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Posts from Amendment to section 5.2.1 of the Hv rules (regarding quick-cast spells).

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Should point 5.2.1 be removed from the rules?
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#142
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Well, I think everyone who wanted to express their opinion on this topic has already voted. The majority is in favor, so it's time to implement it.
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In reply to bRitvo4kA
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#143
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bRitvo4kA
Well, I think everyone who wanted to express their opinion on this topic has already voted. The majority is in favor, so it's time to implement it.
I think this will add new interest and intrigue. Once again, I'm in favor.
Всем удачи ! И Морали !
In reply to Wlk777
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#144
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Wlk777
I think this will add new interest and intrigue. I'm in favor again.

The only intrigue will be whether your opponent will kill you with a teapot on turn 117-121 or not, and whether you'll manage to escape to the treasure room...
To remove any doubt about who will win, let's also allow players to choose Solmyr as their starting hero: :smile01:
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#145
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KobRa_RR
The only intrigue will be whether your opponent will kill you with a teapot on turn 117-121, or they won't make it and you'll manage to escape to the treasury...
To remove any doubt that they will kill you, let's allow players to choose Solmyr as a starting hero:smile01:
If hitting with a contact attack on turns 117-121 was that easy... the game would be primitive... And who prevents you from taking Thorgrim, for example? There are many counter-strategies... As for Solmyr... he has many drawbacks. By week 3-4, he will most likely become useless... Any objections?
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#146
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Wlk777
If contacting units on 117-121 was that easy... the game would be primitive... And who prevents you from taking Thorgrim, for example? There are many counter-strategies... And regarding Solmyr... He has many drawbacks. By week 3-4, he will most likely become useless... Do you have any objections?

Is this some kind of joke? Where does it say you'll even make it to week 3-4? ;)
There are certainly strategies: Thorgrim, tactics + mass haste, cloak or amulet, antichain. But I still doubt that Solmyr won't be overpowered in the long run. And Dymir with Jeddite + Tant are heroes of the same caliber... Tant is 100% overpowered.
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#147
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KobRa_RR
Tant is definitely overpowered.
Is this some kind of joke? (C) :D Is it really impossible to build a Town Hall of level 3? And where is this supposed "overpowered" element? :confused:
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#148
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I think people will simply start playing as Tower more often because of Solmyr. But I don't think anyone will replace Shakti/Galtran with these resurrection units.
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#149
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Dirty_Player
I think people will simply start playing Fortress more often because of Solmyr. But I don't think anyone will replace Shakti/Galtran with these resurrection heroes.
By the way, there's a great counter-strategy against Solmyr – if you're afraid of him, just forget about Fortress. And in Dungeon, there are plenty of good heroes even without the resurrection units. Deemir, of course, will be strong with double mana, but it will still be more interesting...
Всем удачи ! И Морали !
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#150
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Dirty_Player
I think people will simply start playing Tower more often because of Solmyr. But I don't think anyone will replace Shakti/Galtran with these ressurrectors.
And even if they do, there will still be those who prefer melee heroes, and then there will be more variety...
Even if Solmyr or Tant are a little overpowered, they will still be in line with already recognized overpowered heroes like Gosh, Shak, Kirya, etc.
But I repeat, to add variety to the game, and even in Dungeon, I suggest starting with a random hero for all castles, and then Dungeon won't be valued higher than most castles.
And for Tower, it's not really important who the starting hero is - so it will only benefit from this.
Castle will be slightly less popular, but there won't be that worn-out Valeska in every report.
Believe me, the overall balance affects things much more than these minor details like one player getting Kirya as a starting hero, and another getting Ufretin.
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#153
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I propose a match, let's say, to 3 wins – to anyone who supports these innovations. I'll start with red Solmyr or blue Tant. And you play, adhering to point 5.2.1, with any faction. I, in turn, will try to win solely through hero specialization. Thus, the winner will prove that they are right.
Two conditions:
1). Slow roads – restart.
2). My opponent cannot choose Togrim as the starting hero against my tower.
Let the restart timer remain at 116; earlier, no one will agree anyway.
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#154
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It seems like the discussion isn't going anywhere. A vote with double weighting (and if you consider the Techies as well, it's triple!) – maybe it's time to make some changes? And about something that's been bothering me: the other day, I played an important game on the portal – I decided to fight a strong opponent with Solmyr, even though I could have easily just leveled up Moner. But my unconventional actions led to a red orb... mages are already at a disadvantage due to the random element, and with this artifact, it's even worse. There's a good artifact – the Amulet of Sacrifice, if you're playing against a mage, and I suggest banning the orb. It's not because I lost – it's just that the game (with the random element) boils down to a standard start with a warrior... I would like to see a little more variety...
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#155
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KobRa_RR
I suggest a match, let's say, to 3 wins – to anyone who supports these innovations. I'll start with red Solmyr or blue Tantum. And you play, adhering to point 5.2.1, with any race. I, in turn, will try to win solely through hero specialization. The winner will thus prove that they are right.
Two conditions:
1) Slow roads – restart.
2) My opponent cannot choose Togrim as a starting hero against my tower.
Let the restart timer remain at 116; no one will agree to anything earlier anyway.
I agree to play, for the Hv rating, hit me up. Just don't set additional conditions like 1) Slow roads – restart – for anyone else.
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#156
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KobRa_RR
Are you playing while adhering to section 5.2.1, regardless of the chosen faction?
Setting initially unequal conditions is not a good idea.
KobRa_RR
I try to win solely through the hero's specialization.
And how will this manifest itself? :confused: Will you only fight with one hero and only use potions?
KobRa_RR
Two conditions...
And what is the purpose of this? Is this mentioned in the rules?
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#157
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Okay, if the two small conditions bothered you, let's do it without them. :) It seems like some people just want to argue... :cool:
286-406-830. I'm waiting for brave players.
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#158
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You are a strong player, and if you challenge a beginner now and win, you won't prove anything to anyone. Make such offers to players of your level.
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