In games with good players, there aren't enough days to build all the structures in the Castle,
Finally, a piece of advice: you'd better play a bit more and gain experience playing against STRONG players,
Question—how will my experience level help me when I pull an admiral's hat and +2 all boots from the Dragon Utopia while my opponent gets explosion and titan armor?
Added after 42 minutes
Judging by the reports, no more than a dozen. And you, having practically no experience in online games, start implementing things that players with several hundred games of experience look at from a slightly different perspective. For example, regarding the ban on the +6 all helmet. Why not a +5 all sword?.
Some people are constantly whining: either the opponent happened to get explosion, or the respawn is poor, or blocks, or some other crap. If a game of heroes with such rules is such a lottery, then please tell me: why do players like Pit, LeBron, Paladin, Forrest, Vic etc., strangely enough, win so often?! Do they always have such great luck with the layout?! Pit has a bunch of medals both on ХВ and HP. Why doesn't he complain that his opponent was given a Dragon Utopia containing teapots, pots, and other rubbish? Why does he win most of the games? Why can you only beat Forrest when he has a hangover? (joke, he doesn't drink :)))) Maybe the reason for "bad layouts" and imbalances lies in something else? Pit said it right: you shouldn't change the rules to suit yourself; you need to raise your own skill to play them worthily.
Sorry again for the rudeness :).
Anyway, whatever, it's better to ignore posts from people like Invisible so as not to get nervous :) . I've had this thought—to refine the alternative rules (towards simplification, I think, first and foremost), and in the future, say, agree via ICQ before the game whether to play by basic or alternative rules. I'm sure there will be plenty of people wanting both. And let the "experienced players" break the ГО and take max Dragon Utopias on 111 :D