Skip to content

Alternative Rules (Draft)

User Avatar
#50
Auto-translated
Wlk777
... I played with this Invisible guy, and from the second week he started bragging "I'm going to go hit the ГО now..." but only managed it on the 5th... And he won only because in the Dragon Utopia they gave him a level 5 magic hat while I got all sorts of junk (even though I took 2 or 3 Dragon Utopias too)... Probably because I haven't played with experienced players much. (Obviously for this same reason my resist never works).
Question—how will my experience level help me when I pull an admiral's hat and +2 all boots from the Dragon Utopia, while my opponent gets explosion and titan armor?

Hmm...

1. Regarding the strength/weakness of any particular player, that is purely your same-old imho.

2. Regarding the influence of Dragon Utopias, artifacts, and spells. There is a version of Heroes developed by its fans—Tournament Edition (1.03q). They tried their best there to exclude the influence of own-luck/noob-luck. (ability to disable artifacts, spells, etc., balance corrected, bugs fixed, new interface, and much more.) You can play it, set everything as you like, and that's it.

3. Template. Everyone says the 2sm4d(3) template is unbalanced and pathetic. Just mindless collecting of Hive units, "cans" (conserves). Breaking into the Dragon Utopia. Breaking into the ГО (on the 2nd-3rd-4th-5th week, depending on who and when). And essentially, death to the opponent. Whoever got luckier with Hives, cans, artifacts, and Dragon Utopias is the boss.

Therefore, I recommend paying attention to the 8MM6 template. It's more complex and well-thought-out, where skill influence rolls more than in sm.

Template: http://dreamcatcher.metroland.ru/templates/8mm6/8mm6.zip

Thank you for your attention
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того