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and some even play checkers, and there are more of them than all the others combined).
New here? I'm Roha — want a quick tour?
blah blah blah, there were no fewer promises regarding 3.59 - let's see if you fulfill even 10%.
yes, but not exactly like that - in WoG there is only one "tool" - the ERM scripting language.
we don't use it in HotA - all parameters, innovations, etc. are hardcoded directly into the game code, without using the ERM language. this proves that the addon "fits" perfectly on the original SoD 3.2, which has no ERM at all.
accordingly - your statement that HotA is some kind of mod based on WoG is fundamentally wrong, even more so - absurd.
as well as we use some of the capabilities of WoG to implement our ideas. including the ERM language for now.
HotA can be installed on WoG as well as on the original.
where did I criticize WoG?
moreover - we will review the balance as such and fix the flaws of WoG. (and as is known, many options there are a terrible imbalance)
in essence, almost all WoG options are a balance break in the game.
except for compatibility with 3.59, which would be nice to actually see the light of day, rather than remain some magical myth awaited by players for more than FOUR years (crazy, what can be done in such time?.. move mountains.)
- Can you make level 8?
- I can, but it's imbalance
- Weakling.
- Here is your level 8.
Any more questions?
WoG consists of:
1. A technical platform that connects in a rather complex way to the executable file of SoD, requiring the initialization of all imports and the CRT; it consists of many functions written to replace the native ones, byte replacements in memory; it consists of numerous events caught in the executable file; it consists of many hooks written, etc. All of this together creates, so to speak, the functionality of WoG - the functionality of SoD that has been caught, taken under control, and expanded.
2. The ERM scripting language, which actually allows you to use the platform's functionality to create a mod. The functionality does not exist without ERM, because when it is used, a parsed ERM receiver is created, which is then passed to the ERM processing function.
That is, all the work that a number of programmers, led by such experts as Slava Salnikov, Alexander Karpeko, and Alexander Trifonov, did over several years, the HotA team is doing from scratch, casually, in between other tasks.
Well, all that's left for me is to repeat Izruk's words about envy.
In the end, there are other people on the HotA team who actually do the work, and don't just engage in wordplay on forums.
"We're tired of waiting, we'll make our own addon, white, fluffy, perfect, simply the epitome of perfection, unlike this walking imbalance..." and so on, but in reality, it's just another variation on the theme - WoG with its own settings and features.
Do you have any complaints? Tired of waiting - don't wait.
Level 5 - Alternative.
Shaman / Elder Shaman (let's come up with the name together).
Because the alternative would mainly consist of a gnome.
In Heroes, the most important thing is strategy and atmosphere, not particularly impressive graphics or effects.

shaman... not bad. really not bad.
Creating such mods is primarily a personal desire of their authors, and no one and nothing obligates them to improve the heroes! And someone mentioned the huge amount of time spent on development... I repeat - this is primarily a personal desire of the authors, and as I understand it, it does not have any commercial basis! Try working for free - what kind of feeling does it give you? So they could have at least thanked the developers!
I don't think such a unit is needed because the heroes are from "Might and Magic," and if you add such a brute with a cannon, they will no longer be heroes but something like Warhammer.
Couldn't you call the regular one a "Shaman" and the improved one a "High Shaman"?