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Posts from Amendment to section 5.2.1 of the Hv rules (regarding quick-cast spells). Auto-translated

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Should point 5.2.1 be removed from the rules?
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#127
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Against additional restarts... each castle can have more or fewer drawbacks at the start (the game is already not one of the quickest, and this would make it even better)... For an additional restart per castle block, for example (there's nothing you can do about it if the block is decent).
Homo Homini :smile03:

Острые копья мы воткнём в небо
Полками затмим горизонты
Знает уже враг не откупиться
От казака ему золотом жёлтым.

Мы выступаем не за трофеев
Ведёт нас вперёд великая вера
Если погибнуть за землю родную
Не побоиться тут каждый быть первым.

Лютая братия будет битва
Сложат былины мудрые деды
А коли останемся в поле навеки
Что-ж, жить нам после - в легендах.
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#128
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Question: If a rush is the most effective way to counter Necropolis, could it allow for a meeting on day 116 or earlier, at least against this faction?
In reply to Avern
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#129
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In my opinion, it would be much better to make the starting conditions random, like on the portal.
In reply to Oelm
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#130
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Oelm
In my opinion, it would be much better to make the starting hero random, like on the portal.
I suggest a slightly different approach. Maybe just prohibit choosing Galthran at the start, but don't make it a random start.
In reply to Dirty_Player
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#131
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That's also possible, but there are still strong heroes there. Tant, for example, plus bonuses in the form of Gretchin or a Dragon. And the probability that Galtran will be found is high.
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#132
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Gretchin, Dragon – we should be glad that the Tower doesn't have a specialist in gremlins:D The Necropolis would be very happy.
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#133
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Personally, I'm in favor of random heroes for Necropolis; as for special heroes like Gretchen or the Dragon, they don't really affect the pace of the game, it just becomes easier. And with Galtran, well, you know what he's up to...
Ушел с героев, пока пряники)
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#134
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If Shakthi arrives at Galtaran with 3 stacks, while Galtaran already has 3 stacks, the effect will be as if Necropolis started a 100-meter race from the 30-meter mark.
In reply to Avern
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#135
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In general, both Dragon and Gretchin influence the tempo for any faction (with proper gameplay, of course). For example, in the last game playing as Dungeon, I had around 100 troglodytes, but thanks to Dragon, on turn 112, I killed 9 Ifrit Sultans without magic, using an artifact, with acceptable losses. And playing as Necropolis, it's not even worth discussing.
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#136
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:rolleyes: So, should we ban transformers then? :rolleyes:
In reply to Avern
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#137
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In Heroes of Might and Magic V, official tournaments often feature a random hero start, with a limit of purchasing only two heroes per day (as the slot disappears after the purchase). I believe that for tournaments, it would be perfectly acceptable to retain the choice of starting castle through a draft or bidding system, while the hero remains random. In seasonal games, I am even more inclined towards a random castle and, consequently, a random hero start.
In reply to Oelm
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#138
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Oelm
That's also an option, but there are still strong heroes there. For example, Tanth, plus bonuses in the form of Gretchen or a Dragon. And the probability that Galtran will appear is higher.

The probability of Galtran appearing is the same as simply starting with a random hero.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Alex_R
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#139
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Then, restarts will have to be used not based on the map layout, but based on the heroes. For example, if I have an Efreet and my opponent has a Shaft, then I will have to take it no matter what. In The Succession Wars, full random seems more justified, I think.

P.S. I'm not sure. I have a feeling that native heroes drop more often. (If anyone has accurate information, please let me know). For example, for Necropolis, it's not uncommon to have 5 native heroes on the first level.
In reply to Oelm
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#140
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Oelm
P.S. I'm not sure. It feels like native heroes appear more often. (If anyone has accurate information, please share it). For example, for Necropolis, it is not uncommon to have 5 native heroes on the first level.
Excerpt from FizMiG:



So, the idea about native heroes being common is a myth.

P.S.: This data is for SoD. I don't think they changed anything in TE.
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In reply to Oelm
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#141
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Oelm
P.S. I'm not sure. It feels like native heroes appear more often. (If anyone has accurate information, please share it). For example, it's not uncommon to have 5 native heroes in the Necropolis castle on the first week.
Here, the starting hero is always "native," plus one from the tavern. The second hero from the tavern is according to the table above, and on the second week, as well as any subsequent week, they always give you a native hero. So, on day 121, you're guaranteed to have 3 native heroes (with troops). Approximately 80% chance of having 4 native heroes. Approximately 50% chance of having 5 native heroes.