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Alternative Rules (Draft)

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invisible
In games with good players, there aren't enough days to build all the structures in the Castle,

Finally, a piece of advice: you'd better play a bit more and gain experience playing against STRONG players,
Good Lord, I'm so sick of these show-offs... "good players"... "bad players"..... nothing but bragging :( ... I played with this Invisible guy, and from the second week he started showing off: "I'm going now to hit the ГО..." only managed to kill it on the 5th... And won only because in the Dragon Utopia they gave him a level 5 magic hat while I got all sorts of junk (even though I took 2 or 3 Dragon Utopias too).. Probably because I haven't played with experienced players much. (Obviously, for the same reason my resist never triggers).
Question—how will my experience level help me when I pull an admiral's hat and +2 all boots from the Dragon Utopia while my opponent gets explosion and titan armor?

Added after 42 minutes
invisible
Judging by the reports, no more than a dozen. And you, having practically no experience in online games, start implementing things that players with several hundred games of experience look at from a slightly different perspective. For example, regarding the ban on the +6 all helmet. Why not a +5 all sword?.
The more I read same Invisible's posts, the more his snobbery amazes me. Heh, funny, for example, I wrote my own map for online games about 6 years ago and back then I already excluded the +6 helmet (as well as clone, berserk)—true, that map assumed battles with a large number of homogeneous troops, but nevertheless. So why the +6 helmet and not the +5 sword? Because a hat that gives as much as +12 to the sum of attack and defense is too serious an advantage, especially when there are many troops; there are no equivalents to it. But a sword is just a sword; there are many different swords—there's the gladius, the hellish sword, and generally, a hero usually has some kind of sword anyway, so it's rare that you can significantly raise the attack/defense sum with a +5 all sword. There's your simple answer.
invisible
Some people are constantly whining: either the opponent happened to get explosion, or the respawn is poor, or blocks, or some other crap. If a game of heroes with such rules is such a lottery, then please tell me: why do players like Pit, LeBron, Paladin, Forrest, Vic etc., strangely enough, win so often?! Do they always have such great luck with the layout?! Pit has a bunch of medals both on ХВ and HP. Why doesn't he complain that his opponent was given a Dragon Utopia containing teapots, pots, and other rubbish? Why does he win most of the games? Why can you only beat Forrest when he has a hangover? (joke, he doesn't drink :)))) Maybe the reason for "bad layouts" and imbalances lies in something else? Pit said it right: you shouldn't change the rules to suit yourself; you need to raise your own skill to play them worthily.
Sorry again for the rudeness :).
As always, "respect" for players just pours out of Invisible :mad: . "Whining, making excuses, etc." As if there aren't poor respawns and games where everything is decided by a 2k explosion :confused: . Yes, there are players who win more often; mainly their style is to wipe out the opponent by the 3rd week at most. So what? Look at the online rating table—20-30 people play AT ROUGHLY the same level, and I, for example, want the struggle in every specific game to be sharp and the outcome often not depend mainly on who has explosion and who has a red orb, but rather depend more on the player's focus in each specific game.
Anyway, whatever, it's better to ignore posts from people like Invisible so as not to get nervous :) . I've had this thought—to refine the alternative rules (towards simplification, I think, first and foremost), and in the future, say, agree via ICQ before the game whether to play by basic or alternative rules. I'm sure there will be plenty of people wanting both. And let the "experienced players" break the ГО and take max Dragon Utopias on 111 :D