OUTLAW(red, Castle, Valeska, Valeska) def HoM[M]ie(blue, Stronghold, Gretchkin, Gretchkin), 2SM4d(3), 1-2-6
Roads are slow :mad:. On the first, standard development, cavalry with griffins in the stronghold, secondary Necropolis. Fruitlessly searched for a fast passage to the opponent....
At the start of the second, I cast Teleport and end up on the adjacent zone Swamp, which the opponent had colored. Next turn I take it and retreat to my native lands to break the Griffin Conservatory and Pandora's Box for golden cows. But Gretchkin, without scouting, charges into the max Griffin Conservatory, where 200 winged vultures teach the barbarians how wrong they were.... Ivan declined auto...
1:0
OUTLAW(blue, Castle, Valeska, Mephala) def HoM[M]ie(red, Stronghold, Dessa, Dessa), 2SM4d(3), 1-2-4
Started with 2 native zones and built archers = 33 archers total on 111, roads are the slowest :mad:, ГО off-road, judging by the generation — connection to the opponent through a common secondary zone in the basement. End of week result — cavalry with griffins in the stronghold, native secondary zone on 117, Mephala is there and stays the night. The main hero already has advanced Earth Magic with Slow in the spellbook. At the start of the 2nd, I break the metro guards (medusas and fanatics), since there were no stables, the cavalry is unupgraded and slow. As a result, while breaking through, the fanatics took down 1 cavalry unit :mad:, then the guard of the teleport into the treasure zone, I stay the night there.... Plans to visit the opponent, since the tavern showed no secondary heroes and less gold than mine — meaning not everything is fine there :smile51:, and 70 archers, expert Mass Slow, and Defense 10 already allowed me to count on the operation's success.... But Ivan again loses his main hero somewhere, declines auto....
2:0
Thanks for the games, Ivan, and good luck in the next games!!!
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html