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#491
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Good night, a somewhat ambiguous situation has arisen, and I want to clarify it to avoid any contradictions...
So:
In the game, the opponent leveled up Solmyr, while he himself was playing as Fortress, and it was his native secondary town. He built a Guild of Mages (GM) level 3 in both castles, i.e., to the maximum for the Fortress. Plus, he found a scroll of flight...
Solmyr, using the flight, flew over the mountains and attacked the hero. My Nella was standing on some Djinns and, using tactics, bought her way out; Solmyr then attacked the scout and, using Chain Lightning, destroyed all the troops...
Question: is it possible to use flight and Chain Lightning if the maximum Guild of Mages level is only 3??

The rules state:

If the corresponding level of the Guild of Mages (GM) is built in any of the controlled castles. If the required level of GM is not present in these castles, then it is necessary to fully build all levels of GM in any two castles that you own.
Ушел с героев, пока пряники)
In reply to SEM_56
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#492
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SEM_56
Question: Is it possible to use Flight and Chain Lightning if the maximum guild level is only 3?
You answered this question yourself in your post. The rules allow the use of both the Flight scroll and Solmyr's Chain Lightning if Guildhall 5 or 4 is built, respectively. Moreover, if the castle itself does not physically allow building floors 4 and 5, then in any two built structures, build the tower to the maximum: Barbarian + Barbarian; Barbarian + Swamp; Swamp + Swamp; Swamp + Castle; Barbarian + Castle; Castle + Castle.
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#493
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Here's the question: I'm playing in an 8-player Might and Magic VI tournament, and I captured a Castle controlled by the Computer faction that had a Black Magic Amplifier built in it. Can I upgrade Vampires? The rules don't explicitly forbid it...
Всем удачи ! И Морали !
In reply to Wlk777
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#494
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The rules don't specify an upgrade for Vampires because the enhancer is already banned, meaning an upgrade is impossible. In theory, upgrading shouldn't be allowed. IMHO.
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#495
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There is only one building restriction for Necropolis in the rules: 5.17. It is forbidden to build a Necromancy Amplifier in the Necropolis castle. Therefore, if the amplifier is already built, you can upgrade vampires. And the restriction on the amplifier was initially conceived not through vampire upgrades, but to reduce the number of resurrected skeletons.
В дикім полі
In reply to bRitvo4kA
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#496
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bRitvo4kA
Besides, the ban on the amplifier wasn't initially conceived through the vampire upgrade, but to reduce the number of revived skeletons.
Information from the rules author would be relevant here, but I think the vampire upgrade is a more significant imbalance than an extra 10% to the number of skeletons from the amplifier. So, at the very least, both were recognized as imbalanced.
A level 12-21 vampire on level 121 is quite a powerful unit.
And 300 or 330 skeletons make practically no difference.

Logically, in the above case, not only is it forbidden to build the vampire upgrade, but also to remove (10%) the extra skeletons raised due to the amplifier built by the computer.
But formally, "according to the rules," let the judge decide.
In reply to Wlk777
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#497
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Wlk777
Here's a question: I'm playing in an 8-player Might & Magic VI tournament, and I captured a Castle controlled by the Computer faction that had a Black Magic Amplifier built. Can I upgrade Vampires? The rules don't specifically prohibit it...

In this case, I think upgrading is allowed. I don't understand why Vampires are so disliked; Necromancy is much stronger, especially if you level up several Necromancers at the same time. Vampires are essentially only needed for battles against neutral creatures.
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#498
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Alex_R
300 or 330 skeletons – it makes practically no difference.
The calculation is incorrect. The enhancer provides a +10% bonus not to the number of skeletons raised, but to the Necromancy skill. Therefore, instead of 30%, 40% will be raised, which is a third more. Instead of 300 skeletons, there will be 400 (experimentally verified).
I have added a clarification to the rules for 8mm6 in the Best of HW tournament.
In reply to Pit for LM
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#499
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Pit for LM
The calculation is incorrect.
The calculation is incorrect, but the idea is the same. Moreover, if a larger difference doesn't require dispersing the skeletons, then the imbalance here is only due to upgraded vampires, and the buff is just a minor addition to that.
#500
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Is the guard's patrol route fixed? Can it be bypassed at all, or only on the opponent's side? If a bot bypasses it, can I follow it (by bypassing it as well)?
P.S. Reports mentioned "DD through GO" and "DD to the adjacent tower," which seems to be a private agreement (a change in the rules)?
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#501
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zoog
The guard is positioned oddly. Can it be bypassed at all, or only on the opponent's respawn point? If a bot bypasses it, can I follow it (by bypassing it)?
P.S. Reports mentioned "DD through GO," "DD to the adjacent treasure," presumably a private agreement (a change in the rules)?


No, it must be cleared (if it exists), even if it's positioned oddly.
But if you have Flight, Wings, or Jump, you can bypass it by flying over, jumping over (or, if possible, crawling under).

I meant the guard of the respawn points.
С истиной где-то рядом...





Лето 2010.
In reply to zoog
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#502
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zoog
The guard is moved. Can it be bypassed at all, or only on the opponent's territory? If a bot bypasses it, can I follow it (bypass it)?
When playing against AI, a rule adjustment is usually made, and the moved guard can be bypassed if it's not a "Guard of Order."
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#503
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Hello everyone.

Let's consider the following situation.
A hero is located in a certain place on the map. A mine is visible behind a mountain. Besides the mine, there are no other cells visible to the player. Therefore, the player does not know whether or not the mine has guards.
The player flies over the mountains, landing in the mine and automatically claiming it. At the same time, the guards remain undefeated.
1. Does this violate the rule about the need to defeat the guards? If not, then:
2. Is the player obligated, after visiting the mine in this way, to first attack its guards? If so, then:
3. What should be done if the hero, after visiting the mine in this way, loses the battle with the mine's guards?

This is not a made-up scenario; it's a situation from a real game.
In reply to Kluka
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#504
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Kluka
Hello everyone.

Let's consider the following situation.
A hero is located in a certain place on the map. A mine is visible behind a mountain. Besides the mine, there are no other cells visible to the player. Therefore, the player does not know whether the mine is guarded or not.
The player flies over the mountains, lands in the mine, and automatically claims it. At the same time, the guard remains undefeated.
1. Does this violate the rule about the need to defeat the guard? If not, then:
2. Is the player obligated to defeat the mine's guard first after visiting the mine in this way? If so, then:
3. What should be done if the hero, after visiting the mine in this way, loses the battle with the mine's guard?

This is not a made-up scenario; it's a situation from a real game.


Pasha, according to point:

5.13. It is forbidden to take Pandora's Boxes, scrolls, artifacts, or visit various objects from behind a moved guard without defeating the guard first.

at most, a Hero player who flies in and takes the Mine in this way (assuming that when he was flying, he could not stop to scout the area) should defeat its Guard first. If he doesn't defeat the Guard, that's his problem (surrender, retreat, and continue playing).
С истиной где-то рядом...





Лето 2010.
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#505
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In the game, I first dealt with that guard.

However, Pasha, I didn't quite understand your wording.
the maximum a player can do,
So, was there a violation of the rules on my part? Or not?
If he doesn't break through the guard, that's his problem (surrender, retreat, and continue playing).
What does "my problem" mean? If I just charged in with a single unit and decided to crash into that guard, is that allowed? Or can I just dismiss the hero?