Posts from Amendment to section 5.2.1 of the Hv rules (regarding quick-cast spells).
Should point 5.2.1 be removed from the rules?
Well, I think everyone who wanted to express their opinion on this topic has already voted. The majority is in favor, so it's time to implement it.
I think this will add new interest and intrigue. I'm in favor again.
The only intrigue will be whether your opponent will kill you with a teapot on turn 117-121 or not, and whether you'll manage to escape to the treasure room...
To remove any doubt about who will win, let's also allow players to choose Solmyr as their starting hero: :smile01:
The only intrigue will be whether your opponent will kill you with a teapot on turn 117-121, or they won't make it and you'll manage to escape to the treasury...
To remove any doubt that they will kill you, let's allow players to choose Solmyr as a starting hero:smile01:
If contacting units on 117-121 was that easy... the game would be primitive... And who prevents you from taking Thorgrim, for example? There are many counter-strategies... And regarding Solmyr... He has many drawbacks. By week 3-4, he will most likely become useless... Do you have any objections?
Is this some kind of joke? Where does it say you'll even make it to week 3-4? ;)
There are certainly strategies: Thorgrim, tactics + mass haste, cloak or amulet, antichain. But I still doubt that Solmyr won't be overpowered in the long run. And Dymir with Jeddite + Tant are heroes of the same caliber... Tant is 100% overpowered.
Tant is definitely overpowered.
I think people will simply start playing Fortress more often because of Solmyr. But I don't think anyone will replace Shakti/Galtran with these resurrection heroes.
I think people will simply start playing Tower more often because of Solmyr. But I don't think anyone will replace Shakti/Galtran with these ressurrectors.
Even if Solmyr or Tant are a little overpowered, they will still be in line with already recognized overpowered heroes like Gosh, Shak, Kirya, etc.
But I repeat, to add variety to the game, and even in Dungeon, I suggest starting with a random hero for all castles, and then Dungeon won't be valued higher than most castles.
And for Tower, it's not really important who the starting hero is - so it will only benefit from this.
Castle will be slightly less popular, but there won't be that worn-out Valeska in every report.
Believe me, the overall balance affects things much more than these minor details like one player getting Kirya as a starting hero, and another getting Ufretin.
Two conditions:
1). Slow roads – restart.
2). My opponent cannot choose Togrim as the starting hero against my tower.
Let the restart timer remain at 116; earlier, no one will agree anyway.
Зима 2011-12.
I suggest a match, let's say, to 3 wins – to anyone who supports these innovations. I'll start with red Solmyr or blue Tantum. And you play, adhering to point 5.2.1, with any race. I, in turn, will try to win solely through hero specialization. The winner will thus prove that they are right.
Two conditions:
1) Slow roads – restart.
2) My opponent cannot choose Togrim as a starting hero against my tower.
Let the restart timer remain at 116; no one will agree to anything earlier anyway.
Are you playing while adhering to section 5.2.1, regardless of the chosen faction?
I try to win solely through the hero's specialization.
Two conditions...
286-406-830. I'm waiting for brave players.