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5.0 (2 ratings)
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17 years ago
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Is the AI creating problems? How many fairies did it have on what day?
Oops, sorry. My brain is not working properly.
62 fairies. Moreover, 62 fairies with good experience can defeat 1.5 unicorns. Turis attacked with pairs of 2-3. The AI hero is Arlash, level 3-4.

The question remains open. What to do with half a hundred upgraded fairies? And what to do with other AI opponents? If it weren't for the experience, I would have easily defeated that army. No, not all AI opponents create problems for me. This is only the second case where I suffered significant losses, and the first time I completely lost an army in a battle with an AI. But as a result, this question began to bother me. If you don't answer, I'll have a nervous breakdown and start having insomnia.

Should I attack the AI on days 111-113 until it gains experience, or should I leave it until the second week, when I have a decent army to easily defeat the low-level AI army?
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17 years ago
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You have to be afraid of the AI. If you can't storm it right away or if you take losses while clearing a path to it, it's better not to engage. It also depends on which AI and what starting hero it has. I can justify Shakhti-Gosha very harshly... even in Castle.

When capturing an AI's Castle, if the AI's heroes are roaming off to the side, it's recommended to build a Citadel — this helps avoid unnecessary losses.

A couple of clever tricks regarding the AI:

1) If you really want the AI to fall under the walls of its own Castle, you need to dump your entire army into the garrison and leave your hero on just 1 fast unit. The AI attacks based on the army strength of the hero, without considering that the garrison will join during the siege, so it attacks almost always, even against a Citadel/Castle.

The second hero also attacks after the first one dies — apparently using the information about your hero's army from the start of the turn.

2) When your hero is close to its heroes/Castles, the computer calculates where you can reach without taking obstacles into account. That is, if you stand behind a guard that cannot be bypassed to reach the Castle, the AI "doesn't see" you and won't get scared and lock itself in the Castle. You can use this to capture its Castles for free. Often, when entering a teleport on one of the last tiles, I don't spend the remaining movement but stay overnight in the teleport.

If you do arrive at the Castle and it's locked down, you can lure it out in a similar way. For example, move far away down the path and place an artifact in front of you so that the Castle cannot be reached by going around it, but after picking it up, you can reach it on the last tile. Similarly, you can lock yourself in a dead end. Instead of an artifact, you can use a scout hero — the AI might run out to kill it, leaving the Castle undefended.

3) The AI does not account for the consequences of adding movement via Explorer, Spidy, and Merchant.
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17 years ago
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Dubrovin Pavel
Yes, write to me; the level isn't critical since there is always something to learn, and the opponent learns too, and then you know it, they catch up and surpass you... the same old story — it's just the beginning:)

SoD, 4 minutes, by the rules, for rating.

482071082

+1, for some, a capitol on week 1 is a novelty, while for others, uncleared crypts near the Castle on week 1 are also considered an indicator of weak play. Everyone started somewhere, and if you rub every beginner's nose (who, by the way, isn't arrogant but just learning) in such blunders, soon there will be no beginners left at all!
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17 years ago
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invisible
+1, for some people a capitol on week 1 is an anomaly, while for others uncleared crypts near the castle on week 1 are also considered a sign of weak play. Everyone started somewhere, and if you rub every novice's nose (who, by the way, isn't arrogant, but just learning) in such blunders, soon there will be no novices left at all!
Here we go again :( . I can name 10 reasons for not clearing crypts on week 1; for example, the simplest one (which was actually the case in that match being clearly hinted at) — there were no troops left for it after breaking a strong block near the castle (I don't remember which one) when rests were already gone, and besides, the crypts weren't even that close to the castle, don't lie :rolleyes: . And let's agree, not clearing crypts can be called a blunder, but a capitol on week 1 is already a clear sign of skill level. By the way, the highly respected Invisible has already tired me out by "rubbing my nose" in those miserable crypts :eek: ; he started acting smart and annoying me immediately after the game :( . And I see nothing offensive for myself or others in choosing an opponent of at least ROUGHLY the same level; actually, it's my business who I play with, it's just not interesting to play when the outcome of the match is known in advance, I'm just tired of it to be honest. Respect to the novices, but again, there is nothing offensive for them in choosing an opponent of equal strength; for example, I'll honestly say I'm afraid to play with people who break Dragon Utopia on week 2 and I don't consider this shameful; one way or another, you either have to raise your level or choose an opponent of equal strength so that it's interesting. I advise beginning players to read the relevant threads to improve their skill level. Imagine a situation where a person playing chess for the second time in their life strives to play not with the world champion, but say, with the city champion. Is there any point in such a game? Thanks for your attention, if this is off-topic — sorry
In reply to Wlk777
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17 years ago
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There were no troops left for that after breaking through a strong defense at the Castle (I don't remember which one), when there were no reinforcements left, and the Crypts weren't that close to the Castle either, don't lie.
There were troops; 3 Crypts were captured by one hero in 2 days, bought in the tavern!
By the way, "shoving your face" into these poor Crypts, dear Invisible, is already getting on my nerves; you started acting smart and annoying me right after the game.
And you don't think that's acting smart?
A request to newcomers: if you build a Capitol in the first week and your average turn time is about a minute, then it's better not to apply.
What would you say to the respected newcomer? To offer resistance even to not-so-extremely strong players like me, you need to improve your gameplay...
You can find a thousand reasons not to play with newcomers who don't suit you, instead of ironically teasing them.
In reply to invisible
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17 years ago
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invisible
There were troops, 3 Crypts were taken by one hero in 2 days, bought in the tavern!
Sir, I bring to your attention that Crypts have a property: they cannot be scouted from the outside, and merging at maximum level (according to Murphy's Law, it often happens when it's not needed) with the remaining troops somehow didn't seem appealing; other priorities were found. A hero bought in the tavern cannot take a maximum-level Crypt, no matter what troops he has, unless it's Shakti with 3 stacks, and even then, it's unlikely in this situation.
invisible

Isn't that being smart-alecky?
I learned it from you :D
invisible

You can find a thousand reasons not to play with newbies who don't suit you, instead of ironically teasing them.
That's how I see it, but I honestly explain to people why I don't want to play with them; there was no teasing, you should look at yourself :rolleyes:
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17 years ago
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Show me the save file.
In reply to Wlk777
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17 years ago
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Wlk777
Sir, I am bringing to your attention that Crypts have a property: they cannot be scouted from the outside, and you should attack them with maximum force.
When you attack a Crypt, you must be prepared to use maximum force; otherwise, don't bother attacking! And Crypts should be taken for any Castle (unless the Crypts are on Necropolis territory, of course). Problems with taking a Castle on difficulty level 111 may arise for Conflux and Swamp, and even then, only if the starting conditions are very unfavorable.
In reply to Wicc
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17 years ago
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Wicc
Show me the save file.
There isn't a starting save; there's only the final one.
/topic/at/211284/
In reply to Dirty_Player
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17 years ago
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With max Crypt, on week 1-1-1, Castle and Swamp (rarely) and Tower (Pikemen) may experience problems, as well as Phoenix (because Air may not be built up). I won't write about Inferno, their Crypt on 1-1-1 is a Dragon Utopia. But all these options are exceptions; in general, the Crypt with 10 Vampires falls almost always, and this is the basics of playing Heroes. All tactics are described on the world in the School and in Hard Battles. There are 3 main directions — capture with a strike stack of melee units (Necropolis, Dungeon), capture with a strike stack of shooters (Tower). And when both are balanced — Rampart, Castle, Swamp, etc. Variations are also possible, in the form of adding a secondary army. Although with Swamp, you don't always want to drag it along. For Conflux, the scheme is also not complicated, thanks to the first strike of the strike stacks + hope for magic.
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17 years ago
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Dirty_Player
When you venture into a dungeon, you should be prepared to take the maximum possible amount of resources, otherwise, there's no point in going! And dungeons should be taken for any castle (unless the dungeons are on Necropolis territory, of course). Problems with taking a dungeon on day 111 might arise for Conflux and Swamp, and even then, only if the distribution is really bad.
And if the distribution gives you a total of 32 creatures for a Castle, plus about 20 Marks and about 15 Gnolls from the second hero, and the castle has a defense of approximately 40 white Gnolls on grass, do you think it's acceptable not to take the dungeon after that? In fact, I doubt that the army described above can take a dungeon with a maximum amount of resources by an un-upgraded hero.

Added 1 minute ago
Javdet
Oh my god... I agree with Valera.
+1 :rolleyes:
In reply to Wlk777
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17 years ago
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Wlk777
What if, for example, you get a total of 32 creatures for a Castle, plus about 20 Marks and about 15 Gnolls from a second hero?
That army is enough to take a max-level Crypt without losses with any hero, even without magic! When playing as Castle, I try not to upgrade Archers to level 1, but instead get Cavaliers to level 4. That's why I don't hesitate to go into the Crypt even with basic Archers; the only thing is to have around 50 Pikemen, and they'll tear it apart! ;)
In reply to Dirty_Player
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17 years ago
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Dirty_Player
This army is enough to take the maximum-level crypt without losses with any hero, even without magic! When playing as Castle, I try not to upgrade archers to level 111, but instead get cavalry to level 114. Therefore, I don't hesitate to go into the crypt even with basic archers; the only thing is that there should be around 50 spearmen, and they handle it well! ;)
50 spearmen and 32 units is a huge difference. That's the first thing. With the mentioned army of 32 spearmen and 20 marksmen, I wouldn't go into an unknown crypt unless absolutely necessary, and I won't hide it. Perhaps this shows that my skill level isn't high enough; I won't argue. Moreover, in that situation, the army was even smaller after breaking through the castle's defenses. But that's all fine. I wasn't here for two days, and during that time, the moderators apparently caused complete chaos; everyone knows what I'm talking about, and I won't repeat it. Regarding Judge-Alina, I have no doubts after everything I've read and my own impressions from playing with her. She's a cheater. Until Loi is unbanned and she (Judge-Alina) is punished, even with a verbal warning as a sign of solidarity, I consider myself banned and will not write anything else. I hate cheaters and moderators who abuse their power. Good luck to everyone.
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17 years ago
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When playing as Castle and Rampart, if your archers are upgraded, taking Necropolis becomes the most enjoyable option. You can read about it here; everything is described: /topic/3574/
In reply to Oelm
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17 years ago
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Oelm
I'm not writing about Inferno; having a crypt with 111 creatures there is a utopia.
Why? Kalh, with built-up Gogs and 1 native hero, can deploy 25-32 upgraded Gogs on Inferno's land with a speed of 8 in the crypt + a garrison.
With a Gogs boost and a Demons boost, I took the Preserve on day 3 with a stack of 39 Gogs and 4 Demons, plus approximately 6 Hellhounds, 15 Imps, and some single units, although it's quite simple to use 4 Demons and 5 Hellhounds (or bring in another 4 Demons from the castle) + single Imps as a cover for 2 rounds.
The hero was level 3, with Advanced Archery and some basic Earth skill, but without a spellbook... I lost a couple of Gogs (from the Royal Guard's first attack) and almost the entire garrison, but I gained +1 Angel.
P.S. Dirty Player can confirm this about Inferno.

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