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I think weaker players are even less likely to use Angels on the first level than stronger players. I clearly stated that Angels are a choice for when you have money. By the way, Angels in Fortress are not much more expensive than Knights in Castle. It's true that this rarely happens, but the statement that the combination of Knights + Marksmen is definitely stronger than Angels with Monks (and even without Monks) is highly debatable, as explained above.
I agree that this statement is debatable. That's exactly what I'm saying: for the most popular builds, it's almost impossible or will lead to delays in scouting and development. It immediately reminded me of how you talked about Necromancers and their weakness, but you never showed what it applies to:p Wlk777
P.S. As I can see, Wicc's thinking is strongly geared towards Town-to-Town (TE). He needs to consider that the overwhelming majority of those discussing here prefer Conquest of Darkness (SOD), and, for example, the discussion about Knights in Castle was started by Dubrovin Pavel, who, as far as I know, also plays SOD. Therefore, I once again ask Wicc@Co not to confuse the discussion; it would be best to write about TE in the appropriate section, but apparently, this is impossible for some:mad:
I didn't notice that Wicc was particularly writing about TE here. Most of his words on the topic of Knights or Angels are perfectly applicable to SOD. But if you want only SOD to be discussed here, create a separate topic and ask the admins to monitor it so that TE is not discussed there. For now, your numerous requests not to talk about TE here are meaningless, and attempts to show that Wicc's words are confusing are too naive (what now, just because more players play SOD, should we ban talking about TE?):)