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Well, I think everyone who wanted to express their opinion on this topic has already voted. The majority is in favor, so it's time to implement it.
New here? I'm Roha — want a quick tour?
Well, I think everyone who wanted to express their opinion on this topic has already voted. The majority is in favor, so it's time to implement it.
I think this will add new interest and intrigue. I'm in favor again.
The only intrigue will be whether your opponent will kill you with a teapot on turn 117-121, or they won't make it and you'll manage to escape to the treasury...
To remove any doubt that they will kill you, let's allow players to choose Solmyr as a starting hero:smile01:
If contacting units on 117-121 was that easy... the game would be primitive... And who prevents you from taking Thorgrim, for example? There are many counter-strategies... And regarding Solmyr... He has many drawbacks. By week 3-4, he will most likely become useless... Do you have any objections?
Tant is definitely overpowered.
I think people will simply start playing Fortress more often because of Solmyr. But I don't think anyone will replace Shakti/Galtran with these resurrection heroes.
I think people will simply start playing Tower more often because of Solmyr. But I don't think anyone will replace Shakti/Galtran with these ressurrectors.
I suggest a match, let's say, to 3 wins – to anyone who supports these innovations. I'll start with red Solmyr or blue Tantum. And you play, adhering to point 5.2.1, with any race. I, in turn, will try to win solely through hero specialization. The winner will thus prove that they are right.
Two conditions:
1) Slow roads – restart.
2) My opponent cannot choose Togrim as a starting hero against my tower.
Let the restart timer remain at 116; no one will agree to anything earlier anyway.
Are you playing while adhering to section 5.2.1, regardless of the chosen faction?
I try to win solely through the hero's specialization.
Two conditions...