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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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#195
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No, there have already been many posts written about the graphics. Both for and against. Arandor – my respect, finally a definition of the graphics for the 5th installment has been found: in the style of Warcraft. And that's bad. Why? Because you shouldn't lump everything together. You can't please everyone anyway. And many fans of Heroes are disappointed by the lack of the famous spirit and atmosphere. IMHO.
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#196
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I will be happy with any graphics or any changes.
aka Sir Holmes aka David Jones.
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#197
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Hello, my friends. I am always glad to see you. I, like you, am very interested in everything related to Heroes 6. What will they be like, how difficult will they be, what will the map editor be like, what will the graphics, gameplay, mission plot, cities, characters, and skeletons be like, etc. There are 1000 questions! But here is what I found... When will HoMM 6 be released? The official game developer, Ubisoft (http://www.ubisoftgroup.com), has not announced the release date of the game. Unofficial sources on forums (http://forums.ubi.com/eve/ubb.x/a/cfrm/f/5651095682) state that there is no point in expecting the game in 2009, as the developers are busy with other projects (Far Cry 2 for PC, Prince of Persia, CellFactor®, JoJo's Fashion Show, Petz Horseshoe Ranch). We can only hope for the game in 2010.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#198
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In any case, let them not rush. A good game is a well-developed game.
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#199
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In any case, it will be a complex game that doesn't adhere to the established canon.
The official game developer, Ubisoft (http://www.ubisoftgroup.com), has not announced the game's release date.
Or did they even mention that they would release it?
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - Лестер
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#201
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In any case, it will be an elaborate game that deviates from the established canon.
Why? o_O Although there is some logic to it; the fifth installment was close to the classic style, so now they can experiment. They said that Dark Messiah of Might and Magic is not the last game in the series.
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#202
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HELLO EVERYONE, LET'S DISCUSS HEROES 6. I HAVE A LOT OF SUGGESTIONS:
1. At least 8 races, and even better, 10. With 8-9 units or fewer, but with a choice like in Disciples, not for all levels, but, say, levels 1, 3, and 5, for example.
2. More slots for hero training so that it can accommodate 70% of all skills.
In the fifth game, there were only 5, which is too few; at least 7 should have been added.
3. More slots for artifacts. For example: 4 for rings, gloves, a bow, light armor, heavy armor, a shield, a sword, a helmet, a cloak, 5-6 for a pouch, boots, and 2 for a necklace. And the artifacts themselves should be more powerful, like in the third game.
4. Better castle defense. For example, the strength of the archers on the tower should depend on the hero's level; otherwise, you can have a level 20 hero with a huge army, but the towers still only do 50-60 damage. What's the point of them then?
5. The higher the hero's level, the farther they can move on the map.
6. It could be done like in the fourth game, giving the hero the ability to fight.
7. More spells. Bring back Dragon's Might, the second attack from the fourth game, Prayer, and Counterspell from the third. Remove Subjugation; it makes the game too easy, and it's impossible to fight against it without anti-magic. Bring back the 4 elemental magic types: fire, water, air, and earth. You could also add life and death.
WRITE TO ME WITH YOUR OPINIONS!
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#203
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1. It would be possible to have one more unit slot in the army...
2. Upgrades should be meaningful, not random, as in the latest games, but with a purpose, like in the second game (not all units are upgraded, but some can be upgraded multiple times).
3. Increase the level of units by 1 (to 8 levels).
4. Give heroes properly drawn avatars, not like in the fifth game. (but this is just my opinion).
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#204
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I would have preferred if there weren't six Heroes games. You can't endlessly milk a series for new installments. The fifth game was essentially the third game with different graphics, and with a questionable, poorly understood initiative and a very complex, convoluted hero skill tree. Before doing anything, you usually need to think carefully, but now everything is being done under the motto "time is money." It's better to avoid this, otherwise it will result in the final nail in the coffin of a great series.
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#205
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I think they made the fifth installment similar to the third one, so that players would remember the third game after the not-so-successful fourth one. I believe that new installments should introduce innovations, because the new Heroes are indeed too similar to the third game.
In reply to Thundax
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#206
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Ergon
I would prefer if there weren't 6 heroes. You can't keep squeezing out new content endlessly. Part 5 is essentially a trilogy with different graphics, and with a questionable, poorly understood initiative system and a very complex, convoluted hero genealogy tree. Before doing anything, you usually need to think things through carefully, but now everything is done under the motto "time is money." It's better to avoid this, otherwise it will be the final nail in the coffin of a great series.
Many consider part 4 to be the coffin (and part 5 to be a resurrection), but I, for example, despite all the disappointments or hype surrounding the sequels, still enjoy playing the same, let's say, part 2.
If they ruin it, well, that's fine; we'll all still have our favorite game in the series. How will the failure of the new game personally affect veteran players? They will simply treat it as an unsuccessful experiment and will continue to play their favorite game.
If they create a masterpiece, that's great! It might even become a new favorite game.

P.S. Moreover, games are now easily downloaded from the internet, so no one will complain, "And I spent money on this garbage?!":smile32:
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#207
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I think that in Heroes 6, the graphics should be made simpler, for example, like in King's Bounty (simple, but with style), because in Heroes 5, it doesn't look very good up close. And large units should be removed. All units should be one cell in size.
In reply to 5p74
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#208
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5p74
I think the graphics in the 6th installment should be simpler, for example, like in King's Bounty (simple, but with style), because in the 5th game, it doesn't look very good up close. And remove the large units. Make all units occupy one cell.
And how would horses look on a single cell, for example? Maybe a maximum of 2 cells would be better.

P.S. I've already written somewhere that it's annoying to manually rotate the camera around a hero who goes behind trees. Forget about this 3D map; it's better to have it like in the old games, without scrolling, so that everything is visible.
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#209
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No one will simplify the graphics in the 6th installment of the Heroes series (if there will be one), and that's just great. It's not difficult for me to rotate the camera. 3D has its fans, and I doubt I would give it up.
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#210
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No one will simplify the graphics, not because they are good, but because they generate revenue. And the camera scrolling, in my opinion, is a very inconvenient feature. 3D makes sense for various animations and videos, but a classic view is more suitable for the battlefield and the adventure map.

I don't expect much from the 6th installment at all – it's unlikely to bring anything good. Most likely, it will be a typical money-grabbing project with not very high-quality execution.
Although, King's Bounty was done great, with some minor drawbacks, but still, it was really great.


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Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!