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Posts from Amendment to section 5.2.1 of the Hv rules (regarding quick-cast spells).

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Should point 5.2.1 be removed from the rules?
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#96
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We're talking about canceling point 5.2.1. Point 5.2.2 remains. Dear vbn divided 5.2 into 2 parts in the rules for clarity. That is, other heroes will only be able to use the transferred spells after building a guild of the corresponding level, as it was before. I suggest that after the voting ends and if this idea receives majority support, we make changes to the seasonal rules
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In reply to bRitvo4kA
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#97
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The funniest thing is that there are 2 points in the rules, 5.2.1 :D
5.2.1. All specialist heroes with magic skills of level 4, as well as the Necromancer (Raise Dead), can use their specific spells against an opponent in the following cases...
5.2.1. That is, against neutral monsters, against the computer, or against an opponent, spells cannot be used without fulfilling the above conditions.

I suggest canceling the second one, i.e., against neutrals and computers, everything can be used without restrictions!
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#98
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To Dirty: there is no need to mislead and take phrases out of context; everything is clearly written there. The sentence ends with "completion of subparagraphs a, b, and c of paragraph 5.2.1." A new sentence begins with the words: "That is, none..." Each item and subparagraph begins on a new line and is separated from the previous one by a line.
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#99
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bRitvo4kA
To Dirty: there is no need to mislead and take phrases out of context.
I didn't mislead anyone. I just pointed out that the numbering of the points in the rules is slightly off, that's all.
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#100
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Dirty_Player
I didn't mislead anyone. I just pointed out that the numbering of the rules is slightly off, that's all.
bRitvo4kA is right, there are no duplicate items, just an unnecessary clarification
"That is..."
Although, personally, it seems illogical to me that a specialist in spells against neutrals and companions can freely use spells, but if he trains someone, then he needs to fulfill sub-items a) or b) or c).
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#101
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Alex_R
Although, personally, it seems illogical to me that a specialist in spells against neutral creatures and companions can freely use spells, but if he trains someone, then he needs to fulfill subparagraph a) or b) or c).
These requirements do not need to be met by hero-specialists; that's why we are discussing it, to give mages a chance (although scorp consistently defeats me with towers). But when a mage starts training hero-warriors in various Resurrections, etc., that's already a different story.
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Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#102
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vbn
These requirements don't need to be met by hero-specialists, which is why we're discussing it – to give mages a chance (although scorp consistently defeats me with towers). But when a mage starts teaching hero-warriors various resurrection spells and the like, that's a different story.
Here's an interesting point: it's possible and effective to transfer strong troops from one hero to another and clear out areas in this way, but it's not possible to transfer spells. I think this is unfair, and of course, no one will choose mages.
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#103
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I suggest adding another change to the rules: allowing a player to take a **restart on turn 1** in case of a bugged situation – when their starting hero, a specialist in **ballista** (Christian, Gurnisson, Arlash, Gervulf, Torosar, Peer) or in **first aid tent** (Rion, Gem, Verdish), arrives without these items.
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#104
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bRitvo4kA
I suggest adding another rule: allowing a player to take a restart on turn 1 in case of a bugged situation – when their starting hero, a specialist in ballista (Christian, Gurnisson, Arlash, Gervulf, Torosar, Pir) or in first aid tent (Rion, Gem, Verdish), doesn't have these items.

+1 - I support this.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#105
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bRitvo4kA
I suggest adding another change to the rules: allowing a player to take a restart on turn 1 in case of a bugged situation – when their starting hero, a specialist in ballista (Christian, Gurnisson, Arlash, Gervulf, Torosar, Pir) or in the first aid tent (Rion, Gem, Verdish), doesn't have these items.
I agree as well :). But with a clarification – if two heroes in the tavern have the necessary item, then the restart is canceled.
Всем удачи ! И Морали !
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#106
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bRitvo4kA
I suggest adding another change to the rules: allowing a player to take a restart on turn 1 in case of a bugged situation – when their starting hero, a specialist in ballista (Christian, Gurnisson, Arlash, Gervulf, Torosar, Peer) or in first aid tent (Rion, Gem, Verdish), arrives without these items.
In principle, I support this, but it needs to be clarified:
It seems that tent heroes (except Gem) always arrive with a tent, and among the listed artillery heroes, Peer and Torosar often arrive without a ballista. As for Gervulf and Christian, I'm not sure, but they almost always arrive with a ballista, while Gurn and Arlar have never been seen without a ballista by me.
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#107
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Since I often play as Gurnisson, I can say that about 10% of the time he arrives without a ballista, which is why I requested a refund. I think other artillery units have a similar chance of this happening. And regarding the tent units – I've seen them arrive without a tent several times.
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#108
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bRitvo4kA
I suggest adding another change to the rules: allowing a player to take a restart on turn 1 in case of a bugged situation – when their starting hero, a specialist in ballista (Christian, Gurnisson, Arlash, Gervulf, Torosar, Pir) or in first aid tent (Rion, Gem, Verdish), arrives without these items.


Yes, this is necessary!
С истиной где-то рядом...





Лето 2010.
In reply to Alex_R
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#109
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Alex_R
just need to clarify:
tent-bearers definitely always come with a tent,
have you never played the SoD Campaigns as Gem? :D
Всем удачи ! И Морали !
In reply to Wlk777
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#110
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I don't even know. Then, artillery units will have an advantage over Dungeon, where Lorelei and Shahti with one stack might appear. But on the other hand, not the strongest castles are available for artillery units at the start, so I agree, but when should we take this restart? For example, if I have a good starting position, I will play even without ballista.

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