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#367
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He3Hauka
I immediately remembered how you talked about Necromancers and their weakness, but you never showed what it applies to:p
I'll repeat it in plain Russian for those who don't understand: the weakness of Necromancers lies in the weakness of their native troops (one lord strongly doubted this and lost a small amount to me (enough to pay for a decent unlimited internet plan for a month in our city)), and it is compensated only by a large number of free troops in popular builds. Without this, Necromancers will be in trouble on any map, this has been proven many times:rolleyes:.

Added after 6 minutes
Wicc
You, I see, not only think slowly, but also read the same way. Otherwise, you would have noticed that in the post you are criticizing, there is a phrase - "In TE, if you start as Tur-iel, the difference is even greater (+25% hit points for the horses)". Or, for example, this one - "building angels with a castle on ordinary maps is stupid even in TE".

Which clearly indicates that the rest of the text refers either to SoD or to both versions. That's one.

Two - on this site, games are played both in SoD and in TE, and often within the same tournaments. Therefore, the discussion of games and strategies is also mixed, which is normal.
I wasn't criticizing that post, I just noticed that your conclusions about the unambiguous advantage of horses with marks over angels show your TE mindset. In SoD, this is not the case. Try to refute it instead of talking about how slow my thinking is. By the way, other people have told me that most of your posts are written from the perspective of TE. My regards to DirtyPlayer ;)

Added after 1 minute
Wicc


Therefore, the discussion of games and strategies is also mixed, which is normal.
but in my opinion, it's not normal, considering that these are practically different games, and it also creates confusion in the discussion:confused:

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