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Posts from Heroes 6 - Discussion

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#211
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The new King's Bounty, in essence, wasn't really a new game. It's a remake of an old one. Everything that was in it was taken from the original. This includes the contract-based hiring system, the hero's stat growth during battles, the travel, sailing, and flying system, and the finding of artifacts on the map. I understand that no one believes this, but that's how it is. There was no rage system, no wives or lovers – but that's absolutely unnecessary. The same goes for Heroes, which originated from King's Bounty. It's difficult to abandon what's become ingrained, what people like, and what they're used to. Heroes 4 stands out because it's not standard. And only great specialists could create it. Finding a team to create an extraordinary sixth installment (and not just the fifth with minor additions and improvements) and allowing them to create freely under the pressure of "come on, hurry up" seems unlikely. In essence, there were only three major breakthroughs in the Heroes series – during the creation of Heroes 1, 2, and 4.
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#212
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The fifth installment turned out to be a great game with many new features and an excellent campaign. The game brought a lot of positive emotions and continues to do so.

What's the reason for such pessimism?

I think they can make the sixth installment just as good.
Overall, I'm looking forward to the sixth game!
In reply to Thundax
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#213
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Ergon
Essentially, there were only 3 major breakthroughs in the Heroes series – with the creation of Heroes 1, Heroes 2, and Heroes 4.
I believe that the breakthrough was Heroes 1.
Heroes 2 is a successful development of the Heroes series.
Heroes 3 is also successful.
Heroes 4 takes the series in a slightly different direction, which is why it's debatable whether it's a success or not.
If Heroes 5 had been released after Heroes 3 and was the 4th installment in that direction, then yes, it would have been a success. But as it is, the series is a bit behind. And I would like Heroes 6 to live up to its number in the title!
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#214
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In terms of ideas, the fourth installment can definitely be called a breakthrough. As for the fifth game, it was a project that would have been difficult to ruin. Firstly, there was a significant time difference between the releases, and secondly, a huge number of ideas for improving and developing the strategic elements of the game were gathered from the third and earlier installments (I also consider the third game to be essentially an expansion of the first and second parts). Therefore, the developers of the fifth game essentially had the task of more or less carefully collecting the ideas from the earlier versions and somehow combining them. The result was controversial, but that's okay. What's bad is that it turned out to be, in my opinion, simplified, although this is quite understandable given the need to appeal to a wider audience. On the other hand, I highly doubt that a "complex" fifth game would have been successful in the gaming world, because the new generation doesn't really like to learn complex games, and the old generation already has their favorite installments. So, this is perhaps a double-edged sword. As for the sixth installment, it's difficult to predict what will happen. If it's just an improvement of the fifth game, then the chance of the game failing in terms of interest is probably 80-90%. The sixth installment needs serious development from the previous parts, that's one thing, and two, the game needs to have balance (perhaps the only thing that the fifth game can be praised for, if you ignore the number of patches :D). In general, I highly doubt that the sixth game will be interesting. All of this is just my opinion and is based on my personal (albeit not very extensive) experience playing the games and reading various articles and posts


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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#215
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Ah, if the guys from Katauri had made the sixth installment...
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#216
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These wouldn’t be Heroes 6, but King’s Bounty 3.
In reply to Мститель
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#217
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Avenger
It's not a problem for me to rotate the camera.
I don't mind either, but why? The graphics aren't beautiful enough to admire from different angles. :)

P.S. We could start a poll on this topic. Like, does full 3D or at least the absence of automatic camera scrolling relative to the hero's position harm the game environment (in battle/during exploration)?
Just to see how many people prefer the classic style. Although, I guess everyone who likes Heroes 5 doesn't care.
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#218
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No, no, there's no need to be so harsh about Katauri. They took on King's Bounty and, as you yourself said, made King's Bounty. More precisely, they modernized it, adding beautiful graphics and a couple of new ideas. Their work turned out to be playable. If they had taken on the Heroes series, maybe they could have created something worthwhile, although then they would have had a more difficult task.

Added 1 minute ago
P.S. We could start a poll on this topic. Something like, does full 3D or at least the lack of automatic camera scrolling relative to the hero's position harm the Heroes gameplay (in battle/during exploration)?
Doesn't the fact that there are more Heroes V games bother you?:)


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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#219
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Are there more players at level 5 than at level 3? Hmm...
The camera is convenient; it's not unnecessary at all. Although in the third game, it wasn't bad without it.
Everyone is complaining about the 3D graphics, "Oh, what graphics, but no, it's bad!", imagine if the fifth game had the graphics of the third or fourth game? They wouldn't trust Nival with anything afterward.
In what way is the fifth game "simplified"?
Tomorrow holds no promises
Except the ones we've made
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#220
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Personally, I'm very curious to know what the 6th installment will be like... I've finished the 5th one, and now I want a sequel.
Огонь никогда не подведёт истинную демонессу
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#221
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I AGREE with Ergon; the heroes need something new: castle building, hero upgrades, battles, or if they're going to make a fifth game similar to the third, they could have made it on a larger scale. There are fewer artifact slots, fewer powerful artifacts (like those that grant all skills at level 5 or 6), and fewer spells.
The exception is the turn-based system; a new "initiative" feature has been added.
Regarding the graphics: the 3D graphics in Heroes are terrible, and constantly rotating the map isn't very enjoyable either.
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#222
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I don't understand why everyone is so concerned about this camera. Just leave it alone if it bothers you. You can easily navigate without it; the hero still glows through all the objects that obscure him. I only rotate the map in very rare cases – if I think the hero hasn't picked up everything. If this were the main drawback of the game, it would be amusing. But in Heroes of Might and Magic III, the map is flat, and after playing it, it feels a bit cramped; you constantly want to rotate it, but you can't.
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#223
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I want to be able to rob caravans.
Пришёл,увидел,нафлудил.
In reply to Amko
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#225
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Amaranth
Actually, yes, caravans are a good thing; the ability to transport creatures from one town to another is very useful.

Also, there should be an option to send resources from mines/sawmills/quarries using caravans, so they aren't transferred by telepathy.
Пришёл,увидел,нафлудил.