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Heroes 6 - Discussion

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#211
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The new King's Bounty, in essence, wasn't really a new game. It's a remake of an old one. Everything that was in it was taken from the original. This includes the contract-based hiring system, the hero's stat growth during battles, the travel, sailing, and flying system, and the finding of artifacts on the map. I understand that no one believes this, but that's how it is. There was no rage system, no wives or lovers – but that's absolutely unnecessary. The same goes for Heroes, which originated from King's Bounty. It's difficult to abandon what's become ingrained, what people like, and what they're used to. Heroes 4 stands out because it's not standard. And only great specialists could create it. Finding a team to create an extraordinary sixth installment (and not just the fifth with minor additions and improvements) and allowing them to create freely under the pressure of "come on, hurry up" seems unlikely. In essence, there were only three major breakthroughs in the Heroes series – during the creation of Heroes 1, 2, and 4.