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Posts from Reports on online games and their confirmations (Spring 2009 season).

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OUTLAW (blue, Castle, Valeska, Orrin) def DioNIX (red, Rampart, Kyrre, Kyrre), 2SM4d(3), 2-1-4
We restarted for a long time, picked all our picks and even a little more...
Start with 2 native heroes - total 31 archers, but without built-up dwellings... Roads are the slowest, respawn is tough and poor... Orrin grabs the log and immediately becomes the father figure. Broke through to the basement - there's a secondary Inferno, built cavalry with a citadel, 4 heroes total, scouted 2 Griffin Conservatories... At the start of the second week, broke through to Boots of Speed, Griffin Conservatory (1), block on grass, meanwhile broke through a metro into the underground treasure zone, got scouts - things got livelier, and on day 1-27 I settle into my native secondary town. On week 3, Orrin, after visiting stables, dives into the underground treasure zone, the army goes by chain to take the Griffin Conservatory 2-4, turned out to be a level 2... then capturing money buildings, the papa roams around the bare treasure zone - all serious objects are behind guard tents (I hate such generations :mad: :mad: :mad: ), including the Dragon Utopia, but the search was successful - behind a crowd of wizards hid Wings and a Pandora's Box :smile44: , a scout finds an external market and plans for the future change immediately... I build up the secondary town to cavalry with a fort, home - angels, also painted 2 external dwellings of Swordsmen, there was also one more of them and Monks, but too far and not enough scouts to reach them... On day 1-41 I take the Wings with the Pandora's Box, split into the secondary town and the next turn I empty 2 banks, dumping resources at the external market, and here the money is ready for buying double growth. Split back home, sleep in front of GO. On day 1-45 I fly over GO - the forest capital turns out to be quite far, on the way I spot a Dragon Utopia with no guards (the probability of it being intact is 50x50, because Kyrre's stats haven't fluctuated much during the game, but not certain...), I kill a scout, breaking the red chain. On day 1-46 I storm the Rampart with a scout on 60+ Grand Elves, lose 25-27 archers on towers... Sleep there... Scouts scatter for reconnaissance... Another day I sit in the former red capital, brought a scout within reach of the Dragon Utopia... On day 2-11 I fly to the Dragon Utopia (intact!!! :smile44: ), turns out to be level 3 - with Cape of the Air, Gold Bowl+6oll, Shield+6, and Crystal Ball!!! At this time Kyrre returns from the grass treasure zone and heads towards my native secondary town. In the Rampart I leave all its new growth, I fly to my native lands - to catch Kyrre... From the native secondary town, growth is shipped via bushes through the Mercenary Camp - they give an Archangel :eek: . An attack by a scout on Kyrre reveals the absence of Tactics and only 1 mana point, it's clear why she was so eager for the secondary town, which lacked a level 1 Mage Guild :D and even a citadel. Orrin hides in the bushes behind mountains within a turn's reach of this castle. The opponent takes this Castle on his turn, builds a Mage Guild, but the turn will still be mine :smile08: , and with the Crystal Ball it no longer mattered... I bring up almost the whole brotherhood and attack Kyrre - under expert Tactics, I cover my shooters, kill the enemy elves with Archangels and Angels, the Angels immediately get morale and retreat back :D, and then the forest brotherhood is shot down... Victory.
Thank you for the game!!
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How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html
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Kash (blue, Castle, Valeska, Deessa) def Soroka (red, Rampart, Ivor, Ivor), 2SM4d(3), 127
The start was decent — archers built, Deessa in the tavern.
112 leveled up the logistics hero on gold golems and water elementals and got Earth Magic.
113 Secondary hero — Conflux.
117 No wood anywhere, horses and griffins at the Citadel.
121 Discovered external dwellings of Angels and Monks.
124 Take both, Earth Expert, no Slow.
125 Fight my way to the grass, for some reason hit all 3 guards, lose the horse.
126 Native secondary hero, heading toward the opponent, with 2 Dwarf Cottages on the way.
127 Capture the opponent's main with Ivor, kill a couple of scrubs.
Thanks for the game. Congrats on the first win and good luck!
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Kash (blue, Castle, Valeska, Dessa) def Soroka (red, Rampart, Ivor, Ivor), 2SM4d(3), 127

Everything is correct, that's how it happened. Thanks for the game, I gained some experience! )))))
I'm glad! (seriously)
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Dubrovin Pavel (Blue, Fortress, Tazar, Tazar) def. Markon (Red, Castle, Valeska, Valeska), 2sm4d(3), 2.2.3.

In the first week, he acquired 2 Lizard Nests (bought one) and 1 Gnoll Nest, 1-6 in the Castle, without 4 and 5. Secondary Dungeon. Lost 1 Viv and all Gnolls on the way to it, while clearing 20-49 with a Grazer. Didn't find any trees, although he had to buy 10 Heroes.

In the second week, he acquired a Gorgon Nest.

In the third week, he maxed out the Hive, acquired two Mini-Cons, took a Sub-Treasury for under 100 Monks, and also a Sub-Treasury with 100 Diamond Golems for 10,000 Experience. Lizard Nest.

In the fourth week, in the Utopia-Duo, he obtained the All-Seeing Helmet and the Book of Fire, and took the secondary Tower. Near it, in the Sub-Treasury, he took the Black Orb, recolored the Gold Mine to his color, and broke into the Main, as there was nothing else for him to do there. He takes the Cloak of Resistance.

In the fifth week, he builds 4 floors of the Guild in the Dungeon, receives Meteor, doesn't have time for the fifth, as Sergey, after clearing the Guard, went not to the Main, but took the Dungeon. He manages to quietly sneak away on a Dragonfly, just in case. Sergey takes the Tower with his Rogues, Valeska breaks into her own Castle. He takes the Earth Amplifier for 5-9 Black Dragons.

In the sixth week, his Rogue came in handy, running into the Dungeon, he knocks out the Link from Sergey's Chain, thereby making it difficult for 70+ Vivs of one of Sergey's Rogues and the rest of the Army (100 Gryphon Riders, 70 Archers, etc.) of the other Rogue to return. Tazar breaks into the Dungeon, learns Flight, attacks the Rogue, and Meteor wipes out all the Gryphon Riders. Sergey decides not to continue.

Thanks to Sergey for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Kash (blue, Swamp, Wystan, Tazar) def Soroka (red, Rampart, Ivor, Ivor), 2SM4d(3), 225
Very long and slow, nothing to brag about. I lost twice at the very start, then barely managed to catch up, gathered some Wyverns, and again had to hunt down all the reds' scouts until the very last one.
Thanks for the game
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Kash (blue, swamp, Wistan, Tazar) def Soroka (red, rampart, Ivor, Ivor), 2SM4d(3), 225
another lesson, what can I say...
Thanks for the game.
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OUTLAW
OUTLAW (blue, Castle, Valeska, Orrin) def DioNIX (red, Rampart, Kirr, Kirr), 2SM4d(3), 2-1-4
Confirmed ;-)
It was fun, I initially wanted to gather about 40 wyverns and 8 angels in the third round, and then just take the utopias, but I didn't have enough time, and the unexpected breakthrough through the hydra crowd with the help of winged creatures surprised me ^^ Kirr was far away, I thought I would have time to capture his capital too, but the dendroids in the army interfered, so I wouldn't have time to get there, and I also ran out of mana!
Thanks for playing ;-)
Wrath of God...
In reply to Дубровин Павел
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OUTLAW (blue, Castle, Valeska, Ivor) def. SEM 56 (red, Stronghold, Gurnisson, Gurnisson), 2SM4d(3), 1-2-4 We all chose full restarts, and a couple of heroes reached level 5... Here, Valeska got 3 stacks, there are no ranged units built in the Castle, but there are some nearby, and she took 5 units from her native scout. Good respawn point; by the middle of the week, 7 heroes were running around. Ivor is conditionally considered the "father," although everyone was leveling up. 2 paths: one to the Guild of Mages, the other to the teleport leading to a group of mages :mad:. I cleared the guards leading to the adjacent Inferno; as often happens, the second guard is a serious group of gargoyles (47 units), and the secondary Inferno has no guards, so the scout ran there. By the end of the week, I checked the Consulate (2-4), Ivor is at level 117 and spends the night in the Castle; stables and the Stronghold have been built. On day 121, I clear the teleport leading to the swamps, and the scout runs there too. To save money, Ivor runs to the Inferno himself; fortunately, the roads are fast + stables = a total of 1.5 days of travel. The scout goes to check the Consulate, and !!!! there are 2 heroes !!! On day 122, the scout takes the angels; on day 123, Ivor spends the night with a large army not far from the metro leading to the red player, and on day 124, after clearing the metro, I catch Gurnisson with 9 Storm Birds near the Castle, and then I still had enough moves to conquer Roman's capital and buy 3 bears :D. Victory. Thank you for the game!! ____________________________________________ How Long Will They Mourn Me? Tupac Amaru Shakur http://zvezdi.ru/catalog/P/2pac.html
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OUTLAW (blue, Castle, Valeska, Ivor) def SEM 56 (red, Stronghold, Gurnisson, Gurnisson), 2SM4d(3), 124
Confirmed, it happened...
I don't understand how he found the way to the opponent so quickly; we'll have to think about it...
Thanks for the game!!!

Added 3 minutes later
SEM_56 (blue, Rampart, Ivor, Ivor) def DioNIX (red, Inferno, Pyrrh, Pyrrh) 2SM4d(3), 135....
We rerolled, and the starting positions were pretty good. A secondary hero with 114...
On turn 117, both had dwellings in their castles....
On turn 123, I saw a path in the metro and decided to rush, but I didn't manage to finish it by the end of the week...
On turn 132, I caught Bron, and on turn 134, I took the castle, losing 20 grand...
On turn 135, Pyrrh attacked but lost and surrendered; thanks for the game!!!
Ушел с героев, пока пряники)
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SEM_56
SEM_56 (blue, Rampart, Ivor, Ivor) def DioNIX (red, Inferno, Pyrrh, Pyrrh) 2SM4d(3), 135....
Confirmed!
With difficulty, I broke through to the surface, there was a second Rampart, I went to another exit, already with 4 Efreet Sultans, but then, out of nowhere, Ivor appeared and was one step away from the capital. I couldn't get back to Pyrrh in time, and I didn't distribute my troops correctly; I should have left everything in the castle, and Pyrrh with one Efreet should have escaped!
That's what we call a misplay =)
Thanks for the game!
Wrath of God...
In reply to FireToSky
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Smoke_mk(red, Rampart, Ivor, Ivor) def Wlk777 (blue, Stronghold, Gurnisson, Gurnisson) 2sm4d(3) 214
On the first, I barely managed to plug in unicorns with the Castle and broke through to the home secondary resource site with 49 gr. dwarves.
On the second, I took a secondary site, tried to clear the secondary respawn, but due to the crooked terrain, I couldn't get the army there; I picked up a mini con on the way home. Returned back to the main, took two cons on 2, and from there into the metro.
On the third, in the metro, I took a couple of Hives and freed Labeta from the Dungeon.
Took about 5 Hives in the underground and 1 con 3 skin. Lost two angels on the gorgons. On the fourth, library, spotted 2 Dragon Utopia and armor 4/4 behind 20-49 necro-horses. But I didn't have time to take either the utopia or the armor. On the fifth, I saw Gurnisson ramping up before ГО. Built up magic at the secondary site, learned slow, and crashed into the capital. Barely had enough time. Gurnisson attacks, casts mass haste, and half the grands fall under the strike of 5 angels. Vivas hit vivas), taking out about 10. From my side comes a mass slow:smile08:. And a ruthless attack of viva angels and birds). With what was left, the opponent decided not to continue.
Thanks for the game.
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Maggot (blue, random, Fortress, random, Tiva, Alkin) Lose Kash (red, random, Stronghold, random, Gretchin, Jabrakas) 2SM4d(3) 215
VS

Backstory

Once upon a time, there were two kingdoms, both in squalor and poverty, but a non-aggression pact was signed. All was peaceful until the rulers realized a terrible truth. Both nations faced a horrible famine, and there was only one way out - to absorb the neighbor. And so the old treaty was utterly destroyed...

Now in short.
On the first day, I gobbled up a neutral dungeon.
On the second or third, I somehow developed it, cleared two Griffins Conservatories (2+4), and a Hive of 12. Went with a tiny army to the neutro-swamp (a section of the map). There, I dug up two hydra caches + got a bunch of XP from powerful neutrals. Visited a couple of libraries, wanted to push further, but saw the opponent ГО broke through, returned to the castle, barely managed to buy troops.
Throughout the whole game, I didn't find a single Dragon Utopia.
Only one passage to the underground was generated (on red's respawn).
I only had a road to one neutral town :(, while Kash had three :D

Finale:
My troops were many times outmatched. Almost all spells against my 5(!) :D. Obviously, I was screwed there.

Thank you for an engaging game :)
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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Maggot
Maggot (blue, random, Fortress, random, Tiva, Alkin) Lose Kash (red, random, Stronghold, random, Gretchin, Jabrakas) 2SM4d(3) 215
Confirmed. :) It happened.

Thanks to Zhenya for the game and the time spent.
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Smoke_mk
Smoke_mk(red, Rampart, Ivor, Ivor) def Wlk777
Confirmed. The random was not too bad, but I sort of lagged behind in development, threw away troops where it really wasn't needed, and it was also frustrating that out of 6 Dragon Fly Hives, 5 turned out to be minimal. I didn't find a Utopia. On weeks 2-3, I significantly outmatched my opponent in parameters, mainly in magic (Lightning Bolt for 200+ and tons of mana), but I didn't find a path to my opponent, and it was unrealistic to crush 100+ Griffins of the opponent without Mass Slow, and I kept putting off Mass Slow because new good skills kept appearing — I got greedy :( . In the final, of course, I could have put up a fight if it weren't for my opponent's Castle. I sort of rashly attacked the castle, didn't account for 39 Wyverns, thought there would be fewer. :( . Thanks for the game.

Added 11 hours 28 minutes later
Wlk777(blue, Castle, Valessa) def Babek(red, Rampart, Kyrre) 2SM4d(3) 126
In general, the game was a bit strange. I got an average draw, 26 Archers built, 2 heroes at 350 gold. Not a huge amount of money, but always enough for the essentials. I had big plans, intended to raise many skeletons with my second hero, Vokial the Artillerist, but only managed 50+ as it turned out that my secondary was adjacent to the opponent's zone of control, but I never gave it to him — I built a Citadel and put Vokial there with various leftover troops. On day 117, I accidentally found an external dwelling of Archers, at home — Griffins in the Citadel. At the beginning of week 2, Kyrre with 20+ Grand Elves, 5-9 Unicorns, 10-19 Pegasi, 50-99 Centaurs, 5-9 Dendroid Soldiers came into my respawn; I didn't dare attack, although I also had a decent army — 56 Marksmen, 5 Champions, about 50 relatively weak troops and Skeletons, Lightning Bolt for 110 and 40 mana, stats slightly higher than my opponent's plus Expert Offense. I decided not to take the risk, cut Kyrre off from the chain, sat in the capital for a couple of days building up money, while Kyrre wandered deep into my respawn. I planned to take an unexplored Griffin Conservatory if it had no more than 2, or else take it at the start of week 3 with the new growth, then also at the start of week 3 catch Kyrre, cut off from the chain, with my new growth. But my opponent surrendered and refused to even fight for fun with the armies we both had on day 126. Thanks for the game.
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A peculiar duel of Castle vs. Stronghold.....

OUTLAW(red, Castle, Valeska, Valeska) def HoM[M]ie(blue, Stronghold, Gretchkin, Gretchkin), 2SM4d(3), 1-2-6
Roads are slow :mad:. On the first, standard development, cavalry with griffins in the stronghold, secondary Necropolis. Fruitlessly searched for a fast passage to the opponent....
At the start of the second, I cast Teleport and end up on the adjacent zone Swamp, which the opponent had colored. Next turn I take it and retreat to my native lands to break the Griffin Conservatory and Pandora's Box for golden cows. But Gretchkin, without scouting, charges into the max Griffin Conservatory, where 200 winged vultures teach the barbarians how wrong they were.... Ivan declined auto...
1:0

OUTLAW(blue, Castle, Valeska, Mephala) def HoM[M]ie(red, Stronghold, Dessa, Dessa), 2SM4d(3), 1-2-4
Started with 2 native zones and built archers = 33 archers total on 111, roads are the slowest :mad:, ГО off-road, judging by the generation — connection to the opponent through a common secondary zone in the basement. End of week result — cavalry with griffins in the stronghold, native secondary zone on 117, Mephala is there and stays the night. The main hero already has advanced Earth Magic with Slow in the spellbook. At the start of the 2nd, I break the metro guards (medusas and fanatics), since there were no stables, the cavalry is unupgraded and slow. As a result, while breaking through, the fanatics took down 1 cavalry unit :mad:, then the guard of the teleport into the treasure zone, I stay the night there.... Plans to visit the opponent, since the tavern showed no secondary heroes and less gold than mine — meaning not everything is fine there :smile51:, and 70 archers, expert Mass Slow, and Defense 10 already allowed me to count on the operation's success.... But Ivan again loses his main hero somewhere, declines auto....
2:0
Thanks for the games, Ivan, and good luck in the next games!!!
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
http://zvezdi.ru/catalog/P/2pac.html

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