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Wlk777
That's exactly what I wanted to say. It might not be important, but sometimes it still plays a role, which, in my opinion, casts doubt on Necropolis being the undeniably strongest faction.
The principle here is that quantity turns into quality.
Wlk777
Yes, but it will be difficult to dominate in Utopia without those free Imps and Angels.
No one forces you to immediately go for maximum production, but taking 1-2 Imps is a good idea, just to have 600 skeletons. If you have an Expert Shield, it's even better, and if you have Undead Regeneration, it's even better (even without Earth Magic, they don't disappear after being resurrected).
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Wlk777
Yeah, I got a bit confused; I'm trying to reason from the perspective of the current rules, but I'm just blanking for some reason :confused:

Added after 2 minutes

That is exactly what I wanted to say; it might not be important, but sometimes it still plays a role—which, in my eyes for example, makes me question Necropolis as the unconditionally strongest castle.

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Yes, but it's unlikely to dominate in Dragon Utopia without those free ducks and angels.
I would like to hear your opinion on the strongest castle. Isra and Vidomina, with their extra 150-200 skeletons, actually rule in Dragon Utopias completely without ducks or angels. It seems you lack practice. 500 skeletons tear any Dragon Utopia to shreds. The hero, of course, must be somewhat leveled up.
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2WLK777: 5 pages of nonsense, play 3-5 games with a decent opponent against Necropolis, using the templates you deem appropriate, and the desire to argue will disappear on its own. Regarding the overall strength of a faction – on some maps, Necropolis is indeed unplayable – therefore, when discussing the strength of any faction, it should only be done in relation to a specific situation.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Hello
Topic: Is it time for her to retire?!

Beginning of the game, day 111 - Mephala, purchased with Dwarves (speed 3) - she fought her battles, and I decided to speed her up, but for some reason, Khalid doesn't reach her along the shortest path; she didn't visit any speed-boosting locations, and nothing is blocking Khalid's path.
So why doesn't he have enough movement points to reach Mephala? Even if we assume that Khalid's movement was calculated with Gogs in mind, his speed is 4, not 3 like the Dwarves. This means Mephala's maximum movement could be equal (in certain cases), but it definitely shouldn't be longer?

P.S.: This is not a joke, I'm serious.
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How many movement points does Kalida have? There are 2 known bugs: 1) The hero is purchased from the tavern with movement points faster than the 1st unit, even if there is a slower 2nd unit (centaurs and dwarves, respectively). 2) The hero is purchased with 1300 movement points, not sure why.
In reply to Wicc
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Wicc
How many movement points does Kalid have?

There are 2 known bugs:
1) A hero is purchased from the tavern with movement points faster than the 1st unit, even if there is a slower 2nd unit (centaurs and dwarves, respectively).
2) A hero is purchased with 1300 movement points, don't know why.

Mefala effectively passed:
18*100*0.65 = 1170
+
6*141*0.65 = 549.9

In total, 1719.9, and with a speed of 6, 1700 is given per turn - this almost doesn't exceed 1700 movement points in reality!!!

Result: Mefala, born with dwarves, had a movement reserve not of 1560, but of 1700, as if she had no dwarves!!! - A BEAUTIFUL BUG.
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Wicc
How many movement points does Kalid have?

There are 2 known bugs:
1) A hero is purchased from the tavern with movement points faster than the 1st unit, even if there is a slower 2nd unit (centaurs and dwarves, respectively).
2) A hero is purchased with 1300 movement points, not sure why.
"Known" bug, you say? Known to whom? Has this ever been documented anywhere? This is the first time I've heard of it.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
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Scorp, please upload the save file so we can analyze it and figure everything out. I've added something – I think I know what the problem is. I encountered a similar situation in Heroes 2. I figured out what was happening: if a hero attacks diagonally, the move is counted as if they were moving in a straight line. This means that when attacking neutrals, instead of deducting 141 movement points, it deducts 100. If there was only one battle, Mephala could have dealt 1720 damage, theoretically, and assuming she started with 1700. In short, we need the save file. Ideally, it would be the starting save, but I doubt that exists, given that it's turn 111. But I hope we can still figure it out with this one.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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КостяN
(I don't really like mines...):rolleyes:
This is what I like.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to Captain
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Captain
Scorp, please upload the save file – we'll analyze it and figure everything out.

I happened to have the save file, but it's from when Khalid had already finished his turn (even though he didn't end up on the tile shown in the picture – he just kept measuring and measuring, but didn't believe why he couldn't reach it, and clicked randomly; that's not the point).
I checked: a hero with a speed of 6 would move exactly the same way as Mephala (don't pay attention to the fact that there are no dwarves now – I dismissed them after the battle).

P.S.: It's POSSIBLE that there was a bug where the speed of a slower unit wasn't taken into account; sometimes when playing as elves, Kir' would move further than she should when she was with dwarves – but I repeat, it seems that way, but here it's actually proven!!!
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In reply to vbn
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vbn
"Well-known" bug, you say? Well-known to whom? Has it ever been documented anywhere? This is the first time I've heard of it.
It's well-known to me and to a number of other people with whom I communicate on topics related to Heroes.

In particular, the bug with 1300 moves occurred in the final game of the St. Petersburg Championship 2008, which took place in "Alaska." So, there was no shortage of spectators. And it manifested itself several times in other situations, and I encountered it several times in personal games.

There aren't many clear examples of starting with a larger number of moves, as an excess doesn't cause as much disruption as a shortage (for example, Alex was upset for a long time when a hero with 1300 moves couldn't reach from one castle to another, even though it was known that 1500 was sufficient). However, in careful gameplay, where chains are placed not "by eye" but cell by cell, bugs with an excess of moves also become noticeable.
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figured it out
I had an excellent hero in my Tribes of the East clan – I consider him one of the strongest in the world; he wrote excellent articles a long time ago.
http://heroes.ag.ru/h3/h3_speed
http://heroes.ag.ru/h3/h3_places

I recommend reading it... it describes the last move... when you can make the last move diagonally, even though you don't have enough movement points:
"§2.3. The Last Step."

In short, the essence is that in Heroes, the "last step" is calculated cleverly ;)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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By the way, there's another well-known bug: dismissing a hero without an army... If you're lucky enough to buy him in the tavern this week, he has 2000 movement points. To clarify: this bug is known on the test server (where a hero without an army moves 1300 instead of 2000 movement points).
In reply to Samurai
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Or maybe Alex bought a hero who was previously fired? Let's assume he has no army.
In reply to Captain
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Captain
figured it out
I had an excellent hero in my Lords clan - I consider him one of the strongest in the world; he wrote excellent articles a long time ago.
http://heroes.ag.ru/h3/h3_speed
http://heroes.ag.ru/h3/h3_places

I advise you to read it... it describes the last move... when you can make the last move diagonally, even though you don't have enough movement points:
"§2.3. The Last Step."

in short, the essence is that in Heroes, the "last step" is calculated in a tricky way ;)

the essence of the question was why Mephala with the dwarves went further than she should have; specifically, the one born with the dwarves flew away as if she didn't have them

)))
He3Hauka
By the way, there is another well-known bug: dismissing a hero without an army... If you were lucky enough to buy him in the tavern this week, he has 2000 movement points. I clarify: the bug is known on the Test server (here, a hero without an army moves 1300 instead of 2000).

he ran away with a hero without an army on the opponent's turn - buying 2000 movement points on his turn, and after running away on his turn, he buys with the remaining movement points (in the SoD version 3.2)
Wicc
Known to me and a number of other people with whom I communicate on topics related to Heroes.

In particular, the bug with 1300 movement points was in the final game of the St. Petersburg Championship - 2008, which took place in "Alaska". So there was no shortage of spectators. And it also manifested itself several times in other situations, in personal games.

There are no striking examples of starting with a larger number of movement points, as an excess does not lead to such outrage as a shortage (for example, Alex was upset for a long time when a hero with 1300 movement points could not reach from castle to castle, although it was known that 1500 is enough with a margin).

If the game itself chooses which unit to use as a basis for the movement point reserve, then I assume that the movement points were calculated based on the lowest speed of the "unit", namely ballistas/palts or carts, which have zero speed = 1300 movement points, and a hero without an army has 2000 movement points (maybe not always).

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