Posts from Round table
I think weaker players are even less likely to use Angels on the first level than stronger players. I clearly stated that Angels are a choice for when you have money. By the way, Angels in Fortress are not much more expensive than Knights in Castle. It's true that this rarely happens, but the statement that the combination of Knights + Marksmen is definitely stronger than Angels with Monks (and even without Monks) is highly debatable, as explained above.
P.S. As I can see, Wicc's thinking is strongly geared towards Town-to-Town (TE). He needs to consider that the overwhelming majority of those discussing here prefer Conquest of Darkness (SOD), and, for example, the discussion about Knights in Castle was started by Dubrovin Pavel, who, as far as I know, also plays SOD. Therefore, I once again ask Wicc@Co not to confuse the discussion; it would be best to write about TE in the appropriate section, but apparently, this is impossible for some:mad:
For example, a third-level Griffin Conservatory usually cannot be broken by native troops (with acceptable losses) while teching up to Angels. + stables of course.
Added after 10 minutes
I agree that this judgment is debatable. That's exactly what I'm saying – relative to the most popular templates, this is almost impossible or will lead to a delay in scouting and development.
P.S. It seems that Wicc's thinking is heavily geared towards *The Eastern Expansion* (TE); he needs to consider that the vast majority of those discussing here prefer *Sword of Destruction* (SoD), and, for example, the discussion about horses in the castle was started by Dubrovin Pavel, who, as far as I know, is also one of them ;). Therefore, once again, I ask Wicc@Co not to create confusion in the discussion; ideally, they should write about TE in the appropriate section, but apparently, this is not possible for some:mad:
Which clearly indicates that the rest of the text refers either to SoD or to both versions. That's one.
Two - on this site, games are played in both SoD and TE, and often within the same tournaments. Therefore, discussions about games and strategies are also mixed, and that is normal.
I immediately remembered how you talked about Necromancers and their weakness, but you never showed what it applies to:p
Added after 6 minutes
You, I see, not only think slowly, but also read the same way. Otherwise, you would have noticed that in the post you are criticizing, there is a phrase - "In TE, if you start as Tur-iel, the difference is even greater (+25% hit points for the horses)". Or, for example, this one - "building angels with a castle on ordinary maps is stupid even in TE".
Which clearly indicates that the rest of the text refers either to SoD or to both versions. That's one.
Two - on this site, games are played both in SoD and in TE, and often within the same tournaments. Therefore, the discussion of games and strategies is also mixed, which is normal.
Added after 1 minute
Therefore, the discussion of games and strategies is also mixed, which is normal.
and is only compensated by a large number of free units on popular templates; without this, Necropolis will suffer greatly on any patch, as proven time and time again.
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.
54 marks is optimistic for Soda, but 45 is quite enough, and without testing, it's clear that it's easier to win with horses. (And in Team Combat, Necropolis with a Transformer is still very strong; I lost primarily because I was playing Team Combat for the first time, and the Necropolis + X combination will beat X + anyone, and even without the Transformer, they are very strong).
Maybe first, eliminate the guards of the artifacts to improve parameters, use fewer conscripts, and use wyverns... and do it everywhere without losses, while with horses, you can lose a horse or an archer.
And another question, why did griffins attack the "Pokémon"? There are fewer marksmen, and they deal less damage? And of course, griffins are guaranteed to suffer morale loss, so it's difficult to emerge from the third week with such parameters and troops intact.
I would still put angels on the 1st week - it's always better to have monsters of level 7, whether it's an angel or a dragon - for both speed and combat resilience (winning battles without losses). :)
The only problem is usually with finances - it's rare to be able to gather enough gold to buy them and then buy out the next wave.
Yeah, and there will be fewer pawns in the actual game. Then the difference will be even more noticeable – you can still win with cavalry, although you might suffer more losses, but with angels, you might not even be able to get out.
and another question, why did the griffins attack the Pokémon? Markovs are smaller and deal less damage, right?
Now it's clear that you weren't talking about yourself, of course. :)
But if you manage to get a level 3 Consulate with 2 Angels (and in a real game, you usually get both a growth bonus and a book, so this is very realistic), you get a very powerful stack of 5 Angels, which is much easier and more enjoyable to play with than 3 Angels and the scraps left over from the castle's growth after taking the Consulate.
Where does the powerful stack of 5 Angels come from if one was lost? There will be 4 Angels. And in the case of the horses, there will be 3 Angels + 4 horses + the remaining units. This option is not only stronger, but it will also be enough for a couple of battles, including a maximum-level one, for example. And the 4 Angels will run around it, drooling and looking for some growth bonus.
Added 1 minute ago
By the way, there is another drawback to the horse option: if there are no external stables nearby, you have to bother with building a large hippodrome; otherwise, it is not worth going to the Consulate with more than the minimum number of units in the large stack.
Added 52 seconds ago
By the way, there is another drawback to the horse option: if there are no external stables nearby, you have to bother with building a large hippodrome; otherwise, it is not worth going to the Consulate with more than the minimum number of units in the large stack.
Well, if the angels are built, then our hero moves faster around the map.
He can first eliminate the guards guarding the artifacts, focusing on smaller units, and using wyverns... and do it everywhere without losses, while with cavalry, you might lose a horse or an archer.
This is a tactic for a 2-minute control, but if you're not playing against a newbie and the game lasts 6 minutes, it's just ridiculous. They'll break Utopia while you're running around the map.
