Skip to content

Heroes of Might & Magic III: Horn of the Abyss

User Avatar
#386
Auto-translated
Added by: vbn. Everything written in this message regarding the development of Horn of the Abyss is the personal opinion of Mr. Docent Picolan, lacks sufficient evidence, and cannot be considered the ultimate truth.

Corvin, your posts are off-topic; there's no need to start lengthy, ostentatious arguments. Few people will be interested in reading this.
Any more questions?
Ha... no, I didn't have any questions before. Just facts.
WoG consists of:
1. A technical platform that connects in a rather complex way to the executable file of SoD, requiring the initialization of all imports and the CRT; it consists of many functions written to replace the native ones, byte replacements in memory; it consists of numerous events caught in the executable file; it consists of many hooks written, etc. All of this together creates, so to speak, the functionality of WoG - the functionality of SoD that has been caught, taken under control, and expanded.
2. The ERM scripting language, which actually allows you to use the platform's functionality to create a mod. The functionality does not exist without ERM, because when it is used, a parsed ERM receiver is created, which is then passed to the ERM processing function.
1. What are these vague concepts like "technical platform"? Just empty words devoid of any meaning.
HotA has its own installer, which doesn't correspond to the WoG installer - and we don't see any problems in the patch for SoD with the introduction of the necessary resources into the executable and LOD files. :smile32:
Why bother with some kind of magical "technical platforms" (it sounds very beautiful :)), when there is a wonderful concept like "patch"?
2. I already wrote that we are not using ERM, should I repeat it again?
That is, all the work that a number of programmers, led by such experts as Slava Salnikov, Alexander Karpeko, and Alexander Trifonov, did over several years, the HotA team is doing from scratch, casually, in between other tasks.
Goodness... Corvin, you really don't understand what you're talking about. Is it really so difficult and complicated to make a simple patch? :smile26: Honestly, you're scaring me.
Well, all that's left for me is to repeat Izruk's words about envy.
Feel free to repeat whatever you want - download the beta version of HotA in winter, take a look, and you'll probably find a couple of bugs just "to complain" about. :smile32:
In the end, there are other people on the HotA team who actually do the work, and don't just engage in wordplay on forums.
Ha-ha, of course, the city of Port, all the objects, artifacts, interface, menus, spells, portraits, the website, and everything else except the monsters were made by Michael Jackson, and I just sit on the forums and write news; I don't have anything else to do. :smile26:
Corvin, izrukvruki - if you have nothing to show people in your CoreWoG, don't try to damage the reputation of other projects. That's at least impolite.
"We're tired of waiting, we'll make our own addon, white, fluffy, perfect, simply the epitome of perfection, unlike this walking imbalance..." and so on, but in reality, it's just another variation on the theme - WoG with its own settings and features.
Well, Corvin, no one is stopping you from believing that wholeheartedly. Please... I've already shown you, written, and even given examples - that our project is not related to WoG in any way.
If you insist, we can even refuse to maintain compatibility - I think players will be disappointed, but at least our glorious Corvin will be happy.
Do you have any complaints? Tired of waiting - don't wait.
What are we waiting for? We're not waiting for anything - we're working, while you, my friend, are typing your complaints and trying with all your might to discredit our addon.

Epilogue:

"Envy is a terrible feeling" (c) folk wisdom.
"Everybody lies" (c) House M.D. :)