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Heroes 6 - Discussion

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#404
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@5p74
Unfortunately, that won't happen. Dragons are children of Malassa, who is worshipped by the dark elves. So, separating dragons from the dark elves doesn't make sense according to the plot. Minotaurs are slaves of the dark elves. Slaves can revolt and free themselves. Hydras are creatures bred by the dark elves. Perhaps, simply abandoning the breeding of hydras wouldn't be right; there needs to be some reason. So, if the developers follow the plot (and they will), the dungeon will remain as it is.
The story with Necropolis is even more interesting. Ubisoft has long been planning a Necropolis in the style of ancient Egypt, and you want some kind of death knights. First, we need to establish the classic Necropolis, and then we can talk about death knights. To be honest, I have mixed feelings about death knights. If they are going to make old-style necromancy (with skeletons), then "yes," I'm all for it. If it's new, then "no," because they wouldn't fit. Death Knights could perhaps be created from cavalry – but that's weak, especially since you can only raise a vampire from level 7 creatures (excluding dragons). Whereas, from cyclops and the like, undead creatures (messengers, banshees) should be raised. I can imagine how the fans will rage if the castle is in the style of ancient Egypt. Skeletons can be made, zombies can be made, ghosts can be made, but vampires cannot. Liches are fine, messengers are unlikely, and death knights even less so. Dragons will probably fit in. If they still make it in the style of ancient Egypt, then vampires will be replaced by mummies. By the way, vampires and mummies in Heroes 5 seem to be at the same level.
By the way, regarding werewolves. In Disciples, they are in Necropolis, and in King's Bounty, they are in Rampart. In Heroes, if they are included, they could be either in Necropolis or Rampart (imagine them instead of dancers), or in Swamp (especially here, the WoG-style option is interesting. If I'm not mistaken, there was a map where we played as a female werewolf. She was a specialist in hydras), or, of course, as neutrals. To be honest, werewolves are an interesting option for Heroes. The only question is how to implement it. If it's in Necropolis, then it will be very difficult, as werewolves are not exactly classic undead. Especially for Ashan, where the main thing for necromancers is peace, quiet, and order… like in a cemetery. It's easier in Rampart. Here, you can say that werewolves are elves who have found a connection with the wild power of their natural essence, which allows them to take on an animal form (by the way, lycanthropy can be given to druids, which would be quite fitting. Then, another version of the werewolf can be implemented, not the Rampart one). With the third and fourth options, there can be several ways to implement them (sorry for the tautology). The first option is one of the results of the Silver League mages' experiments to create beastmen. The second is the same, but from some… hmm… swamp witch. By the way, werewolves can also be in the Horde. Indeed, an interesting creature.
Now about the last point of your request. IMHO, 10 creatures is too many, but the main thing is feasibility. It is necessary to have 3 creatures for each castle, which would fit the castle. If we talk about the fourth option, remember what it led to. There were some kind of corpse-like creatures that no one took into their army. However…