Posts from Heroes 6 - Discussion
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Before writing that nothing is better than the fifth game, play each part for at least a few months, and then write about the mediocre, dull graphics. The high standard for Heroes was set back in the first game, and subsequent games were additions to it. And if the market and army upgrade in the second game is a great addition, then initiative and the hero skill tree are quite controversial innovations.
but the fact that there could have been a Forge in Heroes…
In my opinion, a game that evokes indifference is much worse than one that has many detractors.
Dom 2 is a show that carries no meaningful message. It has many, very many "detractors": D.
Military Secret is a show that is quite informative and interesting. Most people are indifferent to it, i.e., they don't care about it.
Conclusion: Dom 2 is better. :smile04:
When an author creates their own world, they have the right to put anyone and anything anywhere. If they can explain it in an accessible and understandable way, then it doesn't hurt the eyes.
By the way, "Castle distribution" is much more original than racial division.
However, fantasy has become somewhat limited. Everything has to be a certain way, and nothing else.
P.S. The castle distribution for heroes is a minor detail. The main thing is that it shouldn't be too obvious (like a devil among humans), and the rest is not so important. After all, for most people, this is a game designed for multiplayer battles, and in those battles, you think about "why are gnomes and elves in the same castle" last.

Барон "Vampires"
Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!
Except the ones we've made
The issue isn't the perfection of the factions, but rather that everything is explained through the lore and history of Ashan. Any other combination needs to be integrated into the history. So, propose your own setup and explain it from a historical perspective. It would be interesting to see what comes of it.
Further discussion simply loses its meaning –
fans of the 5th installment are waiting for the 6th installment more like some kind of addition to the game, while "fans of the 3rd installment" want something different (or don't want anything at all, because they don't believe in a worthy continuation :smile34:).
Except the ones we've made
I don't know what else could be better than this; when I look at other games, as soon as I see their mediocre, dull graphics, I don't want to play. The standard is set very high, so at least don't lower it, and don't ruin the plot.
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
Клан "Вершители Асхана" - "Masters of Ashan"
Unfortunately, that won't happen. Dragons are children of Malassa, who is worshipped by the dark elves. So, separating dragons from the dark elves doesn't make sense according to the plot. Minotaurs are slaves of the dark elves. Slaves can revolt and free themselves. Hydras are creatures bred by the dark elves. Perhaps, simply abandoning the breeding of hydras wouldn't be right; there needs to be some reason. So, if the developers follow the plot (and they will), the dungeon will remain as it is.
The story with Necropolis is even more interesting. Ubisoft has long been planning a Necropolis in the style of ancient Egypt, and you want some kind of death knights. First, we need to establish the classic Necropolis, and then we can talk about death knights. To be honest, I have mixed feelings about death knights. If they are going to make old-style necromancy (with skeletons), then "yes," I'm all for it. If it's new, then "no," because they wouldn't fit. Death Knights could perhaps be created from cavalry – but that's weak, especially since you can only raise a vampire from level 7 creatures (excluding dragons). Whereas, from cyclops and the like, undead creatures (messengers, banshees) should be raised. I can imagine how the fans will rage if the castle is in the style of ancient Egypt. Skeletons can be made, zombies can be made, ghosts can be made, but vampires cannot. Liches are fine, messengers are unlikely, and death knights even less so. Dragons will probably fit in. If they still make it in the style of ancient Egypt, then vampires will be replaced by mummies. By the way, vampires and mummies in Heroes 5 seem to be at the same level.
By the way, regarding werewolves. In Disciples, they are in Necropolis, and in King's Bounty, they are in Rampart. In Heroes, if they are included, they could be either in Necropolis or Rampart (imagine them instead of dancers), or in Swamp (especially here, the WoG-style option is interesting. If I'm not mistaken, there was a map where we played as a female werewolf. She was a specialist in hydras), or, of course, as neutrals. To be honest, werewolves are an interesting option for Heroes. The only question is how to implement it. If it's in Necropolis, then it will be very difficult, as werewolves are not exactly classic undead. Especially for Ashan, where the main thing for necromancers is peace, quiet, and order… like in a cemetery. It's easier in Rampart. Here, you can say that werewolves are elves who have found a connection with the wild power of their natural essence, which allows them to take on an animal form (by the way, lycanthropy can be given to druids, which would be quite fitting. Then, another version of the werewolf can be implemented, not the Rampart one). With the third and fourth options, there can be several ways to implement them (sorry for the tautology). The first option is one of the results of the Silver League mages' experiments to create beastmen. The second is the same, but from some… hmm… swamp witch. By the way, werewolves can also be in the Horde. Indeed, an interesting creature.
Now about the last point of your request. IMHO, 10 creatures is too many, but the main thing is feasibility. It is necessary to have 3 creatures for each castle, which would fit the castle. If we talk about the fourth option, remember what it led to. There were some kind of corpse-like creatures that no one took into their army. However…