by Ubisoft, and it's confirmed by the fact that the third game in the Ashan universe, Might & Magic: Clash of Heroes, will be released on the Nintendo DS. Actually, it's wrong to think that the series is focused solely on Multiplayer. There are many fans of the single-player mode, and I am one of them. The storyline in the fifth Heroes game is good, but there is a real problem with its presentation, and in Russia, also with the localization. At least, that's what I think after reading the monumental work of comrade Demilich. He described the storyline of the fifth Heroes and Dark Messiah in an artistic way. In general, he described the storyline of all the Heroes games. And he allowed himself a little freedom, as if incorporating Ashan into the Void. But it's done organically, and for Void-haters like me, it will seem unnoticeable and will please the self-esteem of Ashan-haters :). Unfortunately, I don't have the game at hand, but maybe this will do. On the forum of the Heroes 6 fan site, there is a topic called "Ashan," where you can find some materials about Ashan. In particular, the history taken from Demilich's website, as well as information about Ashan that could be found in "Strana Igr" magazine. The author of the topic did it a bit clumsily, but it's still good. Here is a link to the forum: http://www.heroes6.ru/forum/ @Ergon I started playing with the third Heroes game. I started playing it in 2005. In 2006, the fifth installment was released, and I switched to it. I started playing it with a pre-alpha version that leaked online, and I replay it every month. Then I got acquainted with the fourth game. I still play it (my favorite Castle is Might). A year ago, I got acquainted with the second game. And I play it too. Despite the fact that I have played and am playing all the parts, except for the first (and also King's Bounty from Katauri), I consider the fifth to be the best. Let's wait for the sixth installment; maybe I'll change my mind.
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#403
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A swamp in Japanese style – I’m really looking forward to it! I want the Warlocks (Minotaurs, Hydras, Dragons) to be separated from the Dark Elves. I also want them to add a werewolf to the Undead and bring back the Death Knight. In general, there should be more units in the castles (level 10, or 5 levels with 2 units each), then both the old monsters will remain and new ones will be added.
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#404
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@5p74
Unfortunately, that won't happen. Dragons are children of Malassa, who is worshipped by the dark elves. So, separating dragons from the dark elves doesn't make sense according to the plot. Minotaurs are slaves of the dark elves. Slaves can revolt and free themselves. Hydras are creatures bred by the dark elves. Perhaps, simply abandoning the breeding of hydras wouldn't be right; there needs to be some reason. So, if the developers follow the plot (and they will), the dungeon will remain as it is.
The story with Necropolis is even more interesting. Ubisoft has long been planning a Necropolis in the style of ancient Egypt, and you want some kind of death knights. First, we need to establish the classic Necropolis, and then we can talk about death knights. To be honest, I have mixed feelings about death knights. If they are going to make old-style necromancy (with skeletons), then "yes," I'm all for it. If it's new, then "no," because they wouldn't fit. Death Knights could perhaps be created from cavalry – but that's weak, especially since you can only raise a vampire from level 7 creatures (excluding dragons). Whereas, from cyclops and the like, undead creatures (messengers, banshees) should be raised. I can imagine how the fans will rage if the castle is in the style of ancient Egypt. Skeletons can be made, zombies can be made, ghosts can be made, but vampires cannot. Liches are fine, messengers are unlikely, and death knights even less so. Dragons will probably fit in. If they still make it in the style of ancient Egypt, then vampires will be replaced by mummies. By the way, vampires and mummies in Heroes 5 seem to be at the same level.
By the way, regarding werewolves. In Disciples, they are in Necropolis, and in King's Bounty, they are in Rampart. In Heroes, if they are included, they could be either in Necropolis or Rampart (imagine them instead of dancers), or in Swamp (especially here, the WoG-style option is interesting. If I'm not mistaken, there was a map where we played as a female werewolf. She was a specialist in hydras), or, of course, as neutrals. To be honest, werewolves are an interesting option for Heroes. The only question is how to implement it. If it's in Necropolis, then it will be very difficult, as werewolves are not exactly classic undead. Especially for Ashan, where the main thing for necromancers is peace, quiet, and order… like in a cemetery. It's easier in Rampart. Here, you can say that werewolves are elves who have found a connection with the wild power of their natural essence, which allows them to take on an animal form (by the way, lycanthropy can be given to druids, which would be quite fitting. Then, another version of the werewolf can be implemented, not the Rampart one). With the third and fourth options, there can be several ways to implement them (sorry for the tautology). The first option is one of the results of the Silver League mages' experiments to create beastmen. The second is the same, but from some… hmm… swamp witch. By the way, werewolves can also be in the Horde. Indeed, an interesting creature.
Now about the last point of your request. IMHO, 10 creatures is too many, but the main thing is feasibility. It is necessary to have 3 creatures for each castle, which would fit the castle. If we talk about the fourth option, remember what it led to. There were some kind of corpse-like creatures that no one took into their army. However…
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#405
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I haven't been on the forum for a while, so I've missed a lot. What is definitely known about the upcoming installment, and if possible, where did you hear about it? I'm subscribed to the news feed from Igromania, and there's no mention of a sixth installment there.