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17 years ago
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I think it's only because there are simply no crypts on Inferno.
In reply to Alex_R
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17 years ago
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Alex_R
P.S. Dirty Player can confirm about the Inferno
In SoD, unfortunately, there are no crypts on non-Inferno land. But that doesn't rule out crypts on the secondary market. ;)
Although this was fixed in TE, and I've more than once taken max-crypts as Inferno on 111, quite easily, and I also took them on the secondary market during the first week in SoD. So, as for taking the crypt, that's what I would worry about least!
In reply to Dirty_Player
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17 years ago
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Maximum Crypts are my favorite, and capturing them for any Castle on day 111 is usually quite easy (except for Necropolis), unless the starting army is really bad (it's a bit harder for Inferno, if there are few Gogs, because Imps are not good warriors, unless you're Ignat))). Capturing them for the Human Castle is a pleasure. If there are no Griffins or other fast units to match the speed of the Vampires, detach a couple of single Archers, and that's it! Even if there are few Archers, the detached units will block the Vampires, allowing you to shoot them down without problems while the other units deal with the Witches and Skeletons. If the Crypt is not a maximum one, the single Archers will remain intact.
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17 years ago
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    It's a pity for Lukarey! It's best when a hero with fairies arrives while playing as Fortress; then, any dungeon is truly a piece of cake. Of course, it's still difficult with unupgraded archers. I myself have started playing as Turis several times, but if there's not enough easy money, it might not be worth it.



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It's especially great to play as Valeska in the first week, when there are more than 30 archers.
In reply to Hermit
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17 years ago
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When Inferno breaks through to the secondary battlefield, it might have demons and pitfiends in its army, or maybe something else up its sleeve, what's there to talk about?:D :D And what about the Dwarves against it? It takes down 15 without any problems with goats. But what about 20? I think it can be taken without Ifrits on its own territory, right? And on the grass, it seems like it can't go above 15, right?
17 years ago
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Decided to post it here because that thread has a slightly different purpose.
Javdet
...and was attacking with a group of archers, about 30 of them:D, of course, the red-cloaked ones were standing in one pile:D

And indeed, what needs to be done to make the psychics gather in one pile? And was there any chance that they would gather in one stack with that army?...without the archers?))
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17 years ago
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If I'm not mistaken, they would stand in one group if the hero only had one stack of troops. And according to the computer, this stack should be weaker than the Psionic units. But maybe I'm wrong... :smile32:
In reply to Тяжелый случай
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17 years ago
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A difficult case
I decided to post it here because that topic has a slightly different purpose.


And really, what needs to be done to make the psychics gather in one group? And was there even a chance that they would stack together with that army?...without archers?))
There was. Without archers. With 2000 trolls, for example:D
In reply to LeBron
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17 years ago
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For the neutral units to form a single stack, the following condition must be met: Your army strength / neutral strength > 2.
In reply to Dirty_Player
17 years ago
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Dirty_Player
For neutral units to stack together in one pile, the following condition must be met: Your army strength / neutral strength > 2

I'll keep that in mind. Thanks!
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17 years ago
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Sometimes, even with a very large army, the neutrals form two stacks. I noticed this when testing a battle with 1 angel against a large number of Marks. To regulate the number of Mark stacks, I used archers, and even with 50 archers in the army, the Marks sometimes still formed two stacks. I don't know why.
In reply to Wicc
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17 years ago
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Wicc
Sometimes, even with a very large army, neutral units group into 2 stacks. I discovered this while testing a battle with 1 angel vs. a large number of Marks. To regulate the number of Mark stacks, I used Archers, and even with 50 Archers in the army, the Marks sometimes formed into 2 stacks. I don't know why.
Apparently, you were attacking simple archers with an upgraded stack, right? If an upgraded stack is involved, then there will definitely be at least 2 stacks.
In reply to Lider1
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17 years ago
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Lider1
When playing as Castle and Rampart, if your archers are upgraded, taking Necropolis is the most enjoyable thing to do. Here, read this; everything is described /topic/3574/
I see you're all so smart. One of you sent pictures showing how he takes a maximum-level Necropolis with the army I had (20 Marksmen and 32 Pikemen). He even added three more Pikemen – it’s a small detail, but that gives his archers an extra 3 turns... and still, he lost 3 Marksmen and about ten Pikemen after much effort in single player mode. In a real battle, without fairies or other distractions, attempting to take an unknown Necropolis with such an army is dangerous and should not be done unless absolutely necessary, especially if there are other places to go and things to do. My opinion remains unchanged. As for Rampart, it's clear that it's easy to take because they rarely have less than 50 units, and even without archers, they can easily handle it. In general, no matter how clever you try to be and provide other examples involving fairies, horses, 50 Pikemen, and 30+ Marksmen, trying to take an unknown Necropolis with an army consisting of 32 Pikemen, 20 Marksmen, and 15 Gnolls, which has also been reduced after breaking through a block of around 40 White Goblins on grass, is extremely dangerous in a real online game. Examples from single-player games where this succeeds on the 10th attempt don't convince me. The issue is closed for me. By the way, there’s nothing similar to taking a maximum-level Necropolis with the described army in that link.
In reply to Wlk777
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17 years ago
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I don't understand what the difficulty is in taking the crypt with this army, let alone breaking through the dwarves??? :confused: Just separate the single marksmen and give them to the vampires. 32 units will kill the skeletons, and then we'll finish off the zombies. We might lose a couple of marksmen and a few spearmen, but we'll get 5000! (although it all depends on the map; if it's a "Jebus" map, you can just ignore the crypt :D, and on a "Small Map" IMHO, you should definitely go into the crypt!)
Personally, I would rather lose in the crypt than wait for reinforcements to take it...
Upload a save file with your army before the dwarves and before the crypt. Why just talk about it?
In reply to Wlk777
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17 years ago
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Wlk777
especially after many attempts in single-player.

Climbing into an unknown crypt in the grass is extremely dangerous in a real online game.

Examples from single-player games where it works on the 10th attempt don't convince me.



Well, it's a bit of a lie :D :)

I took the crypt on the first try, and it took ten tries to get a screenshot when the skeletons weren't attacking the level 1 units, but were moving towards the archers. Which was extremely rare. (let's say a more challenging scenario)

Of course, this technique isn't universal and doesn't claim to be academically sound; I just wanted to show that the crypt can be taken (specifically in an online game), and there's nothing special about it. I think everyone, regardless of who they are, would have a similar technique: pixies (or, if there aren't any, level 1 archers block the vampires and skeletons) while the main group of archers shoots at the vampires, spearmen attack the skeletons, and a level 1 unit distracts the zombies.

and the crypt would definitely be taken; the moves would just be slightly different.

Taking the dwarven mine, on the other hand, is difficult. They have high morale :D And the undead are very predictable...

PS: And no one is trying to dissuade anyone; it's up to each player whether to try or not. Getting the maximum crypt for a Castle is a common occurrence, but if you don't want to, you don't have to risk it. Although the probability of encountering it is only 10%, which isn't too high.

(Maybe Dirty will write about how to take them with un-upgraded archers? :) I would be very grateful)

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