Posts from Round table
Although this was fixed in TE, and I've more than once taken max-crypts as Inferno on 111, quite easily, and I also took them on the secondary market during the first week in SoD. So, as for taking the crypt, that's what I would worry about least!
It's a pity for Lukarey! It's best when a hero with fairies arrives while playing as Fortress; then, any dungeon is truly a piece of cake. Of course, it's still difficult with unupgraded archers. I myself have started playing as Turis several times, but if there's not enough easy money, it might not be worth it.
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It's especially great to play as Valeska in the first week, when there are more than 30 archers.
...and was attacking with a group of archers, about 30 of them:D, of course, the red-cloaked ones were standing in one pile:D
And indeed, what needs to be done to make the psychics gather in one pile? And was there any chance that they would gather in one stack with that army?...without the archers?))
I decided to post it here because that topic has a slightly different purpose.
And really, what needs to be done to make the psychics gather in one group? And was there even a chance that they would stack together with that army?...without archers?))
For neutral units to stack together in one pile, the following condition must be met: Your army strength / neutral strength > 2
I'll keep that in mind. Thanks!
Sometimes, even with a very large army, neutral units group into 2 stacks. I discovered this while testing a battle with 1 angel vs. a large number of Marks. To regulate the number of Mark stacks, I used Archers, and even with 50 Archers in the army, the Marks sometimes formed into 2 stacks. I don't know why.
When playing as Castle and Rampart, if your archers are upgraded, taking Necropolis is the most enjoyable thing to do. Here, read this; everything is described /topic/3574/
Personally, I would rather lose in the crypt than wait for reinforcements to take it...
Upload a save file with your army before the dwarves and before the crypt. Why just talk about it?
especially after many attempts in single-player.
Climbing into an unknown crypt in the grass is extremely dangerous in a real online game.
Examples from single-player games where it works on the 10th attempt don't convince me.
Well, it's a bit of a lie :D :)
I took the crypt on the first try, and it took ten tries to get a screenshot when the skeletons weren't attacking the level 1 units, but were moving towards the archers. Which was extremely rare. (let's say a more challenging scenario)
Of course, this technique isn't universal and doesn't claim to be academically sound; I just wanted to show that the crypt can be taken (specifically in an online game), and there's nothing special about it. I think everyone, regardless of who they are, would have a similar technique: pixies (or, if there aren't any, level 1 archers block the vampires and skeletons) while the main group of archers shoots at the vampires, spearmen attack the skeletons, and a level 1 unit distracts the zombies.
and the crypt would definitely be taken; the moves would just be slightly different.
Taking the dwarven mine, on the other hand, is difficult. They have high morale :D And the undead are very predictable...
PS: And no one is trying to dissuade anyone; it's up to each player whether to try or not. Getting the maximum crypt for a Castle is a common occurrence, but if you don't want to, you don't have to risk it. Although the probability of encountering it is only 10%, which isn't too high.
(Maybe Dirty will write about how to take them with un-upgraded archers? :) I would be very grateful)
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