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Alternative Rules (Draft)

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#56
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Colleagues, here's how I see the situation:
1. Rules that require checking a large number of save files later (to see what and in what order was built) are not ideal.
2. As someone aptly pointed out above, the more complex the rules and the more points they contain, the greater the chance that the game will not be about winning, but about defeating an opponent through technicalities. Let's remember the numerous instances of red rush exploits in the past...
3. A large number of rules, at the very least in the initial stage, leads to a slowdown in the game's pace (attacked neutral creatures, meanwhile, reread the rules for your castle, just in case something is not allowed), and you all know how powerful the effect of this slowdown can be...

Орден Фениксахаризматический :) лидер