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OUTLAW (blue, Castle, Valeska, Orrin) def DioNIX (red, Rampart, Kyrre, Kyrre), 2SM4d(3), 2-1-4
We restarted for a long time, picked all our picks and even a little more...
Start with 2 native heroes - total 31 archers, but without built-up dwellings... Roads are the slowest, respawn is tough and poor... Orrin grabs the log and immediately becomes the father figure. Broke through to the basement - there's a secondary Inferno, built cavalry with a citadel, 4 heroes total, scouted 2 Griffin Conservatories... At the start of the second week, broke through to Boots of Speed, Griffin Conservatory (1), block on grass, meanwhile broke through a metro into the underground treasure zone, got scouts - things got livelier, and on day 1-27 I settle into my native secondary town. On week 3, Orrin, after visiting stables, dives into the underground treasure zone, the army goes by chain to take the Griffin Conservatory 2-4, turned out to be a level 2... then capturing money buildings, the papa roams around the bare treasure zone - all serious objects are behind guard tents (I hate such generations :mad: :mad: :mad: ), including the Dragon Utopia, but the search was successful - behind a crowd of wizards hid Wings and a Pandora's Box :smile44: , a scout finds an external market and plans for the future change immediately... I build up the secondary town to cavalry with a fort, home - angels, also painted 2 external dwellings of Swordsmen, there was also one more of them and Monks, but too far and not enough scouts to reach them... On day 1-41 I take the Wings with the Pandora's Box, split into the secondary town and the next turn I empty 2 banks, dumping resources at the external market, and here the money is ready for buying double growth. Split back home, sleep in front of GO. On day 1-45 I fly over GO - the forest capital turns out to be quite far, on the way I spot a Dragon Utopia with no guards (the probability of it being intact is 50x50, because Kyrre's stats haven't fluctuated much during the game, but not certain...), I kill a scout, breaking the red chain. On day 1-46 I storm the Rampart with a scout on 60+ Grand Elves, lose 25-27 archers on towers... Sleep there... Scouts scatter for reconnaissance... Another day I sit in the former red capital, brought a scout within reach of the Dragon Utopia... On day 2-11 I fly to the Dragon Utopia (intact!!! :smile44: ), turns out to be level 3 - with Cape of the Air, Gold Bowl+6oll, Shield+6, and Crystal Ball!!! At this time Kyrre returns from the grass treasure zone and heads towards my native secondary town. In the Rampart I leave all its new growth, I fly to my native lands - to catch Kyrre... From the native secondary town, growth is shipped via bushes through the Mercenary Camp - they give an Archangel :eek: . An attack by a scout on Kyrre reveals the absence of Tactics and only 1 mana point, it's clear why she was so eager for the secondary town, which lacked a level 1 Mage Guild :D and even a citadel. Orrin hides in the bushes behind mountains within a turn's reach of this castle. The opponent takes this Castle on his turn, builds a Mage Guild, but the turn will still be mine :smile08: , and with the Crystal Ball it no longer mattered... I bring up almost the whole brotherhood and attack Kyrre - under expert Tactics, I cover my shooters, kill the enemy elves with Archangels and Angels, the Angels immediately get morale and retreat back :D, and then the forest brotherhood is shot down... Victory.
Thank you for the game!!
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
We restarted for a long time, picked all our picks and even a little more...
Start with 2 native heroes - total 31 archers, but without built-up dwellings... Roads are the slowest, respawn is tough and poor... Orrin grabs the log and immediately becomes the father figure. Broke through to the basement - there's a secondary Inferno, built cavalry with a citadel, 4 heroes total, scouted 2 Griffin Conservatories... At the start of the second week, broke through to Boots of Speed, Griffin Conservatory (1), block on grass, meanwhile broke through a metro into the underground treasure zone, got scouts - things got livelier, and on day 1-27 I settle into my native secondary town. On week 3, Orrin, after visiting stables, dives into the underground treasure zone, the army goes by chain to take the Griffin Conservatory 2-4, turned out to be a level 2... then capturing money buildings, the papa roams around the bare treasure zone - all serious objects are behind guard tents (I hate such generations :mad: :mad: :mad: ), including the Dragon Utopia, but the search was successful - behind a crowd of wizards hid Wings and a Pandora's Box :smile44: , a scout finds an external market and plans for the future change immediately... I build up the secondary town to cavalry with a fort, home - angels, also painted 2 external dwellings of Swordsmen, there was also one more of them and Monks, but too far and not enough scouts to reach them... On day 1-41 I take the Wings with the Pandora's Box, split into the secondary town and the next turn I empty 2 banks, dumping resources at the external market, and here the money is ready for buying double growth. Split back home, sleep in front of GO. On day 1-45 I fly over GO - the forest capital turns out to be quite far, on the way I spot a Dragon Utopia with no guards (the probability of it being intact is 50x50, because Kyrre's stats haven't fluctuated much during the game, but not certain...), I kill a scout, breaking the red chain. On day 1-46 I storm the Rampart with a scout on 60+ Grand Elves, lose 25-27 archers on towers... Sleep there... Scouts scatter for reconnaissance... Another day I sit in the former red capital, brought a scout within reach of the Dragon Utopia... On day 2-11 I fly to the Dragon Utopia (intact!!! :smile44: ), turns out to be level 3 - with Cape of the Air, Gold Bowl+6oll, Shield+6, and Crystal Ball!!! At this time Kyrre returns from the grass treasure zone and heads towards my native secondary town. In the Rampart I leave all its new growth, I fly to my native lands - to catch Kyrre... From the native secondary town, growth is shipped via bushes through the Mercenary Camp - they give an Archangel :eek: . An attack by a scout on Kyrre reveals the absence of Tactics and only 1 mana point, it's clear why she was so eager for the secondary town, which lacked a level 1 Mage Guild :D and even a citadel. Orrin hides in the bushes behind mountains within a turn's reach of this castle. The opponent takes this Castle on his turn, builds a Mage Guild, but the turn will still be mine :smile08: , and with the Crystal Ball it no longer mattered... I bring up almost the whole brotherhood and attack Kyrre - under expert Tactics, I cover my shooters, kill the enemy elves with Archangels and Angels, the Angels immediately get morale and retreat back :D, and then the forest brotherhood is shot down... Victory.
Thank you for the game!!
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
VS