And who forbids a +6 helmet? - show me in my rules where such a clause exists.
Posts from Alternative Rules (Draft)
In games with good players, there aren't enough days to build all the structures in the Castle,
Finally, a piece of advice: you'd better play a bit more and gain experience playing against STRONG players,
Question—how will my experience level help me when I pull an admiral's hat and +2 all boots from the Dragon Utopia while my opponent gets explosion and titan armor?
Added after 42 minutes
Judging by the reports, no more than a dozen. And you, having practically no experience in online games, start implementing things that players with several hundred games of experience look at from a slightly different perspective. For example, regarding the ban on the +6 all helmet. Why not a +5 all sword?.
Some people are constantly whining: either the opponent happened to get explosion, or the respawn is poor, or blocks, or some other crap. If a game of heroes with such rules is such a lottery, then please tell me: why do players like Pit, LeBron, Paladin, Forrest, Vic etc., strangely enough, win so often?! Do they always have such great luck with the layout?! Pit has a bunch of medals both on ХВ and HP. Why doesn't he complain that his opponent was given a Dragon Utopia containing teapots, pots, and other rubbish? Why does he win most of the games? Why can you only beat Forrest when he has a hangover? (joke, he doesn't drink :)))) Maybe the reason for "bad layouts" and imbalances lies in something else? Pit said it right: you shouldn't change the rules to suit yourself; you need to raise your own skill to play them worthily.
Sorry again for the rudeness :).
Anyway, whatever, it's better to ignore posts from people like Invisible so as not to get nervous :) . I've had this thought—to refine the alternative rules (towards simplification, I think, first and foremost), and in the future, say, agree via ICQ before the game whether to play by basic or alternative rules. I'm sure there will be plenty of people wanting both. And let the "experienced players" break the ГО and take max Dragon Utopias on 111 :D
As always, the "respect" for players is just oozing out of invisizble :mad: . "Whining, making excuses, etc." As if there aren't poor respawns and parties where everything is decided by a 2 k explosion :confused: . Yes, there are players who win more often; mostly their style is to cut the opponent down by the 3rd week at the latest. So what? Look at the online Player Rating table—20-30 people play AT ROUGHLY the same level, and for example, I want the struggle in each specific party to be sharp, and the outcome often not to depend mainly on who has an explosion and who has a red orb, but more on the player's focus in each specific party.
Anyway, whatever, it's better to ignore posts from people like invis so as not to get stressed :) . I've had this thought—to refine the alternative rules (towards simplification, in my opinion, first and foremost), and in the future, say, agree via ICQ before the game whether to play by basic or alternative rules. I'm sure there will be plenty of people wanting both. And let the "experienced players" break ГО and take max Dragon Utopia on 111 :D
Question—how will my experience level help me when I pull an admiral's hat and +2 all boots from the Dragon Utopia, while my opponent gets explosion and titan armor?
Hmm...
1. Regarding the strength/weakness of any particular player, that is purely your same-old imho.
2. Regarding the influence of Dragon Utopias, artifacts, and spells. There is a version of Heroes developed by its fans—Tournament Edition (1.03q). They tried their best there to exclude the influence of own-luck/noob-luck. (ability to disable artifacts, spells, etc., balance corrected, bugs fixed, new interface, and much more.) You can play it, set everything as you like, and that's it.
3. Template. Everyone says the 2sm4d(3) template is unbalanced and pathetic. Just mindless collecting of Hive units, "cans" (conserves). Breaking into the Dragon Utopia. Breaking into the ГО (on the 2nd-3rd-4th-5th week, depending on who and when). And essentially, death to the opponent. Whoever got luckier with Hives, cans, artifacts, and Dragon Utopias is the boss.
Therefore, I recommend paying attention to the 8MM6 template. It's more complex and well-thought-out, where skill influence rolls more than in sm.
Template: http://dreamcatcher.metroland.ru/templates/8mm6/8mm6.zip
Thank you for your attention
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Look at the online rating table — 20-30 people play at APPROXIMATELY the same level, and I, for example, want the fight in each specific game to be intense, and the outcome to often not depend mainly on who has the Blast and who has the Red Ball, but more on the player's composure in each particular game.
I am amused by players who blame their loss on the random layout :p It's the best excuse — it's not my low skill that's to blame, but that I got a worse territory. You can forever walk around in rose-colored glasses :cool: and not give a damn :D Random is random, and no matter what you do with it, it will always be random. Well, let's ban 6 Tome and the Orb, then you'll want to ban 5 Tome and the Cape, and it will come to banning all relics and Resistance :)
BUT with any bans, random will remain random, and there will always be an excuse in the form of the layout.
And try playing on fixes :) Now THAT is 99% balance. Only then you can't even dream of victories over top players; on 2sm4d at least the layout can even out the situation.
As always, "respect" for players is just oozing from Invisibl
Anyway, it's better to ignore posts from people like Invis so as not to get nervous
Imagine if aces were banned in poker because getting two aces on the deal is "cheating." Or if they only allowed using an ace when paired with a two :D
You'll agree it looks ridiculous, right? Well, that's exactly how yours does.
As the great Vanechka said: "In mental hospitals, they even ban sharp corners" :D
Think about that!

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In my opinion, the idea with Gosha and the skeleton upgrade was pretty good. We need to somehow weaken this monster a bit.
Yes, I also had that idea. We'll probably do it that way!
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Added 23 minutes ago
Hmm...
2. Regarding the influence of undead, artifacts, and spells. There's a version of Heroes developed by its fans - Tournament Edition (1.03q). They tried their best to eliminate the influence of luck. (possibility to disable artifacts, spells, etc., balance adjusted, bugs fixed, new interface, and much more). You can play it, set everything as you like, and that's it.
+1
When playing on TE, I always agree with my opponent on the rules; most often, this concerns restarts and banning "Chupa Chups"; artifacts and spells are banned for sea battles by default. You can also discuss other things if you want. The same possibilities exist in TE Lite (practically the same as SOD) for those who can't handle TE.
Actually, I didn't want to write about this...
It has already been written many times that most people won't accept these updated rules, so why create unnecessary complications when you can ban everything that interferes before the game? Maybe it would be worth conducting a poll first (as with the transition from 4 to 6 minutes) - is it needed or not???
There will be even more situations for misunderstandings, for example, someone simply gets confused between the standard and new rules or messes something up due to their complexity - again, arguments and resentment.
And then, even those who are used to these new rules, when playing in a tournament where the rules are usually close to the standard ones, will automatically click on some upgrade and start shouting like a clown, "I didn't mean to, I did it by mistake!".
I understand that these are not arguments, but still... and I understand that I wasted half an hour on this writing in vain; everyone will stick to their opinion... and that's a pity...
Зима 2011-12.
1. Rules that require checking a large number of save files later (to see what and in what order was built) are not ideal.
2. As someone aptly pointed out above, the more complex the rules and the more points they contain, the greater the chance that the game will not be about winning, but about defeating an opponent through technicalities. Let's remember the numerous instances of red rush exploits in the past...
3. A large number of rules, at the very least in the initial stage, leads to a slowdown in the game's pace (attacked neutral creatures, meanwhile, reread the rules for your castle, just in case something is not allowed), and you all know how powerful the effect of this slowdown can be...

Орден Феникса – харизматический :) лидер
As the great Vanechka said: "Even in a mental institution, they ban sharp corners" :D
Think about it!
Is this by any chance about the White House with the Oval Office? :)
- Chaos Theory

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D