| Heroes V off-line Tournament "Greedy" | ||
|---|---|---|
| Game Objective | ||
| Capture all mines on the map as quickly as possible; the result will be evaluated based on the number of days (i.e., in your final save, all mines on the map must be captured). If several players have the same number of days, the best one will be determined by the sum of primary skills (attack, defense, magic, knowledge) INCLUDING WORN ARTIFACTS; if a favorite still cannot be determined, then it will be based on the amount of mercury. ATTENTION! Victory conditions on the map are not disabled! Be careful when capturing an enemy castle! | ||
| Description | ||
| Starting faction | Fortress | |
| Starting hero | Khar-Uul | |
| Map | Dominating Side (author ogo-i) | |
| Restrictions | ||
| Heroes | Necromancer, Hafez, Nurah, Tilshek, Deleb, Vittorio | |
| Spells | Astral Gate | |
| Tournament Dates | ||
| The tournament starts on October 27; save submissions will end on November 10 at 12:00 Moscow time <<meaning lunchtime, not midnight>> (These short deadlines are due to the small size of the map and its ease of completion). | ||
| Address for sending saves | ||
| Send your save to Lord_Vampire15@mail.ru (If you do not receive a confirmation email within 24 hours, it means that the save was not received). | ||
| Notes | ||
| When submitting an application to participate, please indicate which clan you belong to (or state that you are free); otherwise, you will not be added to the list. The save of a participant who is not listed will not be considered!!! All participants are added to the list in the order of submission (without reserving lucky numbers). Also, before starting the game, please familiarize yourself with the rules for Heroes V off-line. | ||
| Archive with save and map | ||
| List of Participants | ||
| Participant Number | Participant Nickname | Clan the Participant Belongs To |
| 1 | Lord Vampire | Vampires |
| 2 | WisTrit | Witches |
| 3 | K.O.T.9I.R.A. | Free |
| 4 | Ascendand Evincar | Mortal Alliance |
| 5 | idkfa | Free |
| 6 | Leolopus | Knights of Apocalypse |
| 7 | LordViRus | Vampires |
| 8 | VaRvArHawk | Vampires |
| 9 | Oblion | Vampires |
| 10 | vesta | Vampires |
| 11 | Gаstell0 | Vampires |
| 12 | Dracon Малласа | Soulkeepers |
| 13 | T@mar@ | Witches |
| 14 | wolf64 | Witches |
| 15 | Тиеру | Alliance of Light |
| 16 | KonServator | Witches |
| 17 | Атлант | Free |
| 18 | Altair_13 Lex | Gods |
| 19 | NEREWAR | Gods |
| 20 | Psixxx | Gods |
| 21 | Kamikaze | E pluribus unum |
| 22 | - | - |
| 23 | - | - |
| 24 | - | - |
| 25 | - | - |
| 26 | - | - |
| 27 | - | - |
| 28 | - | - |
| 29 | - | - |
| 30 | - | - |
| Official Tournament | ||
Posts from HMMV Tournament: "Greedy"
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2Kamikadze Tell me how you dealt with the mana shortage when playing as a mage? After all, to complete it in 11 days, you can't stop and waste time at the wells.
2Kamikadze Tell me how you dealt with the mana shortage while playing as a Mage? After all, to complete the game in 11 days, you can't stop and waste time at mana wells, right?
There are 4 mana wells on the map, plus 2 cities. I didn't stop at the mana wells, but only lost 100 gold (touching the well). Direal only lived for 10 days. Of course, I had to conserve mana... but compared to the hassle with the golems (spent about 6 hours), it wasn't a problem ;). Besides, I upgraded Intelligence, after which I had 135 mana. And that's roughly 4 phoenixes in two days :)
2Kamikadze 6 hours? Did you also defeat the rebellious golems with overwhelming force? :D
Better to wait... I might just not want to embarrass myself prematurely...
I didn't think about the Phoenix... I don't know, it seemed to me that it wasn't needed here at all.
It also wasn't very easy to catch the all-powerful, Armageddon-inducing fairy... although I think it could have helped me finish much faster...
Time.
Except the ones we've made
For some reason, I couldn't find a good combination of "Mechanics" and "Path of War" for the Dwarves. I took Axel – he has a direct path to "Path of War," but without "Education." And with the "Yarles" or whoever is in the tents, the "Mechanics" skill shouldn't be a problem. I had to send Axel back to the starting point (1st mistake, +1 day), and the fact that he didn't go through the underground (2nd mistake, +1 day) – that's how it turned out to be 12 days.
2. Mechanics
3. Attack
4. Completion Rune
5. Rune Machines
6. Ranged Attack
7. Logistics
8. Offensive Paths
9. Advanced Logistics
10. Path of War!
11. Education
12. Advanced Mechanics
13. Ballista....
Considering that he reached level 12 on the 2nd day (after the Sphinx)... after that, it was almost on autopilot... I just needed to plan the route correctly (and I made a mistake at the end of the 3rd day)...
Judging by what you said, the conclusion is one – a lack of time prevented a better playthrough... and that's what I was saying before – 2 weeks turned out to be too short for such an interesting map.
P.S. Regarding the Druids and the mines – I answered both of you yesterday in ICQ
You were a Vampire, and there were only three of us (Witchers), while there were 11 participants, so it wasn't exactly an intra-clan competition :)
In general, the top six players have very close results... which means there will be a serious competition in future tournaments... but that's a good thing!
But as the organizer, I want to thank you separately... the map and the task were interesting, and there was a lot to think about.
And also the Clans ranking for it.
I would also like to express my gratitude to Lord, who, despite all the difficulties, took on the organization of the tournament.
Well then, I'll start with the description of the walkthrough.
I took Axel as the main hero. Here is his leveling.
Axel (level 18).
Level 2 - Basic Logistics
Level 3 - Advanced Offense
Level 4 - Archery
Level 5 - Basic Machines
Level 6 - Fire Arrows
Level 7 - Advanced Counterstrike
Level 8 - Ballista
Level 9 - Advanced Machines
Level 10 - Rapid Fire Ballista
Level 11 - Advanced Logistics
Level 12 - Expert Logistics
Level 13 - Pathfinding
Level 14 - Homeland
Level 15 - Way of War
Level 16 - Basic Armorer
Level 17 - Spectral Luck
Level 18 - Soldier's Luck
Attack – 11
Defense – 9
Spellpower – 2
Knowledge – 8
Secondary hero: Brand (level 13)
Level 2 - Basic Machines
Level 3 - Basic Offense
Level 4 - Advanced Machines
Level 5 - Rune Machines
Level 6 - Ballista
Level 7 - Basic Logistics
Level 8 - Archery
Level 9 - Advanced Offense
Level 10 - Fire Arrows
Level 11 - Pathfinding
Level 12 - Advanced Logistics
Level 13 - Expert Machines
Attack – 4
Defense – 3
Spellpower – 5
Knowledge – 5
Day 1: Hired Inga and Axel. Built the Blade House. Transferred all the army to Axel. He visited the knowledge dolmen north of the castle, took out the Mountain Guards, visited the stables, and took out the Imps. The other heroes follow the same route. Captured the Ore Pit.
Day 2: Axel neutralizes the Peasants, visits the second dolmen, takes out the Orc Warriors near the market, and heads north. Inga picks up the Tarot Deck and sells it at the city market. Karli visits the second dolmen, gets Luck in travel, picks up Mercury, and exchanges 10 Ore for 1 Mercury.
Day 3: Inga buys a Ballista and gives it to Axel. He kills the Goblin Witches, then the Warriors and Orc Fighters, picks up the Mountain King's Axe, and heads towards the Marksmen. Inga captures the Sawmill and collects resources. Karli also collects resources. The Fighting Circle is built in the city, and Brand is hired.
Day 4: Inga captures the Mountain Guardians' dwelling, hires them, and transfers them to Axel. Axel takes out the Marksmen, takes the experience from the chests, and runs to the flag near the sphinx. Brand hires the Bone Crushers and transfers them to Axel. The Knight breaks through the Obsidian Golems and the Cuirassiers and approaches the Sulfur Dike. Brand visits the sphinx and takes the experience. Karli and Inga collect resources. The first-level guild is built in the city.
Day 5: Axel takes out the Vampires, Light Unicorns, and Militia. Karli captures the second-level dwelling, hires Spear Throwers, transfers them to Axel, and in return takes 3 Mountain Guardians. The second-level guild is built in the city. Brand captures the Sulfur Dike, visits the city, and transfers the spells to Inga. Inga runs up to Karli and teaches him the spells.
Day 6: Axel beats the Daughters of Earth, loots the Dwarven Treasury, and runs up to the Crystal Mine. Karli destroys the Earls, visits the tent, and takes the spellbook. Inga captures the Alchemist's Laboratory. The first-level Rune School is built in the city.
Day 7: Axel wipes out the Arkat Warriors, then the Demons, passes through the Border Guard, and stops at the stables. Brand buys a Ballista in the city, heads towards the Forest Marksmen, and stops near them. The Rune Sanctuary is built in the city.
Day 8: Axel: Goblin Shamans >> stables >> Watchtower. Ingvar is hired in the starting city, he buys 3 Rune Priests and transfers all the army to Brand. He captures the Forest Marksmen, clears the Abandoned Mine of undead, and kills the Elder Druids (already with the Summoning spellbook obtained from Karli) and runs to the Gold Mine.
Day 9: Axel neutralizes the sphinx's guards, takes the experience, and gains the "Way of War" skill. Then he breaks through the Shamans, Cuirassiers, loots the Elemental Tower, and takes out the Djinn Viziers. Brand captures the Arkat Priests, captures the Gold Mine. After that, he attacks the Gargoyle Repository and flees the battlefield. Ingvar captures the Gem Mine, collects resources, and is dismissed. Inga captures the second Ore Pit. Faiz is hired in the Stronghold, who claims the Sawmill and collects gold near the training grounds.
Day 10 (final): Faiz takes the Sulfur Dike, collects resources, and is dismissed. Karli does the same with the Crystal Mine (the one on the way to the Stronghold) and is also dismissed. The already known Brand is hired in the Stronghold, buys a Ballista and as many troops as the money allows, pushes back the Elder Druids and Djinn Viziers at the Gold Mine and captures it. Axel clears the Abandoned Mine, then beats the bears, picks up the Ogre's Club, and stops. Inga takes the Dragon's Claw Crown from Brand, delivers it to Axel, and is dismissed. After that, Axel kills the Arakat Warriors, captures the Alchemist's Laboratory, captures the Riders, and places the red flag on the Crystal Mine. Resources are sold in the Stronghold to hire a hero, who captures the last, Gem Mine.
P.S.
so in future tournaments there will be serious competition........but that's only for the better!
The Witches played well, didn't they, in our intra-clan game?;) Of course not.... everyone played well.
A little about the walkthrough...
Day 1. The Dwarf bites peasants and takes the map. Inga takes the map and troops from the Dwarf. The Dwarf stole spearmen from Inga, and Inga stole... then Inga brings the loot to the castle for Axel, the clover is sold. A ballista is bought, and spearmen are built and bought as well. Axel goes to the obelisk and learns Battle Frenzy. Then, warriors. Dogs. Losses - 11 peasants and 12 warriors. That's it:)
Day 2. Axel gains experience: Machines-Defense-Tent. Bites a mine with stones. Inga brings spearmen to the castle, now 50 harpooners, and a tent. The ring -2 is sold. Axel goes to beat the golems. He kills them, losses - 6 warriors. Leadership-Logistics. The Dwarf goes around and eats the clearing and the campfire.
Day 3. Then the vampires... losses - 1 harpooner. Then comes the turn that brought me second place. To the carpet!:)
Instead of going straight to the crossbowmen, he moved to the flag
In total, he spent 2 units of movement, gained luck/morale.
Inga goes to the Sphinx. Machines-Ballista-Chaos-Advanced Chaos-Summon-Cold-Deadly Cold-Defense-Education. Guild 1.
Day 4. Axel kills the warriors at the wood mine. The Dwarf bites the tree, only cash:). The mine is taken at the end. The Dwarf goes to the second obelisk. Dwarf: Luck-Chaos. Axel bites the goblins. On the way to the druids...
Inga goes to the castle. Guild 2. Inga teaches Axel the crystal. Yum-yum druids, burning the abandoned mine. Into the well, then down.
Day 5. The Dwarf teaches Inga the ring. Inga picks up the crown from the dragon's teeth... Axel goes down. He breaks the priests, before that, the archers... three more units of movement... although there was already a path of war there, so they paid off. He goes to the mercury mine.
Inga goes to the dungeon... Helmar is bought and sent there as well.
Day 6. The mercury mine and further down. Unicorns and into the dungeon...
And here I finished my hundredth cup of tea for the evening:)
Day 7. Inga breaks the Erls. Helmar takes the book and gives it to her. Inga goes to the treasury and escapes there. Yum-yum, that's it =^^=
Axel takes the enemy's castle. Inga is bought =^^=
Waiting...
Day 8. The enemy bypasses the invincible force. Axel goes up, Inga bites the druids, 13 mana:). There is a ballista. Then he takes the crystal and wood mines. He goes to the sulfur mine
Axel goes through the Goblins and Daughters to the gold mine, bites the djinns.
A bunch of heroes were bought and sent to take the mines.
Day 9. Inga takes the sulfur. Axel goes in a chain: Dancing with the Wind-Mine-Bears-Arkat's Warriors... and... he lacks 1 unit of movement to kill the riders. EXCELLENT!!!!!!! ROAR!! ARRR! All the hero conquerors were already ready! They were just in time to capture! But!.. No matter how I tried to build a chain from the djinns so that it would be enough, I didn't succeed... although at the end it seemed that I found a solution... but the time is 11:47 Moscow time... sob-sob... the dragon is crying.
Day 10. I captured...
This is a description of the last walkthrough... but I sent the penultimate one, it's slightly different ;)
The end of the saga...
I'll eat you, Conservator;)
By the way, the places were distributed interestingly:) In the clan tournament, the results are exactly the opposite, it turns out that Tammy has such a good result that she overtook us all.
I want to see other walkthroughs! :)
By the way, I noticed that this is already the 2nd tournament where I don't have time to complete what I planned:) now it's already my fault...
Except the ones we've made
posted by WisTrit
I want to see other people's walkthroughs!
and I want to see replays of some battles, namely:
1. WisTrit and KonServator against Wind Archers
2. KonServator (Karli v Thunder Thanes) and WisTrit (Inga v Thunder Thanes)
3. Both against the first golems


